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Love, Money, Rock'n'Roll similar games & best alternatives

Love, Money, Rock'n'Roll

PC (Microsoft Windows), iOS, Mac, Android, Linux • 2022

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Quick resume

Love, Money, Rock'n'Roll: the romanticism of the Eighties, mystery and intrigues, betrayal and sacrifice, hatred and passion — all this and more in the new game from the creators of the legendary visual novel Everlasting Summer!

Global score

79/100

Genres

Adventure, Casual, Indie, Visual Novel, Puzzle

Similar games

    Pros

    • Deep and emotional story with multiple endings
    • Beautiful art and animated backgrounds
    • Excellent and fitting soundtrack
    • High replay value with branching routes
    • Support for mods and community engagement

    Cons

    • Main character can be unlikable or frustrating
    • Some routes have pacing issues or weaker writing
    • Translation errors and occasional bugs
    • Complex choice requirements can be confusing
    • Lack of voice acting and limited character customization

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players make meaningful choices affecting story outcomes and character interactions, showing personal control over decisions."

      Capsule for Martial Law Martial Law

      "Players make meaningful choices that affect story outcomes and character relationships, encouraging personal decision-making rather than following fixed routines."

    • Competence

      Game with the same Competence vibe

      2

      "Engages players in story comprehension and decision making, though gameplay is mostly reading and choice selection."

      Capsule for CHAOS;HEAD NOAH CHAOS;HEAD NOAH

      "Engages players in navigating complex story branches and decision-making, though gameplay is primarily reading and choice selection rather than skill-based challenges."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; focus is on personal story experience without comparison to others."

      Capsule for The Descendant The Descendant

      "No evidence of competitive elements; focus is on personal story experience without comparison to others."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players often invest many hours, replaying to explore different story branches and endings, showing strong attachment."

      Capsule for The Witcher 2: Assassins of Kings Enhanced Edition The Witcher 2: Assassins of Kings Enhanced Edition

      "Players invest many hours exploring multiple routes and endings, with high replay value and attachment to the story."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player visual novel experience focused on individual narrative without multiplayer or teamwork."

      Capsule for I Wani Hug that Gator! I Wani Hug that Gator!

      "Single-player visual novel experience focused on individual narrative without multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      4

      "Strong modding community and alternate history scenarios allow players to create and explore new content and timelines."

      Capsule for Darkest Hour: A Hearts of Iron Game Darkest Hour: A Hearts of Iron Game

      "Players explore different story paths and endings, experimenting with choices to uncover new content; also supports modding."

    • Domination

      Game with the same Domination vibe

      -5

      "No indication of exerting control or superiority over others; interactions are narrative-driven and personal."

      Capsule for Repella Fella Repella Fella

      "No indication of exerting control or superiority over others; interactions are narrative and personal."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong escapism through immersive story, atmosphere, and emotional engagement."

      Capsule for WITCH ON THE HOLY NIGHT WITCH ON THE HOLY NIGHT

      "Strong escapism through immersive storytelling, emotional engagement, and atmospheric music and visuals."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and intrinsic motivation to explore the story and characters."

      Capsule for Flowers -Le volume sur printemps- Flowers -Le volume sur printemps-

      "Players engage voluntarily out of personal interest and intrinsic motivation to explore the story."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying different choices and routes to uncover all endings and story details."

      Capsule for Cemetery Mary Cemetery Mary

      "Encourages trying different choices and routes to discover all storylines and endings."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players discover multiple story branches and secrets through repeated playthroughs, driven by curiosity."

      Capsule for YOU and ME and HER: A Love Story YOU and ME and HER: A Love Story

      "Players discover new story branches and secrets through multiple playthroughs, though environment exploration is limited."

    • Expression

      Game with the same Expression vibe

      1

      "Limited character customization but players express themselves through choice-driven story direction."

      Capsule for Crimson Gray Crimson Gray

      "Limited character customization, but players express themselves through choice-driven narrative paths."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Set in a stylized, fictionalized version of Edo-period Japan with samurai and geisha, though story is minimal and more thematic than immersive fantasy."

      Capsule for Tales of the Orient: The Rising Sun Tales of the Orient: The Rising Sun

      "Contains fictional and imaginative elements with some noir and spy thriller themes, but grounded in realistic 1980s Japan setting."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Community exists for advice and socializing, but gameplay is largely solitary."

      Capsule for NGU IDLE NGU IDLE

      "Focus on individual experience; some social connection through community and mod support but gameplay is solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop understanding of complex story and character motivations, learning through multiple playthroughs."

      Capsule for Root Double -Before Crime * After Days- Xtend Edition Root Double -Before Crime * After Days- Xtend Edition

      "Players develop understanding of story and characters over multiple playthroughs, learning to navigate complex narrative choices."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of visual novels with no physical activity."

      Capsule for Senren*Banka Senren*Banka

      "Sedentary gameplay typical of visual novels with no physical activity."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused reading and attention; not designed for background or idle play."

      Capsule for Café Stella and the Reaper's Butterflies Café Stella and the Reaper's Butterflies

      "Requires focused reading and attention; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Emotional connection and evolving relationship between main characters provide a sense of intimacy."

      Capsule for ENSLAVED™: Odyssey to the West™ Premium Edition ENSLAVED™: Odyssey to the West™ Premium Edition

      "Emotional connections with characters and exploration of complex relationships foster a sense of intimacy."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; player follows a linear narrative as a single protagonist."

      Capsule for The Longest Journey The Longest Journey

      "No leadership or group management elements; player follows narrative as protagonist."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through story and unlocking multiple endings and achievements."

      Capsule for BAD END BAD END

      "Progression through story and unlocking multiple endings and achievements."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Atmospheric and calming soundtrack and visuals create a relaxing experience despite some emotional intensity."

      Capsule for UNREAL LIFE UNREAL LIFE

      "Atmospheric music and visuals create a relaxing experience, though some story routes are emotionally intense."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable audiovisual presentation with colorful visuals, music, and animations enhances sensory engagement."

      Capsule for Umamusume: Pretty Derby Umamusume: Pretty Derby

      "Enjoyable audiovisual presentation with animated backgrounds and music enhances sensory experience."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition mechanics; focus is on personal story experience."

      Capsule for [Chilla's Art] Parasocial | パラソーシャル [Chilla's Art] Parasocial | パラソーシャル

      "No social status or recognition mechanics; focus is on personal story experience."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with well-developed characters, multiple routes, and emotional storytelling."

      Capsule for A Little Lily Princess A Little Lily Princess

      "Strong narrative immersion with complex characters, multiple routes, and emotional storytelling."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires some planning and decision-making to achieve different endings, but no complex problem solving."

      Capsule for Seduce Me 2: The Demon War Seduce Me 2: The Demon War

      "Requires some planning and decision-making to achieve desired endings, but no complex problem-solving."

    • Thrill

      Game with the same Thrill vibe

      3

      "Emotional suspense and tension arise from story developments and character dilemmas."

      Capsule for Fallen Hero: Retribution Fallen Hero: Retribution

      "Emotional suspense and tension arise from story developments and uncertain outcomes."

    • Value

      Game with the same Value vibe

      4

      "Players report high value for time spent due to rich content, replayability, and quality."

      Capsule for Lost Judgment Lost Judgment

      "Players report high value for time spent due to length, multiple endings, and quality content."

    • Violence

      Game with the same Violence vibe

      -3

      "Game contains themes of violence but gameplay focuses on narrative and relationships rather than combat or destruction."

      Capsule for BUSTAFELLOWS BUSTAFELLOWS

      "Violence is present in story themes but gameplay focuses on narrative and relationships rather than combat."

    • Survival

      Game with the same Survival vibe

      1

      "Some narrative elements involve danger and threat, but gameplay is not focused on survival mechanics."

      Capsule for Scarlet Hollow Scarlet Hollow

      "Some story elements involve danger and threat, but survival mechanics are not gameplay-focused."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Survival, Thrill. It leans lower than usual among comparable games on Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026