ENSLAVED™: Odyssey to the West™ Premium Edition similar games & best alternatives
ENSLAVED™: Odyssey to the West™ Premium Edition
2013
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Quick resume
Follow a gripping, surprise-filled journey as two dissimilar characters form an uneasy partnership in order to survive through a perilous, post-apocalyptic America. 150 years in the future, war and destruction have left the world in ruins with few humans remaining and nature having reclaimed the world.
Global score
86/100
Genres
Action, Adventure
Similar games
Pros
- Engaging story and characters
- Beautiful and creative post-apocalyptic world
- Strong voice acting and facial animations
- Varied gameplay with combat, platforming, puzzles
- Included dlc adds new gameplay style and story
Cons
- Linear and guided gameplay limits autonomy
- Combat can be repetitive and simple
- Camera and control issues reported
- Short game length
- Limited character customization
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players control a single character with some freedom in combat tactics and weapon choice, but the game is largely linear with scripted events and limited exploration."
F.E.A.R. 2: Project Origin
"Players control Monkey with some freedom in combat and exploration, but the game is largely linear with guided platforming and story progression."
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Competence
Game with the same Competence vibe
2"Platforming and combat are simplified but require some skill; combat is repetitive and easy, platforming is fluid and satisfying"
Prince of Persia®
"Combat is simple and repetitive but requires timing and some strategy; platforming is easy and assisted, providing moderate skill challenge."
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Competition
Game with the same Competition vibe
-5"Single-player experience focused on personal story progression without competitive elements."
Mad Father
"Single-player experience focused on personal story and progression without competitive elements."
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Continuation
Game with the same Continuation vibe
1"Short game (~2-3 hours) with engaging story encourages completion but limited long-term habitual play."
Milkmaid of the Milky Way
"Players report engaging story and characters that encourage completion, but the game is relatively short and linear, limiting habitual long-term play."
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Cooperation
Game with the same Cooperation vibe
4"Strong emphasis on multiplayer co-op and working with friends; monkeys also assist in cooperative tasks."
The Survivalists
"Strong emphasis on cooperation between Monkey and Trip, with gameplay mechanics requiring coordination and interaction between characters."
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Creativity
Game with the same Creativity vibe
3"Players explore and discover secrets; some customization in movement and trick combos; world design encourages creative traversal."
Sword of the Sea
"Players engage in varied gameplay including combat, platforming, puzzles, and use of unique gadgets like the hoverboard; world design is creative and colorful."
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Domination
Game with the same Domination vibe
-5"No multiplayer or PvP elements; interactions are narrative-driven and balanced."
The Witcher 2: Assassins of Kings Enhanced Edition
"No multiplayer or PvP elements; interactions are narrative-driven and cooperative rather than competitive or dominating."
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Escapism
Game with the same Escapism vibe
4"The immersive post-apocalyptic world and engaging story provide strong escape from real-life problems."
Wasteland 3
"Immersive post-apocalyptic world and engaging story provide strong escape from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in the story and characters, with no indication of obligation or external pressure."
Fate/stay night REMASTERED
"Players engage voluntarily out of interest in story and characters, with no indication of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
1"Some exploration and puzzle solving encourage trying new approaches, but overall gameplay is linear and guided."
35MM
"Some exploration and puzzle-solving encourage trying new approaches, but overall gameplay is guided and linear."
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Exploration
Game with the same Exploration vibe
2"Players explore environments for collectibles and lore, though within a mostly linear path."
Alan Wake
"Players explore visually rich environments with some hidden orbs and collectibles, though paths are mostly linear and guided."
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Expression
Game with the same Expression vibe
-3"Limited character customization; mostly standard presentation with minor cosmetic DLC skins."
Orcs Must Die!
"Limited character customization; some DLC costumes available but no deep personalization or creative expression."
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Fantasy
Game with the same Fantasy vibe
4"Set in a post-apocalyptic world of sentient robots with sci-fi and fantasy elements; narrative involves imaginative fiction."
UNSIGHTED
"Set in a post-apocalyptic sci-fi world with robotic enemies and inspired by a classic Chinese fantasy tale, offering imaginative fiction."
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Fellowship
Game with the same Fellowship vibe
-4"Single player experience with limited social interaction beyond story characters."
Mary Skelter: Nightmares
"Single-player game with limited social interaction; focus is on individual experience and character relationships within the story."
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Growth
Game with the same Growth vibe
3"Character leveling and skill upgrades provide learning and development opportunities within the game."
Fist Puncher
"Skill upgrades and character development through collecting orbs and progressing the story provide learning and growth opportunities."
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Health
Game with the same Health vibe
-5"Sedentary gameplay typical of single-player action-adventure games; no physical activity elements."
Legacy of Kain™ Soul Reaver 1&2 Remastered
"Sedentary gameplay typical of single-player action-adventure games; no physical activity involved."
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Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement; platforming and combat demand active play."
Gravity Circuit
"Requires player attention and active engagement; platforming and combat demand focus."
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Intimacy
Game with the same Intimacy vibe
3"Emotional connections with characters and exploration of complex relationships foster a sense of intimacy."
Love, Money, Rock'n'Roll
"Emotional connection and evolving relationship between main characters provide a sense of intimacy."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; player controls a single character with AI companion."
Little Nightmares II
"No leadership or group management elements; gameplay centers on individual control and cooperation with AI companion."
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Progression
Game with the same Progression vibe
3"Players collect orbs to progress through levels and gain limited weapon upgrades (rockets)."
SHOWTIME 2073
"Players collect orbs to upgrade abilities and progress through the story, showing clear advancement."
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Relaxation
Game with the same Relaxation vibe
2"Generally balanced challenge with moments of flow; some frustration reported with camera and controls."
Tales of Zestiria
"Generally balanced challenge with moments of flow; some frustration reported with camera and controls but overall enjoyable."
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Sensation
Game with the same Sensation vibe
3"Visuals, sound, and character animations provide sensory enjoyment and emotional engagement."
Little Witch Nobeta
"Colorful, vivid environments and expressive character animations provide sensory stimulation and emotional engagement."
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Status
Game with the same Status vibe
-5"No social status or recognition systems; focus is on personal experience and story."
Smile For Me
"No social status or recognition systems; focus is on personal story and experience."
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Story
Game with the same Story vibe
5"Highly praised narrative with emotional depth, character development, and cinematic presentation."
El Paso, Elsewhere
"Strong narrative focus with well-developed characters, emotional depth, and cinematic presentation."
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Strategy
Game with the same Strategy vibe
1"Some tactical combat and puzzle elements exist, but overall gameplay is straightforward and simple."
Quest Hunter
"Some tactical combat and puzzle-solving elements, but overall gameplay is straightforward and guided."
-
Thrill
Game with the same Thrill vibe
1"Some suspense in story and boss fights, but overall gameplay is controlled and predictable."
Remember Me
"Occasional suspenseful moments and boss fights, but overall gameplay is controlled and predictable."
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Value
Game with the same Value vibe
4"Players feel the game offers good value for price, especially on sale, due to story and gameplay."
Advent Rising
"Players find good value in story, characters, and gameplay especially when purchased on sale."
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Violence
Game with the same Violence vibe
3"Combat involves fighting and destroying robotic creatures; violence is a core gameplay element but stylized and tactical."
Horizon Forbidden West™ Complete Edition
"Combat involves fighting robotic enemies with melee and ranged attacks; violence is stylized and part of the gameplay."
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Survival
Game with the same Survival vibe
2"Players must avoid hazards and manage limited lives/shields to progress, adding survival elements."
Horace
"Some elements of avoiding damage and managing health/shield upgrades, but no complex survival mechanics."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Intimacy, Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026