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SHOWTIME 2073 similar games & best alternatives

SHOWTIME 2073

PC (Microsoft Windows), Mac, Linux • 2016

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Quick resume

The best shooter SHOW in 2073.Explosive, Fun & full destructive !

Global score

71/100

Genres

Action, Indie

Similar games

    Pros

    • Unique pac-man fps concept
    • Destructible environments
    • Fast-paced arcade action
    • Low price
    • Intense electronic soundtrack

    Cons

    • Buggy and unpolished gameplay
    • Repetitive levels and enemies
    • Lack of multiplayer or social features
    • No save system or progression
    • Annoying slow-motion effects

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players navigate maze-like environments with some freedom to explore and make decisions, though objectives and progression are somewhat directed."

      Capsule for HBDIE: 2 HBDIE: 2

      "Players have freedom to move, shoot, jump, and destroy walls to create escape routes, but gameplay is constrained by fixed maze layouts and objectives."

    • Competence

      Game with the same Competence vibe

      2

      "Game offers skill progression, combat challenges, and puzzle solving, but combat is simple and some players find it repetitive or easy."

      Capsule for Quest Hunter Quest Hunter

      "Game requires some skill to survive hordes of enemies and collect orbs, but combat is simple with limited weapons and predictable enemy behavior."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal experience and story; no mention of multiplayer or leaderboards, and gameplay is single-player without social comparison."

      Capsule for Zelle Zelle

      "No multiplayer or leaderboards; gameplay focuses on personal survival and progression without social comparison."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Short game with only 10 levels; some players found it frustrating and prone to quitting, others replayed occasionally."

      Capsule for Plazma Being Plazma Being

      "Game is short, repetitive, and buggy; many players report frustration and lack of motivation to continue beyond a few levels."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "No multiplayer or cooperative modes; strictly single-player experience."

      Capsule for Halo: Spartan Strike Halo: Spartan Strike

      "No multiplayer or cooperative modes; entirely single-player experience."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players create mental maps and strategies to navigate complex mazes, but no direct building or customization."

      Capsule for Dreamcore Dreamcore

      "Players can destroy environment to create new paths, adding some creative tactical options within fixed maze structures."

    • Domination

      Game with the same Domination vibe

      -4

      "No social dominance or power over others; interactions are against AI only."

      Capsule for Control Craft 2 Control Craft 2

      "No social or multiplayer dominance elements; interaction is limited to AI enemies without social power dynamics."

    • Escapism

      Game with the same Escapism vibe

      3

      "Fast-paced arcade gameplay and unique concept provide immersive distraction and stress relief."

      Capsule for Kabounce Kabounce

      "Fast-paced arcade action with intense music provides distraction and stress relief from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and casual play; no obligation or external pressure noted."

      Capsule for Famaze Famaze

      "Players engage voluntarily for fun and casual play; no obligation or external pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some exploration of team setups and mini-game strategies, but overall gameplay is repetitive with limited novelty."

      Capsule for Umamusume: Pretty Derby - Party Dash Umamusume: Pretty Derby - Party Dash

      "Some experimentation with destructible environments and movement tactics, but overall gameplay is repetitive with limited novelty."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Levels are linear and familiar; no open exploration or discovery."

      Capsule for Super Hipster Lumberjack Super Hipster Lumberjack

      "Levels are maze-like but repetitive; no significant discovery or varied environments."

    • Expression

      Game with the same Expression vibe

      -5

      "No character customization or cosmetic modifications; presentation is standardized."

      Capsule for Ad Infinitum Ad Infinitum

      "No character customization or cosmetic options; presentation is standardized."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Sci-fi setting with robots and futuristic combat offers imaginative fiction distinct from realistic scenarios."

      Capsule for Perpetuum Perpetuum

      "Futuristic setting with robots and sci-fi elements provides imaginative fiction distinct from realistic scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; purely solo play."

      Capsule for CARRION CARRION

      "No social or community features; purely solo play."

    • Growth

      Game with the same Growth vibe

      1

      "Some learning curve in mastering controls and fighting mechanics, but limited progression or skill development."

      Capsule for Drunkn Bar Fight Drunkn Bar Fight

      "Some learning curve in mastering movement and tactics, but limited progression or skill development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and fast reactions; not suited for background or idle play."

      Capsule for PAC-MAN™ Championship Edition DX+ PAC-MAN™ Championship Edition DX+

      "Requires constant attention and fast reactions; no idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social interactions or relationship-building features."

      Capsule for Travellin Cats in Japan Travellin Cats in Japan

      "No social interactions or relationship-building features."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate orbs to buy upgrades and new weapons, enabling advancement through waves."

      Capsule for Get Off My Lawn! Get Off My Lawn!

      "Players collect orbs to progress through levels and gain limited weapon upgrades (rockets)."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay is tense and challenging with frequent deaths; some players find it stressful rather than relaxing."

      Capsule for The Hong Kong Massacre The Hong Kong Massacre

      "Fast-paced and tense gameplay with frequent enemy attacks and instant deaths; some players find it stressful rather than relaxing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Music and fast-paced action provide sensory stimulation and excitement."

      Capsule for Road Scars: Origins Road Scars: Origins

      "Intense electronic music and fast action provide strong sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems."

      Capsule for Trover Saves the Universe Trover Saves the Universe

      "No social recognition or ranking systems."

    • Story

      Game with the same Story vibe

      -4

      "Minimal to no narrative; story is implied or absent, focusing on puzzles and atmosphere."

      Capsule for Qbeh-1: The Atlas Cube Qbeh-1: The Atlas Cube

      "Minimal to no narrative; story is vague or absent, with no meaningful plot engagement."

    • Strategy

      Game with the same Strategy vibe

      1

      "Basic tactical decisions in combat and movement, but mostly straightforward gameplay"

      Capsule for Alien Removal Division Alien Removal Division

      "Basic tactical decisions about movement and environment destruction, but overall straightforward gameplay."

    • Thrill

      Game with the same Thrill vibe

      3

      "Survival pressure and enemy encounters create suspense and moments of tension."

      Capsule for FROSTBITE: Deadly Climate FROSTBITE: Deadly Climate

      "High tension from relentless enemies and instant death hazards creates suspenseful moments."

    • Value

      Game with the same Value vibe

      3

      "Affordable price and short playtime provide good value for casual players."

      Capsule for My Cute Fuhrer My Cute Fuhrer

      "Low price and short playtime provide reasonable value for casual players despite bugs and limited content."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction of enemy robots are core gameplay elements."

      Capsule for Cogmind Cogmind

      "Combat against robots with shooting and explosions is a core gameplay element."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death from enemies and environmental hazards, managing health and combat resources."

      Capsule for Prince of Persia: Warrior Within™ Prince of Persia: Warrior Within™

      "Players must avoid death from enemies and hazards while managing health and resources."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Story, Exploration, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026