SHOWTIME 2073 similar games & best alternatives
SHOWTIME 2073
2016
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Quick resume
The best shooter SHOW in 2073.Explosive, Fun & full destructive !
Global score
71/100
Genres
Action, Indie
Similar games
Pros
- Unique pac-man fps concept
- Destructible environments
- Fast-paced arcade action
- Low price
- Intense electronic soundtrack
Cons
- Buggy and unpolished gameplay
- Repetitive levels and enemies
- Lack of multiplayer or social features
- No save system or progression
- Annoying slow-motion effects
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players navigate maze-like environments with some freedom to explore and make decisions, though objectives and progression are somewhat directed."
HBDIE: 2
"Players have freedom to move, shoot, jump, and destroy walls to create escape routes, but gameplay is constrained by fixed maze layouts and objectives."
-
Competence
Game with the same Competence vibe
2"Game offers skill progression, combat challenges, and puzzle solving, but combat is simple and some players find it repetitive or easy."
Quest Hunter
"Game requires some skill to survive hordes of enemies and collect orbs, but combat is simple with limited weapons and predictable enemy behavior."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal experience and story; no mention of multiplayer or leaderboards, and gameplay is single-player without social comparison."
Zelle
"No multiplayer or leaderboards; gameplay focuses on personal survival and progression without social comparison."
-
Continuation
Game with the same Continuation vibe
-3"Short game with only 10 levels; some players found it frustrating and prone to quitting, others replayed occasionally."
Plazma Being
"Game is short, repetitive, and buggy; many players report frustration and lack of motivation to continue beyond a few levels."
-
Cooperation
Game with the same Cooperation vibe
-5"No multiplayer or cooperative modes; strictly single-player experience."
Halo: Spartan Strike
"No multiplayer or cooperative modes; entirely single-player experience."
-
Creativity
Game with the same Creativity vibe
2"Players create mental maps and strategies to navigate complex mazes, but no direct building or customization."
Dreamcore
"Players can destroy environment to create new paths, adding some creative tactical options within fixed maze structures."
-
Domination
Game with the same Domination vibe
-4"No social dominance or power over others; interactions are against AI only."
Control Craft 2
"No social or multiplayer dominance elements; interaction is limited to AI enemies without social power dynamics."
-
Escapism
Game with the same Escapism vibe
3"Fast-paced arcade gameplay and unique concept provide immersive distraction and stress relief."
Kabounce
"Fast-paced arcade action with intense music provides distraction and stress relief from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and casual play; no obligation or external pressure noted."
Famaze
"Players engage voluntarily for fun and casual play; no obligation or external pressure noted."
-
Experimenting
Game with the same Experimenting vibe
1"Some exploration of team setups and mini-game strategies, but overall gameplay is repetitive with limited novelty."
Umamusume: Pretty Derby - Party Dash
"Some experimentation with destructible environments and movement tactics, but overall gameplay is repetitive with limited novelty."
-
Exploration
Game with the same Exploration vibe
-3"Levels are linear and familiar; no open exploration or discovery."
Super Hipster Lumberjack
"Levels are maze-like but repetitive; no significant discovery or varied environments."
-
Expression
Game with the same Expression vibe
-5"No character customization or cosmetic modifications; presentation is standardized."
Ad Infinitum
"No character customization or cosmetic options; presentation is standardized."
-
Fantasy
Game with the same Fantasy vibe
3"Sci-fi setting with robots and futuristic combat offers imaginative fiction distinct from realistic scenarios."
Perpetuum
"Futuristic setting with robots and sci-fi elements provides imaginative fiction distinct from realistic scenarios."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely solo play."
CARRION
"No social or community features; purely solo play."
-
Growth
Game with the same Growth vibe
1"Some learning curve in mastering controls and fighting mechanics, but limited progression or skill development."
Drunkn Bar Fight
"Some learning curve in mastering movement and tactics, but limited progression or skill development."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires continuous attention and fast reactions; not suited for background or idle play."
PAC-MAN™ Championship Edition DX+
"Requires constant attention and fast reactions; no idle or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social interactions or relationship-building features."
Travellin Cats in Japan
"No social interactions or relationship-building features."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
3"Players accumulate orbs to buy upgrades and new weapons, enabling advancement through waves."
Get Off My Lawn!
"Players collect orbs to progress through levels and gain limited weapon upgrades (rockets)."
-
Relaxation
Game with the same Relaxation vibe
-2"Gameplay is tense and challenging with frequent deaths; some players find it stressful rather than relaxing."
The Hong Kong Massacre
"Fast-paced and tense gameplay with frequent enemy attacks and instant deaths; some players find it stressful rather than relaxing."
-
Sensation
Game with the same Sensation vibe
3"Music and fast-paced action provide sensory stimulation and excitement."
Road Scars: Origins
"Intense electronic music and fast action provide strong sensory stimulation and excitement."
-
Status
Game with the same Status vibe
-5"No social recognition or ranking systems."
Trover Saves the Universe
"No social recognition or ranking systems."
-
Story
Game with the same Story vibe
-4"Minimal to no narrative; story is implied or absent, focusing on puzzles and atmosphere."
Qbeh-1: The Atlas Cube
"Minimal to no narrative; story is vague or absent, with no meaningful plot engagement."
-
Strategy
Game with the same Strategy vibe
1"Basic tactical decisions in combat and movement, but mostly straightforward gameplay"
Alien Removal Division
"Basic tactical decisions about movement and environment destruction, but overall straightforward gameplay."
-
Thrill
Game with the same Thrill vibe
3"Survival pressure and enemy encounters create suspense and moments of tension."
FROSTBITE: Deadly Climate
"High tension from relentless enemies and instant death hazards creates suspenseful moments."
-
Value
Game with the same Value vibe
3"Affordable price and short playtime provide good value for casual players."
My Cute Fuhrer
"Low price and short playtime provide reasonable value for casual players despite bugs and limited content."
-
Violence
Game with the same Violence vibe
3"Combat and destruction of enemy robots are core gameplay elements."
Cogmind
"Combat against robots with shooting and explosions is a core gameplay element."
-
Survival
Game with the same Survival vibe
3"Players must avoid death from enemies and environmental hazards, managing health and combat resources."
Prince of Persia: Warrior Within™
"Players must avoid death from enemies and hazards while managing health and resources."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Story, Exploration, Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026