Control Craft 2 Thumbnail

Control Craft 2 similar games & best alternatives

Control Craft 2

PC (Microsoft Windows), Mac • 2016

Related articles

Quick resume

Control Craft 2 is a real time strategy game where you will have to act quickly against attackers who want to invade our planet! Wave after wave, your soldiers will overthrow the enemy colonies and will occupy enemy bases one after another.

Global score

76/100

Genres

Action, Casual, Indie, Simulator, Strategy, Shooter

Similar games

    Pros

    • Simple and accessible gameplay
    • Low price with trading cards
    • Short levels suitable for casual play
    • Strategic troop management
    • Stylized 2d graphics and music

    Cons

    • Mobile port with clunky controls
    • Incomplete or broken upgrades
    • Repetitive and short content
    • No multiplayer or social features
    • Some difficulty spikes and imbalance

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have control over combat actions and exploration, with some choice in weapon upgrades and strategies."

      Capsule for Miss Neko: Pirates Miss Neko: Pirates

      "Players direct troop movements and choose upgrades, allowing control over tactical decisions."

    • Competence

      Game with the same Competence vibe

      2

      "Game involves time management and strategic planning to optimize resource collection and task order, but overall difficulty is low and gameplay is simple."

      Capsule for 12 Labours of Hercules 12 Labours of Hercules

      "Game involves strategic thinking and timing, but difficulty and challenge are inconsistent and sometimes low."

    • Competition

      Game with the same Competition vibe

      -3

      "No multiplayer or ranked modes; focus is on single-player missions and personal progress without direct player comparison."

      Capsule for Warplanes: WW2 Dogfight Warplanes: WW2 Dogfight

      "No multiplayer or ranked modes; focus is on single-player progression without direct player comparison."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players report replaying to achieve all endings and achievements, but game is very short and limited."

      Capsule for MOMO.EXE MOMO.EXE

      "Some players report replayability and returning for achievements, but others find it short and repetitive."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player only with no cooperative gameplay or social interaction."

      Capsule for Farm Frenzy 4 Farm Frenzy 4

      "Single-player only with no cooperative gameplay or team-based mechanics."

    • Creativity

      Game with the same Creativity vibe

      -2

      "Gameplay follows preset mechanics and level design; limited player creativity beyond tactical choices."

      Capsule for Bloody Walls Bloody Walls

      "Gameplay follows predefined mechanics and levels; limited player creativity beyond tactical choices."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are with AI enemies; no evidence of social dominance or player power over others."

      Capsule for Viscerafest Viscerafest

      "No social dominance or power over others; interactions are against AI only."

    • Escapism

      Game with the same Escapism vibe

      2

      "Casual gameplay and fantasy setting provide distraction and relaxation for some players."

      Capsule for Royal Defense Royal Defense

      "Casual and accessible gameplay provides distraction and relaxation for some players."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and relaxation; no mention of obligation or external pressure."

      Capsule for Maze Mice Maze Mice

      "Players engage voluntarily for fun or relaxation; no obligation or external pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some tactical experimentation with squad commands and flanking, but mostly following mission objectives."

      Capsule for Brothers in Arms: Hell's Highway™ Brothers in Arms: Hell's Highway™

      "Some experimentation with troop deployment and skill use, but mostly established strategies."

    • Exploration

      Game with the same Exploration vibe

      -4

      "Levels are fixed and repeated; no open exploration or discovery elements."

      Capsule for BIT.TRIP RUNNER BIT.TRIP RUNNER

      "Levels are fixed and repetitive; no open-world or discovery elements."

    • Expression

      Game with the same Expression vibe

      -5

      "No character customization or personal expression features."

      Capsule for Solar Flux Solar Flux

      "No character customization or personal expression features."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Game features stylized sci-fi and fantasy elements with imaginative units and settings."

      Capsule for Control Craft 3 Control Craft 3

      "Futuristic sci-fi theme with imaginative units and settings, though simple and stylized."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No multiplayer or community features; solo play only."

      Capsule for Blue Fire Blue Fire

      "No multiplayer or community features; solo play only."

    • Growth

      Game with the same Growth vibe

      2

      "Players improve skills and unlock upgrades, though progression is limited."

      Capsule for Beyond Gravity Beyond Gravity

      "Players unlock upgrades and improve skills, though some upgrades are inaccessible or broken."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and decision making; not designed for idle or background play."

      Capsule for Buriedbornes - Dungeon RPG Buriedbornes - Dungeon RPG

      "Requires active attention and quick decisions; not suitable for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building elements."

      Capsule for Big Pharma Big Pharma

      "No social or emotional relationship building elements."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players lead squads and armies in campaigns and multiplayer, guiding units and making strategic decisions."

      Capsule for Warhammer® 40,000: Dawn of War® – Winter Assault Warhammer® 40,000: Dawn of War® – Winter Assault

      "Players lead troops and make strategic decisions, though limited to single-player context."

    • Progression

      Game with the same Progression vibe

      3

      "Includes achievement collection, unlockable modes, and some in-game upgrades contributing to progression."

      Capsule for Jerma's Big Adventure Jerma's Big Adventure

      "Includes upgrades, achievements, and level progression, though some features are incomplete."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find it relaxing and satisfying; others find it repetitive or slow."

      Capsule for Asgard's Fall: Origins Asgard's Fall: Origins

      "Some players find it relaxing and enjoyable; others find it repetitive or frustrating."

    • Sensation

      Game with the same Sensation vibe

      1

      "Pleasant graphics and music provide moderate sensory enjoyment without intense stimulation."

      Capsule for Red Planet Farming Red Planet Farming

      "Simple but fitting graphics and music provide modest sensory enjoyment."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems present."

      Capsule for Baldr Sky Baldr Sky

      "No social recognition or ranking systems present."

    • Story

      Game with the same Story vibe

      -4

      "No narrative or story immersion; gameplay is context-free and focused on mechanics."

      Capsule for Deep Space Cache Deep Space Cache

      "No narrative or story immersion; gameplay is context-free and level-based."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires tactical thinking, resource management, and team coordination."

      Capsule for SCP: Secret Laboratory SCP: Secret Laboratory

      "Requires tactical thinking, timing, and resource management to succeed."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some tension from avoiding bombs and enemies, but overall low sustained suspense."

      Capsule for BomberZone BomberZone

      "Some tension from time pressure and enemy attacks, but overall moderate suspense."

    • Value

      Game with the same Value vibe

      3

      "Low price and presence of trading cards provide good value for casual players."

      Capsule for Bomb The Monsters! Bomb The Monsters!

      "Low price and trading cards provide good value for short casual play sessions."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves destruction of enemy units and bases, with emphasis on battles and tactical warfare."

      Capsule for Impossible Creatures Steam Edition Impossible Creatures Steam Edition

      "Combat involves attacking and defeating enemy troops and bases."

    • Survival

      Game with the same Survival vibe

      2

      "Players must defend bases and manage resources to avoid defeat, reflecting survival challenges."

      Capsule for Control Craft 3 Control Craft 3

      "Players must defend bases and avoid losing all control points to survive levels."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Leadership, Violence. It leans lower than usual among comparable games on Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026