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Buriedbornes - Dungeon RPG similar games & best alternatives

Buriedbornes - Dungeon RPG

PC (Microsoft Windows) • 2022

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Quick resume

The oldest and most abhorrent Prophecy has become reality. This is endless and merciless warfare for Buriedbornes, army can revive forever.

Global score

88/100

Genres

Role-playing (RPG), Free To Play

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    Pros

    • Deep and addictive gameplay
    • Extensive build customization
    • Free to play with no pay-to-win
    • Cross-platform save transfer
    • Regular updates and active developer

    Cons

    • Steep learning curve and poor tutorial
    • Confusing ui and translation issues
    • Randomness can be frustrating
    • Mobile port ui not optimized for pc
    • Lack of social and cooperative features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose classes, customize skills, and build varied strategies."

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    • Competence

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      "The game requires significant skill, strategic thinking, and problem solving to overcome challenges and RNG."

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      "Game requires skillful decision making, adapting to RNG, and mastering complex mechanics to progress."

    • Competition

      Game with the same Competition vibe

      1

      "Includes online PvP and leaderboards but these modes are rarely played; main focus is on personal progression and story."

      Capsule for WARRIORS OROCHI 4 WARRIORS OROCHI 4

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    • Continuation

      Game with the same Continuation vibe

      5

      "Highly addictive with players reporting hundreds to thousands of hours and habitual long-term engagement."

      Capsule for Cookie Clicker Cookie Clicker

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    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Primarily a single-player experience with limited social interaction; cooperation is minimal or absent."

      Capsule for Flywrench Flywrench

      "Primarily a single-player experience with limited social interaction; cooperation is minimal."

    • Creativity

      Game with the same Creativity vibe

      5

      "Extensive skill trees, equipment customization, and team synergies encourage creative builds."

      Capsule for Monster Sanctuary Monster Sanctuary

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    • Domination

      Game with the same Domination vibe

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      "Interactions are balanced and respectful; no evidence of exerting control over others."

      Capsule for Pinball FX Classic VR Pinball FX Classic VR

      "No evidence of exerting control over others; interactions are balanced and respectful."

    • Escapism

      Game with the same Escapism vibe

      5

      "Players use the game as a deep escape, losing track of real-world time and responsibilities, finding stress relief and immersion."

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      "Players use the game as a time killer and stress relief, escaping real life through deep immersion."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Engagement is voluntary and driven by intrinsic interest and enjoyment rather than obligation."

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    • Experimenting

      Game with the same Experimenting vibe

      5

      "Strong emphasis on trying new builds, experimenting with skill upgrades, and exploring different strategies."

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      "Strong emphasis on trying new builds, breaking the game, and exploring different strategies."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore procedurally generated dungeons with secrets, puzzles, and new areas unlocked over time."

      Capsule for UnderMine UnderMine

      "Players explore procedurally generated dungeons and discover new items and secrets."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of characters and builds allows self-expression, though cosmetic options are limited."

      Capsule for Shape of Dreams Shape of Dreams

      "Customization of characters and builds allows some self-expression, though mostly functional."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Dark fantasy setting with mythical creatures, undead, and supernatural lore; strong roleplaying and imaginative fiction."

      Capsule for Salt and Sanctuary Salt and Sanctuary

      "Dark fantasy setting with imaginative creatures, classes, and lore."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Mostly solo play with limited social connection; community interaction mainly through forums and mods."

      Capsule for Don't Starve Don't Starve

      "Limited community interaction; mostly solo play with some external forums and social spaces."

    • Growth

      Game with the same Growth vibe

      5

      "Players learn complex mechanics, improve skills, and develop mastery over time."

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      "Players learn complex mechanics, improve strategies, and develop mastery over time."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

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      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and decision-making throughout; not designed for idle or background play."

      Capsule for Legend of Keepers: Prologue Legend of Keepers: Prologue

      "Requires active attention and decision making; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social or emotional relationships formed through the game."

      Capsule for Waves 2: Notorious Waves 2: Notorious

      "No evidence of close social or emotional relationships forming within the game."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership roles; players follow game progression without managing others."

      Capsule for Tribal Hunter Tribal Hunter

      "No leadership roles; players focus on individual progression without managing others."

    • Progression

      Game with the same Progression vibe

      5

      "Strong progression through unlocking characters, items, achievements, and upgrades."

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      "Strong progression through unlocking classes, items, and upgrades with meaningful advancement."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find it relaxing and satisfying, though the game also involves tension and challenge."

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      "Some players find it relaxing, but the game also involves tension and challenge."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable art style and music provide sensory stimulation, though graphics are minimalist."

      Capsule for Pirates Outlaws Pirates Outlaws

      "Enjoyable art and music provide sensory stimulation, though graphics are simple."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through leaderboards and multiplayer, but mostly individual focus."

      Capsule for Secrets of Grindea Secrets of Grindea

      "Some recognition through leaderboards and PvP, but mostly individual focus."

    • Story

      Game with the same Story vibe

      2

      "Some narrative elements and lore exist but are not the main focus."

      Capsule for Quasimorph Quasimorph

      "Some narrative elements and lore exist but are minimal and not the main focus."

    • Strategy

      Game with the same Strategy vibe

      5

      "High mental challenge with complex build planning, tactical combat, and problem solving."

      Capsule for Path of Exile 2 Path of Exile 2

      "High mental challenge with complex build planning, skill synergies, and tactical combat."

    • Thrill

      Game with the same Thrill vibe

      3

      "Roguelike risk and random elements create suspense and excitement, though some frustration reported."

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      "Roguelike risk and random events create suspense and excitement."

    • Value

      Game with the same Value vibe

      5

      "Free to play with rich content, providing high perceived value for time invested."

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      "Free to play with extensive content and no pay-to-win; high value for time invested."

    • Violence

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      3

      "Combat and defeating enemies are core gameplay elements."

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      "Combat and defeating enemies are core gameplay elements."

    • Survival

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      4

      "Players must manage resources and avoid failure to survive dungeon challenges."

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      "Players must manage resources and avoid death in challenging dungeon runs."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Status, Competition, Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026