Buriedbornes - Dungeon RPG similar games & best alternatives
Buriedbornes - Dungeon RPG
2022
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Quick resume
The oldest and most abhorrent Prophecy has become reality. This is endless and merciless warfare for Buriedbornes, army can revive forever.
Global score
88/100
Genres
Role-playing (RPG), Free To Play
Similar games
Pros
- Deep and addictive gameplay
- Extensive build customization
- Free to play with no pay-to-win
- Cross-platform save transfer
- Regular updates and active developer
Cons
- Steep learning curve and poor tutorial
- Confusing ui and translation issues
- Randomness can be frustrating
- Mobile port ui not optimized for pc
- Lack of social and cooperative features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose classes, customize skills, and build varied strategies."
Arena of Kings
"Players have freedom to choose classes, builds, and strategies with many options and experimentation encouraged."
-
Competence
Game with the same Competence vibe
4"The game requires significant skill, strategic thinking, and problem solving to overcome challenges and RNG."
Baldi's Basics Classic Remastered
"Game requires skillful decision making, adapting to RNG, and mastering complex mechanics to progress."
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Competition
Game with the same Competition vibe
1"Includes online PvP and leaderboards but these modes are rarely played; main focus is on personal progression and story."
WARRIORS OROCHI 4
"Includes PvP mode and leaderboards but main focus is on personal progression and experimentation."
-
Continuation
Game with the same Continuation vibe
5"Highly addictive with players reporting hundreds to thousands of hours and habitual long-term engagement."
Cookie Clicker
"Highly addictive with players reporting hundreds of hours and habitual long-term engagement."
-
Cooperation
Game with the same Cooperation vibe
-4"Primarily a single-player experience with limited social interaction; cooperation is minimal or absent."
Flywrench
"Primarily a single-player experience with limited social interaction; cooperation is minimal."
-
Creativity
Game with the same Creativity vibe
5"Extensive skill trees, equipment customization, and team synergies encourage creative builds."
Monster Sanctuary
"Extensive build customization, skill synergies, and equipment combinations encourage creative play."
-
Domination
Game with the same Domination vibe
-3"Interactions are balanced and respectful; no evidence of exerting control over others."
Pinball FX Classic VR
"No evidence of exerting control over others; interactions are balanced and respectful."
-
Escapism
Game with the same Escapism vibe
5"Players use the game as a deep escape, losing track of real-world time and responsibilities, finding stress relief and immersion."
Dyson Sphere Program
"Players use the game as a time killer and stress relief, escaping real life through deep immersion."
-
Expectation
Game with the same Expectation vibe
-4"Engagement is voluntary and driven by intrinsic interest and enjoyment rather than obligation."
Cheeky Chooks
"Engagement is voluntary and driven by intrinsic interest and enjoyment rather than obligation."
-
Experimenting
Game with the same Experimenting vibe
5"Strong emphasis on trying new builds, experimenting with skill upgrades, and exploring different strategies."
Shogun Showdown
"Strong emphasis on trying new builds, breaking the game, and exploring different strategies."
-
Exploration
Game with the same Exploration vibe
3"Players explore procedurally generated dungeons with secrets, puzzles, and new areas unlocked over time."
UnderMine
"Players explore procedurally generated dungeons and discover new items and secrets."
-
Expression
Game with the same Expression vibe
3"Customization of characters and builds allows self-expression, though cosmetic options are limited."
Shape of Dreams
"Customization of characters and builds allows some self-expression, though mostly functional."
-
Fantasy
Game with the same Fantasy vibe
5"Dark fantasy setting with mythical creatures, undead, and supernatural lore; strong roleplaying and imaginative fiction."
Salt and Sanctuary
"Dark fantasy setting with imaginative creatures, classes, and lore."
-
Fellowship
Game with the same Fellowship vibe
-3"Mostly solo play with limited social connection; community interaction mainly through forums and mods."
Don't Starve
"Limited community interaction; mostly solo play with some external forums and social spaces."
-
Growth
Game with the same Growth vibe
5"Players learn complex mechanics, improve skills, and develop mastery over time."
RAM: Random Access Mayhem
"Players learn complex mechanics, improve strategies, and develop mastery over time."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires active attention and decision-making throughout; not designed for idle or background play."
Legend of Keepers: Prologue
"Requires active attention and decision making; not designed for idle or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social or emotional relationships formed through the game."
Waves 2: Notorious
"No evidence of close social or emotional relationships forming within the game."
-
Leadership
Game with the same Leadership vibe
-4"No leadership roles; players follow game progression without managing others."
Tribal Hunter
"No leadership roles; players focus on individual progression without managing others."
-
Progression
Game with the same Progression vibe
5"Strong progression through unlocking characters, items, achievements, and upgrades."
Noobs Are Coming
"Strong progression through unlocking classes, items, and upgrades with meaningful advancement."
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Relaxation
Game with the same Relaxation vibe
2"Some players find it relaxing and satisfying, though the game also involves tension and challenge."
SNAKE FARM
"Some players find it relaxing, but the game also involves tension and challenge."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable art style and music provide sensory stimulation, though graphics are minimalist."
Pirates Outlaws
"Enjoyable art and music provide sensory stimulation, though graphics are simple."
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Status
Game with the same Status vibe
1"Some recognition through leaderboards and multiplayer, but mostly individual focus."
Secrets of Grindea
"Some recognition through leaderboards and PvP, but mostly individual focus."
-
Story
Game with the same Story vibe
2"Some narrative elements and lore exist but are not the main focus."
Quasimorph
"Some narrative elements and lore exist but are minimal and not the main focus."
-
Strategy
Game with the same Strategy vibe
5"High mental challenge with complex build planning, tactical combat, and problem solving."
Path of Exile 2
"High mental challenge with complex build planning, skill synergies, and tactical combat."
-
Thrill
Game with the same Thrill vibe
3"Roguelike risk and random elements create suspense and excitement, though some frustration reported."
Buriedbornes2 - Dungeon RPG -
"Roguelike risk and random events create suspense and excitement."
-
Value
Game with the same Value vibe
5"Free to play with rich content, providing high perceived value for time invested."
LOEK
"Free to play with extensive content and no pay-to-win; high value for time invested."
-
Violence
Game with the same Violence vibe
3"Combat and defeating enemies are core gameplay elements."
The Elder Scrolls IV: Oblivion® Game of the Year Edition (2009)
"Combat and defeating enemies are core gameplay elements."
-
Survival
Game with the same Survival vibe
4"Players must manage resources and avoid failure to survive dungeon challenges."
Etrian Odyssey HD
"Players must manage resources and avoid death in challenging dungeon runs."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Status, Competition, Survival.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026