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Pirates Outlaws similar games & best alternatives

Pirates Outlaws

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Nintendo Switch • 2020

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Quick resume

Pirates Outlaws is a roguelike card game in which you navigate dangerous seas and challenge their masters. Your expedition will be full of ambushes and will not be easy. Build your deck and combos to become a reputed pirate.

Global score

83/100

Genres

Adventure, Casual, Indie, Strategy, Role-playing (RPG), Card & Board Game

Similar games

    Pros

    • Large variety of characters and playstyles
    • High replayability with many unlockables and quests
    • Engaging strategic deck-building and combat
    • Appealing pirate theme and art style
    • Responsive developers with ongoing content updates

    Cons

    • Steep grind for unlocking content
    • Lack of clear information on enemy abilities and card effects
    • Some frustrating rng elements affecting fairness
    • Limited character-specific cards and synergy
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose characters, upgrades, and strategic paths on maps, enabling control over actions and decisions."

      Capsule for Wild Bastards Wild Bastards

      "Players have freedom to choose characters, paths on maps, and deck-building decisions, with some strategic resource management like ammo and action points."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging turn-based tactical combat requiring skillful planning and execution, with meaningful feedback and progression."

      Capsule for The Hand of Merlin The Hand of Merlin

      "The game offers challenging turn-based combat requiring skillful card and resource management, with a learning curve and feedback through progression and unlocks."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is primarily on solo play and personal progression; no mention of ranked modes or direct player-vs-player competition."

      Capsule for Nightmare Reaper Nightmare Reaper

      "Focus is mainly on solo play and personal progression; no mention of ranked modes or direct player-vs-player competition."

    • Continuation

      Game with the same Continuation vibe

      5

      "High replayability with many characters, modes, and unlocks encouraging long-term habitual play and repeated runs."

      Capsule for Poker Quest: Swords and Spades Poker Quest: Swords and Spades

      "High replayability with many characters, maps, quests, and unlockables encouraging long-term habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative multiplayer elements."

      Capsule for Crop Rotation Crop Rotation

      "Entirely single-player experience with no cooperative multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players create and customize decks, choose skills, and build combos; some customization of characters and equipment adds creative expression."

      Capsule for NEOVERSE NEOVERSE

      "Players create and modify decks and builds; some customization with skins and relic choices, though card pool is shared across characters."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is individual and self-directed."

      Capsule for Farm Manager 2018 Farm Manager 2018

      "No evidence of exerting control or superiority over others; gameplay is individual and self-directed."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing distraction and stress relief, enjoying the pirate theme and music."

      Capsule for Sea of Survivors Sea of Survivors

      "Players use the game as a stress relief and distraction, enjoying the pirate theme and immersive roguelike experience."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

      Capsule for Dogpile Dogpile

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying new builds, synergies, and strategies with a large variety of cards, units, and relics."

      Capsule for Hadean Tactics Hadean Tactics

      "Encourages trying new characters, builds, and strategies; players experiment with different cards and relics."

    • Exploration

      Game with the same Exploration vibe

      3

      "Procedurally generated maps and multiple biomes encourage discovery of new areas and secrets, though some maps feel repetitive."

      Capsule for ZERO Sievert ZERO Sievert

      "Randomized maps and multiple biomes encourage discovery of new areas and secrets."

    • Expression

      Game with the same Expression vibe

      2

      "Some character and ship customization options exist, allowing for personal expression within the game."

      Capsule for Jump Space Jump Space

      "Some character skins and ship customizations allow for personal expression, though limited."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong pirate theme with imaginative elements like sea monsters, supernatural creatures, and pirate lore."

      Capsule for Puzzle Pirates Puzzle Pirates

      "Strong pirate theme with fantasy elements like ghosts, skeletons, and mythical bosses."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; gameplay is solo."

      Capsule for Forgive Me Father Forgive Me Father

      "No social or community features; gameplay is solo."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, unlock cards and characters, and improve strategies over time."

      Capsule for Breach Wanderers Breach Wanderers

      "Players learn new strategies, unlock cards and characters, and improve skills over time."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity components."

      Capsule for Wreckfest Wreckfest

      "Primarily sedentary gameplay with no physical activity components."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during runs; not designed for background or idle play."

      Capsule for Greedland Greedland

      "Requires focused attention during runs; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social interactions or relationship-building features."

      Capsule for Zup! S Zup! S

      "No close social interactions or relationship-building features."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; purely individual gameplay."

      Capsule for Sizeable Sizeable

      "No leadership or group management roles; purely individual gameplay."

    • Progression

      Game with the same Progression vibe

      5

      "Strong progression system with unlockable characters, weapons, upgrades, and achievements driving motivation."

      Capsule for Vampire Survivors Vampire Survivors

      "Strong progression system with unlocking characters, cards, relics, and skins driving motivation."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "The game offers a balance of challenge and flow, with a relaxing art style and music."

      Capsule for Godhood Godhood

      "Offers a balance of challenge and flow, with relaxing music and art style, though some frustration due to RNG."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable art and music provide sensory stimulation, though graphics are simple."

      Capsule for Buriedbornes - Dungeon RPG Buriedbornes - Dungeon RPG

      "Enjoyable art style and music provide sensory stimulation, though graphics are minimalist."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems; achievements are personal."

      Capsule for Dicefolk Dicefolk

      "No social recognition or ranking systems; achievements are personal."

    • Story

      Game with the same Story vibe

      2

      "Some narrative elements and quests exist but story is minimal and secondary to gameplay."

      Capsule for It Lurks Below It Lurks Below

      "Some narrative elements and quests exist, but story is minimal and secondary to gameplay."

    • Strategy

      Game with the same Strategy vibe

      5

      "High strategic depth with deckbuilding, positioning, resource management, and tactical combat."

      Capsule for Across the Obelisk Across the Obelisk

      "High strategic depth in deck-building, resource management, and combat tactics."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat includes suspense and risk, with tension from RNG and challenging opponents."

      Capsule for Swords and Sandals Immortals Swords and Sandals Immortals

      "Combat involves suspense and risk, with RNG elements adding unpredictability."

    • Value

      Game with the same Value vibe

      3

      "Players perceive good value for price, especially during sales, with lots of content and replayability."

      Capsule for Knight Squad Knight Squad

      "Players perceive good value due to large content and replayability, though some feel price is high."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves ship battles, cannon fire, and destruction consistent with pirate theme."

      Capsule for The Pirate: Caribbean Hunt The Pirate: Caribbean Hunt

      "Combat involves attacking enemies with weapons and abilities, fitting pirate combat theme."

    • Survival

      Game with the same Survival vibe

      4

      "Players must avoid damage, manage health and ammo, and survive challenging encounters."

      Capsule for Star of Providence Star of Providence

      "Players must manage health, ammo, and resources to survive challenging encounters."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Survival, Strategy, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026