Pirates Outlaws similar games & best alternatives
Pirates Outlaws
2020
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Quick resume
Pirates Outlaws is a roguelike card game in which you navigate dangerous seas and challenge their masters. Your expedition will be full of ambushes and will not be easy. Build your deck and combos to become a reputed pirate.
Global score
83/100
Genres
Adventure, Casual, Indie, Strategy, Role-playing (RPG), Card & Board Game
Similar games
Pros
- Large variety of characters and playstyles
- High replayability with many unlockables and quests
- Engaging strategic deck-building and combat
- Appealing pirate theme and art style
- Responsive developers with ongoing content updates
Cons
- Steep grind for unlocking content
- Lack of clear information on enemy abilities and card effects
- Some frustrating rng elements affecting fairness
- Limited character-specific cards and synergy
- No multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose characters, upgrades, and strategic paths on maps, enabling control over actions and decisions."
Wild Bastards
"Players have freedom to choose characters, paths on maps, and deck-building decisions, with some strategic resource management like ammo and action points."
-
Competence
Game with the same Competence vibe
4"The game offers challenging turn-based tactical combat requiring skillful planning and execution, with meaningful feedback and progression."
The Hand of Merlin
"The game offers challenging turn-based combat requiring skillful card and resource management, with a learning curve and feedback through progression and unlocks."
-
Competition
Game with the same Competition vibe
-3"Focus is primarily on solo play and personal progression; no mention of ranked modes or direct player-vs-player competition."
Nightmare Reaper
"Focus is mainly on solo play and personal progression; no mention of ranked modes or direct player-vs-player competition."
-
Continuation
Game with the same Continuation vibe
5"High replayability with many characters, modes, and unlocks encouraging long-term habitual play and repeated runs."
Poker Quest: Swords and Spades
"High replayability with many characters, maps, quests, and unlockables encouraging long-term habitual play."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative multiplayer elements."
Crop Rotation
"Entirely single-player experience with no cooperative multiplayer elements."
-
Creativity
Game with the same Creativity vibe
3"Players create and customize decks, choose skills, and build combos; some customization of characters and equipment adds creative expression."
NEOVERSE
"Players create and modify decks and builds; some customization with skins and relic choices, though card pool is shared across characters."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; gameplay is individual and self-directed."
Farm Manager 2018
"No evidence of exerting control or superiority over others; gameplay is individual and self-directed."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing distraction and stress relief, enjoying the pirate theme and music."
Sea of Survivors
"Players use the game as a stress relief and distraction, enjoying the pirate theme and immersive roguelike experience."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."
Dogpile
"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Encourages trying new builds, synergies, and strategies with a large variety of cards, units, and relics."
Hadean Tactics
"Encourages trying new characters, builds, and strategies; players experiment with different cards and relics."
-
Exploration
Game with the same Exploration vibe
3"Procedurally generated maps and multiple biomes encourage discovery of new areas and secrets, though some maps feel repetitive."
ZERO Sievert
"Randomized maps and multiple biomes encourage discovery of new areas and secrets."
-
Expression
Game with the same Expression vibe
2"Some character and ship customization options exist, allowing for personal expression within the game."
Jump Space
"Some character skins and ship customizations allow for personal expression, though limited."
-
Fantasy
Game with the same Fantasy vibe
4"Strong pirate theme with imaginative elements like sea monsters, supernatural creatures, and pirate lore."
Puzzle Pirates
"Strong pirate theme with fantasy elements like ghosts, skeletons, and mythical bosses."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solo."
Forgive Me Father
"No social or community features; gameplay is solo."
-
Growth
Game with the same Growth vibe
4"Players develop skills, unlock cards and characters, and improve strategies over time."
Breach Wanderers
"Players learn new strategies, unlock cards and characters, and improve skills over time."
-
Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with no physical activity components."
Wreckfest
"Primarily sedentary gameplay with no physical activity components."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during runs; not designed for background or idle play."
Greedland
"Requires focused attention during runs; not designed for background or idle play."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social interactions or relationship-building features."
Zup! S
"No close social interactions or relationship-building features."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; purely individual gameplay."
Sizeable
"No leadership or group management roles; purely individual gameplay."
-
Progression
Game with the same Progression vibe
5"Strong progression system with unlockable characters, weapons, upgrades, and achievements driving motivation."
Vampire Survivors
"Strong progression system with unlocking characters, cards, relics, and skins driving motivation."
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Relaxation
Game with the same Relaxation vibe
3"The game offers a balance of challenge and flow, with a relaxing art style and music."
Godhood
"Offers a balance of challenge and flow, with relaxing music and art style, though some frustration due to RNG."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable art and music provide sensory stimulation, though graphics are simple."
Buriedbornes - Dungeon RPG
"Enjoyable art style and music provide sensory stimulation, though graphics are minimalist."
-
Status
Game with the same Status vibe
-4"No social recognition or ranking systems; achievements are personal."
Dicefolk
"No social recognition or ranking systems; achievements are personal."
-
Story
Game with the same Story vibe
2"Some narrative elements and quests exist but story is minimal and secondary to gameplay."
It Lurks Below
"Some narrative elements and quests exist, but story is minimal and secondary to gameplay."
-
Strategy
Game with the same Strategy vibe
5"High strategic depth with deckbuilding, positioning, resource management, and tactical combat."
Across the Obelisk
"High strategic depth in deck-building, resource management, and combat tactics."
-
Thrill
Game with the same Thrill vibe
3"Combat includes suspense and risk, with tension from RNG and challenging opponents."
Swords and Sandals Immortals
"Combat involves suspense and risk, with RNG elements adding unpredictability."
-
Value
Game with the same Value vibe
3"Players perceive good value for price, especially during sales, with lots of content and replayability."
Knight Squad
"Players perceive good value due to large content and replayability, though some feel price is high."
-
Violence
Game with the same Violence vibe
3"Combat involves ship battles, cannon fire, and destruction consistent with pirate theme."
The Pirate: Caribbean Hunt
"Combat involves attacking enemies with weapons and abilities, fitting pirate combat theme."
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Survival
Game with the same Survival vibe
4"Players must avoid damage, manage health and ammo, and survive challenging encounters."
Star of Providence
"Players must manage health, ammo, and resources to survive challenging encounters."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Survival, Strategy, Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026