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It Lurks Below similar games & best alternatives

It Lurks Below

PC (Microsoft Windows), Xbox One • 2019

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Quick resume

It Lurks Below is an action-oriented, survival RPG in a randomly generated world. Fight through the massive underground dungeon, customize your character with random items and find out what evil lurks below.

Global score

83/100

Genres

Action, Indie, Role-playing (RPG), Adventure

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    Pros

    • Deep and satisfying loot system
    • Multiple classes and playstyles
    • Procedurally generated dungeons
    • Active developer engagement and updates
    • High replayability

    Cons

    • No multiplayer yet
    • Early access content limitations
    • Some ui and inventory management issues
    • Survival mechanics can be frustrating
    • Limited building customization

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose characters, vehicles, and play styles with various game modes and customization options."

      Capsule for Nightmare Kart Nightmare Kart

      "Players have freedom to choose game modes, classes, and play styles, with options to enable or disable survival mechanics."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging combat, boss fights, and skill progression that rewards mastery and learning."

      Capsule for Cave Crawlers Cave Crawlers

      "Game offers skill-based combat, character progression, and challenging bosses that reward mastery."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on solo play and personal progression; no multiplayer or ranked modes mentioned."

      Capsule for Bad North: Jotunn Edition Bad North: Jotunn Edition

      "Focus is on solo play and personal progression; multiplayer is not yet implemented."

    • Continuation

      Game with the same Continuation vibe

      5

      "High replay value with multiple routes, endings, and frequent updates encourage long-term engagement."

      Capsule for Princess & Conquest Princess & Conquest

      "High replay value with multiple classes, difficulty levels, and procedurally generated content encourages long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Single-player experience with limited social interaction; no multiplayer or teamwork elements."

      Capsule for Lumberjack's Dynasty Lumberjack's Dynasty

      "Currently a single-player experience with limited social interaction; multiplayer planned but not present."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players build and expand bases with some customization, though limited by current mechanics."

      Capsule for Outpath: First Journey Outpath: First Journey

      "Players can build and customize bases and farms, though building options are limited compared to pure sandbox games."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced and cooperative in spirit; no evidence of power imposition or trash talk."

      Capsule for Outpost Outpost

      "Interactions are balanced and cooperative in spirit; no evidence of power imposition or trash talk."

    • Escapism

      Game with the same Escapism vibe

      5

      "Players use the game as a relaxing, immersive escape with stress relief and engaging fantasy elements."

      Capsule for Cornucopia® Cornucopia®

      "Players use the game as a time sink and stress relief, immersing in loot hunting and dungeon crawling."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and nostalgia for classic RPGs."

      Capsule for Gedonia 2 Gedonia 2

      "Players engage voluntarily out of intrinsic interest and nostalgia for Diablo-style ARPGs."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different classes, abilities, and personal challenges, exploring game mechanics and strategies."

      Capsule for UBERMOSH Vol.5 UBERMOSH Vol.5

      "Players try different classes, talents, and game modes, exploring varied mechanics and strategies."

    • Exploration

      Game with the same Exploration vibe

      4

      "Large variety of biomes, dungeons, and worlds with procedural generation encourage discovery and curiosity."

      Capsule for Trove Trove

      "Procedurally generated dungeons and biomes encourage discovery and repeated exploration."

    • Expression

      Game with the same Expression vibe

      1

      "Some character customization and home decoration available, but options are limited and cosmetic."

      Capsule for Potion Permit Potion Permit

      "Some character and base customization possible, but limited decorative options."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong fantasy theme inspired by Diablo with hellish environments, monsters, and magical abilities."

      Capsule for Halls of Torment: Prelude Halls of Torment: Prelude

      "Strong fantasy elements with classes, magic, monsters, and lore inspired by Diablo."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Limited social features; community interaction mostly via external platforms like Discord."

      Capsule for GearBlocks GearBlocks

      "Minimal social features; community interaction mostly external via Discord and streams."

    • Growth

      Game with the same Growth vibe

      5

      "Players develop skills, rank, equipment, and knowledge over time, with a strong sense of progression and learning."

      Capsule for Space Rangers HD: A War Apart Space Rangers HD: A War Apart

      "Players develop skills, gear, and knowledge through progression and repeated play."

    • Health

      Game with the same Health vibe

      -3

      "Typical sedentary gameplay with no physical activity; survival elements add mental challenge but no physical exercise."

      Capsule for Gatewalkers (Alpha) Gatewalkers (Alpha)

      "Game involves sedentary play with no physical activity; survival mechanics add mental challenge."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement during play sessions."

      Capsule for Backrooms: Escape Together Backrooms: Escape Together

      "Requires focused attention and continuous engagement during play sessions."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited to no close social relationships formed within the game; interactions are mostly individual."

      Capsule for Behind Glass: Aquarium Simulator Behind Glass: Aquarium Simulator

      "Limited to no close social relationships within the game; interactions are mostly individual."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership roles or group management; single-player focused."

      Capsule for Melody's Escape Melody's Escape

      "No leadership roles or group management; single-player focused."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on leveling up, acquiring and upgrading gear, and unlocking new abilities."

      Capsule for The Witcher 3: Wild Hunt The Witcher 3: Wild Hunt

      "Strong emphasis on acquiring better gear, leveling up, and unlocking new abilities."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Game balances challenge and flow, providing satisfying tension release and fun."

      Capsule for Rogue Heroes: Ruins of Tasos Rogue Heroes: Ruins of Tasos

      "Game balances challenge with flow, providing satisfying tension release through combat and loot."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable pixel art, music, and sound effects provide sensory pleasure."

      Capsule for Pixel Cafe Pixel Cafe

      "Enjoyable pixel art, sound effects, and music contribute to sensory pleasure."

    • Status

      Game with the same Status vibe

      -4

      "Achievements and recognition are mostly personal; no social status or leaderboards."

      Capsule for Ace Attorney Investigations Collection Ace Attorney Investigations Collection

      "Achievements and recognition are personal; no social status or leaderboards."

    • Story

      Game with the same Story vibe

      2

      "Some narrative elements and quests exist, but story is minimal and secondary to gameplay."

      Capsule for Pirates Outlaws Pirates Outlaws

      "Some narrative elements and quests exist but story is minimal and secondary to gameplay."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players must plan builds, manage resources, and devise tactics for combat and progression."

      Capsule for Rogue Legacy 2 Rogue Legacy 2

      "Players plan character builds, combat tactics, and resource management."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat difficulty and survival mode provide suspense and excitement."

      Capsule for Armed with Wings: Rearmed Armed with Wings: Rearmed

      "Combat and survival mechanics provide suspense and excitement, especially in higher difficulties."

    • Value

      Game with the same Value vibe

      5

      "Players report excellent value for money with many hours of engaging gameplay."

      Capsule for Dead Grid Dead Grid

      "Players report excellent value for time and money invested, with many hours of gameplay."

    • Violence

      Game with the same Violence vibe

      4

      "Combat against monsters and enemies is a core gameplay element."

      Capsule for Resident Evil Revelations Resident Evil Revelations

      "Combat against monsters is a core enjoyable element, with satisfying destruction and loot."

    • Survival

      Game with the same Survival vibe

      3

      "Survival mechanics like hunger, thirst, fatigue, and resource management add challenge and risk."

      Capsule for Encased: A Sci-Fi Post-Apocalyptic RPG Encased: A Sci-Fi Post-Apocalyptic RPG

      "Survival mechanics like hunger and fatigue add challenge, though optional in some modes."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Health, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026