Crashlands similar games & best alternatives
Crashlands
2016
Related articles
Quick resume
Fight and tame alien beasts, craft resources into menacing weaponry, befriend the outlandish locals, and go toe-to-chin with a world-domineering maniac.
Global score
90/100
Genres
Action, Adventure, Indie, Role-playing (RPG), Simulator
Similar games
Pros
- Engaging crafting and building system
- Humorous and well-written story
- Large and diverse game world
- Seamless cross-platform play and cloud saves
- Challenging but fair combat mechanics
Cons
- Grind can be repetitive and lengthy
- Lack of multiplayer or cooperative modes
- Some players find inventory management limited
- No official localization beyond english
- Combat difficulty spikes can frustrate some players
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore, craft, build bases, and choose survival strategies with minimal forced routines."
Radiation Island
"Players have freedom to explore, craft, build, and choose combat tactics with minimal forced routines."
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Competence
Game with the same Competence vibe
3"Combat requires skillful dodging and weapon choice; crafting and building have some complexity; progression and survival mechanics provide challenge."
Smalland: Survive the Wilds
"Combat requires learning enemy patterns and tactical dodging; crafting and progression provide skill challenges."
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Competition
Game with the same Competition vibe
-3"Focus is on personal progression and exploration; no multiplayer or ranked modes mentioned."
Galaxy on Fire 2™ Full HD
"Focus is on personal progression and exploration; no multiplayer or ranked modes reported."
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Continuation
Game with the same Continuation vibe
4"Players report long playtimes, multiple playthroughs, and high engagement despite difficulty and complexity."
Pathfinder: Kingmaker — Enhanced Plus Edition
"High player engagement with long play sessions and repeated playthroughs on different difficulties."
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Cooperation
Game with the same Cooperation vibe
-4"Game is primarily single-player with no significant cooperative gameplay elements."
Cell to Singularity - Evolution Never Ends
"Game is primarily single-player with no significant cooperative gameplay."
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Creativity
Game with the same Creativity vibe
4"Strong building and crafting systems with many customization options for bases and ships."
Forgotten Seas
"Extensive crafting, building, and customization of bases and equipment."
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Domination
Game with the same Domination vibe
-4"Interactions are mostly solo or cooperative without evidence of dominance or power over others."
Sundered®: Eldritch Edition
"Interactions are mostly solo and cooperative dominance or power over others is not emphasized."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a humorous, immersive escape with engaging story and world, providing distraction and stress relief."
South Park™: The Fractured But Whole™
"Players use the game as a humorous, immersive escape with engaging story and world."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and exploration rather than obligation."
Forever Skies
"Players engage voluntarily for fun and exploration rather than obligation."
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Experimenting
Game with the same Experimenting vibe
4"Players explore different combat strategies, pet combinations, and crafting options."
WitchSpring R
"Players experiment with crafting recipes, combat strategies, and pet evolutions."
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Exploration
Game with the same Exploration vibe
4"Large open world with diverse biomes and structures encourages discovery."
Alchemist's Awakening
"Large, diverse worlds with multiple biomes encourage discovery and resource gathering."
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Expression
Game with the same Expression vibe
3"Players can customize bases with decorations and modular buildings, expressing personal style."
FOUNDRY
"Players build and decorate bases with various furniture and customize equipment."
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Fantasy
Game with the same Fantasy vibe
4"Set in an imaginative sci-fi alien world with fictional species and story elements."
Outcast - A New Beginning
"Set in a sci-fi alien world with humorous fictional story and characters."
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Fellowship
Game with the same Fellowship vibe
-4"Minimal social interaction; mostly solo play without community features."
TCG Card Shop Simulator: Prologue
"Minimal social interaction; mostly solo play without community features."
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Growth
Game with the same Growth vibe
4"Leveling system, skill points, and pet progression provide learning and development."
Block Story™
"Progression through learning enemy patterns, crafting better gear, and pet development."
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Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with no physical activity elements."
9th Dawn III
"Primarily sedentary gameplay with no physical activity elements."
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Idle
Game with the same Idle vibe
-3"Requires active attention and focus during combat and exploration."
FATE
"Requires active attention for combat, crafting, and exploration."
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Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social or emotional relationships formed through gameplay."
GORN
"No evidence of close social or emotional relationships in gameplay."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles present."
I Expect You To Die 2: The Spy and the Liar
"No leadership or group management roles present."
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Progression
Game with the same Progression vibe
5"Strong emphasis on accumulating gear, upgrades, and unlocking new crafting recipes."
Grounded
"Strong emphasis on acquiring items, crafting upgrades, and unlocking new recipes."
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Relaxation
Game with the same Relaxation vibe
3"Humorous tone and music provide relaxation and enjoyment, though combat can be repetitive and challenging."
The Bard's Tale ARPG: Remastered and Resnarkled
"Humorous tone and music provide a relaxed atmosphere despite some combat challenge."
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Sensation
Game with the same Sensation vibe
3"Colorful graphics, sound effects, and music provide sensory enjoyment."
Knightmare Tower
"Colorful graphics, sound effects, and music contribute to sensory enjoyment."
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Status
Game with the same Status vibe
-4"No social status or recognition systems reported."
SILENT BREATH
"No social status or recognition systems reported."
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Story
Game with the same Story vibe
4"Strong narrative focus with humorous dialogue and character interactions; story drives player engagement."
The Baconing
"Engaging humorous narrative and character dialogue drive player motivation."
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Strategy
Game with the same Strategy vibe
3"Combat and resource management require tactical thinking and planning."
Resident Evil Revelations
"Combat and resource management require tactical thinking and planning."
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Thrill
Game with the same Thrill vibe
2"Combat provides some suspense and challenge but overall controlled and predictable."
Sprocket
"Combat includes some suspense and challenge but is generally manageable."
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Value
Game with the same Value vibe
4"Players report high value for time and money with extensive content and replayability."
Grounded
"Players report high value for time and money with extensive content and replayability."
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Violence
Game with the same Violence vibe
3"Combat and monster fighting are core gameplay elements."
Orake Classic
"Combat and monster fighting are core gameplay elements."
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Survival
Game with the same Survival vibe
2"Some resource management and combat survival elements, but not hardcore survival gameplay"
Horizon Zero Dawn™ Remastered
"Survival elements present but simplified compared to hardcore survival games."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story, Expression, Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026