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The Axis Unseen similar games & best alternatives

The Axis Unseen

PC (Microsoft Windows), PlayStation 5 • 2024

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Quick resume

A heavy metal horror game where you hunt monsters from folklore in an open world. Discover enhanced sense powers, elemental arrows, magic and journals from people who came before you. Almost all of the UI exists in the world itself. Created by one of the developers of Skyrim and Fallout.

Global score

76/100

Genres

Action, Indie, Role-playing (RPG), Simulator, Adventure

Similar games

    Pros

    • Unique and immersive atmosphere
    • Large open world with rich exploration
    • Engaging stealth and hunting gameplay
    • Meaningful progression and upgrades
    • Strong solo developer passion and responsiveness

    Cons

    • Lack of map/navigation tools can frustrate some players
    • Some janky physics and ai behaviors
    • Combat can feel floaty or awkward at times
    • Darkness and lighting can hinder visibility
    • Limited enemy ai complexity

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore the open world, manually mark locations on the map, and make investigative choices without hand-holding."

      Capsule for The Sinking City Remastered The Sinking City Remastered

      "Players have freedom to explore a large open world without hand-holding or maps, relying on landmarks and natural navigation."

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires skillful timing, parrying, and strategic use of weapons; progression and upgrades provide feedback on effectiveness."

      Capsule for Arken Age Arken Age

      "Combat and hunting require skillful aiming, stealth, and strategic use of powers; progression through upgrades enhances effectiveness."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progress and survival rather than competing against others; no multiplayer or leaderboards."

      Capsule for ORDER 13 ORDER 13

      "Focus is on personal exploration and survival rather than competing against other players; no multiplayer or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report being hooked, eager to continue playing, and spending many hours exploring and uncovering lore."

      Capsule for Hell is Us Hell is Us

      "Many players report being hooked and wanting to keep exploring and hunting for hours, with a large world and progression."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative or multiplayer elements."

      Capsule for Demon Turf: Queens Edition Demon Turf: Queens Edition

      "Entirely single-player experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can experiment with different combat approaches, weapons, and stealth tactics."

      Capsule for Lugaru HD Lugaru HD

      "Players can choose different approaches to hunting (stealth, run-and-gun), experiment with powers and arrow types, and explore freely."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; interactions are mostly solo and survival-focused."

      Capsule for Skinwalker Hunt Skinwalker Hunt

      "No evidence of exerting control over others; interactions are solo and focused on survival."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players appreciate the immersive, atmospheric world and story as a form of escape from reality."

      Capsule for Silly Polly Beast Silly Polly Beast

      "Immersive world and atmosphere provide a strong escape from reality; players enjoy the eerie, otherworldly environment."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no pressure or obligation noted."

      Capsule for Outward Definitive Edition Outward Definitive Edition

      "Players engage voluntarily out of interest and enjoyment; no pressure or obligation noted."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different skill builds, equipment setups, and combat strategies; exploration encourages discovery of secrets."

      Capsule for Chained Echoes Chained Echoes

      "Players try different tactics, powers, and stealth approaches; exploration encourages discovery of new strategies."

    • Exploration

      Game with the same Exploration vibe

      5

      "Large open world with many secrets, hidden items, and extensive map encourages thorough exploration."

      Capsule for Divine Divinity Divine Divinity

      "Large open world with no map encourages discovery of new areas, secrets, and lore through player-driven exploration."

    • Expression

      Game with the same Expression vibe

      1

      "Some character and weapon customization through upgrades, but limited cosmetic personalization."

      Capsule for Gunvolt Chronicles: Luminous Avenger iX Gunvolt Chronicles: Luminous Avenger iX

      "Some customization through upgrades and powers, but no character personalization or cosmetic modification."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Game strongly features supernatural fiction, ghost lore, and imaginative horror scenarios."

      Capsule for Ghost Watchers Ghost Watchers

      "Game features supernatural creatures, mythical lore, and an imaginative, eerie world far from realistic settings."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Solo gameplay with minimal social interaction or community involvement within the game itself."

      Capsule for Sailwind Sailwind

      "Solo game with minimal social interaction or community involvement in gameplay."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop combat skills, learn enemy patterns, and improve through progression and upgrades."

      Capsule for God of War Ragnarök God of War Ragnarök

      "Players learn enemy behaviors, improve combat skills, and develop strategies as they progress."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Murder House Murder House

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention; exploration and combat demand active engagement."

      Capsule for Seven: Enhanced Edition Seven: Enhanced Edition

      "Requires focused attention and continuous engagement; exploration and combat demand player involvement."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social interactions or emotional connections; purely individual experience."

      Capsule for The Hong Kong Massacre The Hong Kong Massacre

      "No close relationships or emotional social interactions; purely individual experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; solo play only."

      Capsule for Soulstone Survivors Soulstone Survivors

      "No leadership or group management roles; solo play only."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate upgrades, collectibles, and power-ups that enhance abilities and enable new areas."

      Capsule for Outland Outland

      "Players accumulate upgrades, new powers, and equipment that enhance abilities and open new areas."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Atmosphere is immersive but tense; gameplay can be challenging and punishing rather than purely relaxing."

      Capsule for Inkshade Inkshade

      "Atmosphere is immersive and moody but gameplay can be tense and challenging, balancing relaxation and stress."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong sensory atmosphere through visuals and sound design, creating suspense and emotional tension."

      Capsule for [Chilla's Art] The Caregiver | 終焉介護 [Chilla's Art] The Caregiver | 終焉介護

      "Strong sensory atmosphere with detailed sound design and visuals that create tension and excitement."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; focus is on individual experience."

      Capsule for Control Ultimate Edition Control Ultimate Edition

      "No social status or recognition systems; focus is on individual experience."

    • Story

      Game with the same Story vibe

      3

      "Narrative is delivered through notes and environmental storytelling, providing lore and plot context."

      Capsule for CULTIC CULTIC

      "Lore and narrative are delivered indirectly through journals and environmental storytelling, encouraging discovery."

    • Strategy

      Game with the same Strategy vibe

      4

      "Combat and hunting require planning, positioning, and tactical decision-making."

      Capsule for MONSTER HUNTER RISE MONSTER HUNTER RISE

      "Combat and hunting require planning, stealth, and tactical use of powers and environment."

    • Thrill

      Game with the same Thrill vibe

      4

      "Tense moments from threats, limited oxygen, and dangerous creatures create suspense and thrill."

      Capsule for Subnautica Subnautica

      "Tense encounters with dangerous creatures and survival challenges create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players find the game rewarding for its price with satisfying gameplay and length."

      Capsule for Xanadu Next Xanadu Next

      "Players find the game rewarding with many hours of content, exploration, and progression for the price."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves shooting arrows and defeating enemies, with some destruction."

      Capsule for Arrow a Row Arrow a Row

      "Combat involves hunting and killing monsters with bows and arrows, though pacifist mode is available."

    • Survival

      Game with the same Survival vibe

      4

      "Players must avoid death, manage resources, and strategically evade or confront threats to survive."

      Capsule for Malum Malum

      "Players must avoid threats, manage resources like arrows and health, and use stealth to survive."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Exploration, Survival, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026