Hell is Us Thumbnail

Hell is Us similar games & best alternatives

Hell is Us

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2025

Related articles

Quick resume

If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.

Global score

87/100

Genres

Action, Adventure, Role-playing (RPG)

Similar games

    Pros

    • Immersive atmosphere and story
    • No hand-holding exploration
    • Engaging puzzles and lore
    • Good performance and graphics
    • Customizable combat and weapons

    Cons

    • Limited enemy and weapon variety
    • Combat can become repetitive
    • Lack of map can frustrate some players
    • Some abrupt or unsatisfying ending elements
    • Minor bugs and occasional crashes reported

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      5

      "Players have full freedom to explore the world, solve quests in multiple ways, and make meaningful choices without handholding or quest markers."

      Capsule for Drova - Forsaken Kin Drova - Forsaken Kin

      "The game strongly emphasizes player freedom with no maps, no quest markers, and no hand-holding, requiring players to explore and solve puzzles independently."

    • Competence

      Game with the same Competence vibe

      3

      "Combat involves skillful shooting, parrying, and mastering mechanics; some players find it challenging but rewarding."

      Capsule for Chambers: The Outlaw Chambers: The Outlaw

      "Combat is described as satisfying but not deep, with some skill required for timing and parrying; puzzles and exploration provide additional challenge."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive or ranked modes; focus is on personal exploration and story."

      Capsule for Illusion Carnival Illusion Carnival

      "No evidence of competitive modes or comparison to others; focus is on personal exploration and story."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long playtimes, habitual revisits, and deep engagement with the game world and lore."

      Capsule for Shadow Man Remastered Shadow Man Remastered

      "Players report being hooked, eager to continue playing, and spending many hours exploring and uncovering lore."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Game is single-player focused with no mention of cooperative play or teamwork."

      Capsule for Drova - Forsaken Kin Drova - Forsaken Kin

      "The game is single-player focused with no mention of cooperative play or teamwork."

    • Creativity

      Game with the same Creativity vibe

      4

      "Extensive weapon customization, crafting system, and player-driven exploration encourage creative problem solving and personalization."

      Capsule for Metro Exodus Metro Exodus

      "Players engage in note-taking, puzzle solving, and customizing weapons with glyphs, indicating creative problem solving and build customization."

    • Domination

      Game with the same Domination vibe

      -5

      "No indication of exerting control or superiority over others; interactions are individual and narrative-driven."

      Capsule for Cyber Crush 2069 Cyber Crush 2069

      "No signs of exerting control or superiority over others; interactions are individual and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong escapism through immersive, atmospheric world and emotional storytelling that transports players from reality."

      Capsule for The Midnight Walk The Midnight Walk

      "The dark, immersive world and story provide strong escapism from real life, with players deeply engaged in the atmospheric experience."

    • Expectation

      Game with the same Expectation vibe

      -5

      "Players engage voluntarily out of intrinsic interest and desire to explore story and characters."

      Capsule for Demonheart Demonheart

      "Players engage voluntarily out of intrinsic interest and curiosity, enjoying the challenge and story without external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different weapons, combos, and puzzle solutions within the game’s mechanics."

      Capsule for Darksiders Warmastered Edition Darksiders Warmastered Edition

      "Players experiment with different weapon types, glyphs, and puzzle approaches, exploring multiple ways to solve challenges."

    • Exploration

      Game with the same Exploration vibe

      5

      "Exploration is a core feature with a seamless open world, secrets, hidden paths, and rewarding discovery."

      Capsule for Minishoot' Adventures Minishoot' Adventures

      "Exploration is a core feature with no maps or markers, encouraging discovery of secrets, lore, and environmental storytelling."

    • Expression

      Game with the same Expression vibe

      3

      "Character and weapon customization allow self-expression through appearance and playstyle."

      Capsule for Rocketbirds 2 Evolution Rocketbirds 2 Evolution

      "Weapon customization and glyph selection allow for some degree of self-expression in playstyle."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game features supernatural themes, curses, and mystery elements blending realistic and imaginative fiction."

      Capsule for Nancy Drew®: Curse of Blackmoor Manor Nancy Drew®: Curse of Blackmoor Manor

      "The game blends realistic war themes with supernatural and fantastical elements, creating an imaginative fiction experience."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "The game is a solo experience with minimal social interaction or community involvement."

      Capsule for Titanic: Adventure Out Of Time Titanic: Adventure Out Of Time

      "The game is a solitary experience with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn combat mechanics, puzzle solving, and game lore, showing personal development."

      Capsule for Beyond Hanwell Beyond Hanwell

      "Players learn to solve complex puzzles, master combat timing, and piece together lore, indicating personal development."

    • Health

      Game with the same Health vibe

      -5

      "No indication of physical activity or health-related gameplay; typical sedentary gaming."

      Capsule for Totally Accurate Battlegrounds Totally Accurate Battlegrounds

      "No indication of physical activity or health-related gameplay; standard sedentary gaming."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention for puzzles and combat; not designed for background or idle play."

      Capsule for Shadows Over Loathing Shadows Over Loathing

      "Requires focused attention for puzzles and combat; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing; interactions are limited to NPCs."

      Capsule for Dishonored 2 Dishonored 2

      "No evidence of close social relationships or emotional sharing; interactions are limited to NPCs with minimal emotional depth."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player experience."

      Capsule for Öoo Öoo

      "No leadership or group management roles; single-player experience."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate items, weapons, upgrades, and skill cards, progressing through the story and character development."

      Capsule for Stygian: Outer Gods Stygian: Outer Gods

      "Players accumulate weapon upgrades, glyphs, relics, and gear, progressing through the story and character build."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Game balances tension and calm moments; suspenseful but also immersive and atmospheric."

      Capsule for Westworld Awakening Westworld Awakening

      "The game has moments of tension and challenge but also immersive atmosphere that can be relaxing; overall mixed but leaning slightly positive."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong atmospheric audio and visual effects provide sensory stimulation and emotional engagement."

      Capsule for EMPTY SHELL: PROLOGUE EMPTY SHELL: PROLOGUE

      "Strong atmospheric audio and visuals provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or popularity mechanics; focus is on individual experience."

      Capsule for Sunday Gold Sunday Gold

      "No social recognition or popularity mechanics; focus is on individual experience."

    • Story

      Game with the same Story vibe

      5

      "Narrative immersion is a major focus, with engaging plot, characters, and lore."

      Capsule for Spirit Hunter: Death Mark Spirit Hunter: Death Mark

      "Narrative immersion is a major focus with deep lore, character interactions, and a dark, engaging plot."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan use of weapons, abilities, and traps; puzzle solving requires logical thinking; combat involves tactical positioning."

      Capsule for Strange Brigade Strange Brigade

      "Players must use reasoning and planning to solve puzzles and approach combat strategically."

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat and exploration provide moments of tension and excitement, though not constant suspense."

      Capsule for Hexen: Beyond Heretic Hexen: Beyond Heretic

      "Combat and exploration provide moments of tension and suspense, though not extreme or constant."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good return for time and money with engaging content and replayability."

      Capsule for WitchSpring R WitchSpring R

      "Players feel the game offers good return for time and money with rich content and immersive experience."

    • Violence

      Game with the same Violence vibe

      1

      "Combat involves fighting enemies but is not gratuitous; violence serves narrative purpose."

      Capsule for Hellblade: Senua's Sacrifice Hellblade: Senua's Sacrifice

      "Combat involves melee fighting and enemies but is not glorified; narrative includes harsh war themes but combat is not excessively violent."

    • Survival

      Game with the same Survival vibe

      2

      "Combat involves avoiding defeat and managing resources like stamina and skills, but no extreme survival mechanics."

      Capsule for Rise of the Third Power Rise of the Third Power

      "Combat requires avoiding failure and managing health and stamina; some resource management but not extreme survival mechanics."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story, Exploration. It leans lower than usual among comparable games on Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026