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Rise of the Third Power similar games & best alternatives

Rise of the Third Power

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2022

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Quick resume

Rise of the Third Power is a retro-themed, console-style roleplaying game, loosely based on the political climate of Europe in the late 1930's. The story takes place in the land of Rin during the height of the Age of Sail, following the events that would lead to the greatest war in human history.

Global score

88/100

Genres

Indie, Role-playing (RPG), Adventure, Strategy

Similar games

    Pros

    • Engaging story and characters
    • Tactical and satisfying combat
    • Beautiful pixel art and animations
    • Excellent soundtrack
    • Good value for price and playtime

    Cons

    • Some repetitive combat strategies
    • Limited character customization
    • Linear exploration with minor navigation issues
    • Character portraits style divisive
    • Ending feels somewhat open or rushed

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can freely choose party members, switch characters for exploration and combat stances, and customize talents and builds, though the game is somewhat linear in progression."

      Capsule for EARTHLOCK EARTHLOCK

      "Players can choose party members, customize talents, and decide combat strategies, though some linearity and limited skill trees exist."

    • Competence

      Game with the same Competence vibe

      4

      "Combat requires tactical thinking, skill builds, and overcoming challenging opponents with feedback on performance."

      Capsule for Swords and Sandals Immortals Swords and Sandals Immortals

      "Combat requires tactical thinking and pattern recognition, especially on higher difficulties, providing satisfying skill challenges."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player experience with no PvP or leaderboards; players set their own goals and progress at their own pace."

      Capsule for Voidspire Tactics Voidspire Tactics

      "Focus is on single-player experience without leaderboards or PvP; players set personal goals and pace."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, replaying for achievements, and strong attachment to story and characters."

      Capsule for UNCHARTED™: Legacy of Thieves Collection UNCHARTED™: Legacy of Thieves Collection

      "Players report long play sessions, engagement with story and characters, and desire to replay or pursue achievements."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Single player game with party management; no multiplayer or cooperative play."

      Capsule for Mary Skelter: Nightmares Mary Skelter: Nightmares

      "Single-player game with party management but no multiplayer or cooperative play."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players customize builds via talent trees and equipment, but within predefined systems."

      Capsule for Farmer Against Potatoes Idle Farmer Against Potatoes Idle

      "Players customize talent points and gear upgrades but operate within predefined structures and linear progression."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; interactions are single-player focused."

      Capsule for Pixel Heroes: Byte & Magic Pixel Heroes: Byte & Magic

      "No evidence of exerting control over others; interactions are single-player focused and respectful."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy immersive fantasy world and story as a form of stress relief and distraction."

      Capsule for 9 Years of Shadows 9 Years of Shadows

      "Players engage in immersive fantasy world and story, providing distraction and emotional engagement."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players express intrinsic motivation and enjoyment; no indication of obligation or external pressure to play."

      Capsule for The Riftbreaker The Riftbreaker

      "Players express intrinsic motivation and enjoyment; no indication of obligation or external pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some experimentation with party composition and strategies, though gameplay largely follows established RPG routines."

      Capsule for FINAL FANTASY FINAL FANTASY

      "Some experimentation with party composition and talent builds, but overall strategies become repetitive over time."

    • Exploration

      Game with the same Exploration vibe

      3

      "The game encourages discovering secrets and exploring dungeons, though the world is smaller and more linear than the predecessor."

      Capsule for Labyronia RPG 2 Labyronia RPG 2

      "Game encourages exploration of dungeons and world with secrets and side quests, though environments are somewhat linear."

    • Expression

      Game with the same Expression vibe

      1

      "Limited character customization mainly through equipment and stat boosts; no avatar personalization."

      Capsule for Halfway Halfway

      "Limited character customization mainly through talent points and gear upgrades; no avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a fictional world with fantasy elements, imaginative weapons, and lore."

      Capsule for Foregone Foregone

      "Set in a fictional world inspired by historical events with fantasy elements and imaginative storytelling."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with minimal social interaction or community features."

      Capsule for We Happy Few We Happy Few

      "Primarily a solo experience with minimal social interaction or community features."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, learn combat timing, and progress through story and abilities."

      Capsule for Where Winds Meet Where Winds Meet

      "Players develop skills, learn combat tactics, and progress through story and character development."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for ONE PIECE: PIRATE WARRIORS 4 ONE PIECE: PIRATE WARRIORS 4

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention during combat and story progression; not designed for background play."

      Capsule for Virgo Versus The Zodiac Virgo Versus The Zodiac

      "Requires focused attention during combat and story progression; not designed for background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Character relationships exist in story but no evidence of forming close social bonds or emotional sharing with other players."

      Capsule for Chained Echoes Chained Echoes

      "Character relationships are explored in narrative but no close social interactions or emotional sharing with other players."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players manage party composition and strategy, guiding decisions in combat and exploration."

      Capsule for 8-Bit Adventures 2 8-Bit Adventures 2

      "Players manage party composition and strategy, guiding decisions in combat and progression."

    • Progression

      Game with the same Progression vibe

      4

      "Clear progression through leveling, talent points, crafting research, and gear upgrades."

      Capsule for Crea Crea

      "Clear progression through leveling, talent upgrades, crafting, and gear enhancement."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Balanced challenge and pacing provide satisfying flow and tension release."

      Capsule for Penelope Pendrick and the Art of Deceit Penelope Pendrick and the Art of Deceit

      "Balanced challenge with satisfying combat and story pacing that allows flow and tension release."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable pixel art, animations, and music provide sensory stimulation and emotional engagement."

      Capsule for Songs of Conquest Songs of Conquest

      "Enjoyable pixel art, animations, and music provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems; achievements are personal milestones."

      Capsule for 20 Minutes Till Dawn 20 Minutes Till Dawn

      "No social recognition or ranking systems; achievements are personal milestones."

    • Story

      Game with the same Story vibe

      5

      "Highly praised narrative immersion with complex plot, character development, and political intrigue."

      Capsule for The Legend of Heroes: Trails to Azure The Legend of Heroes: Trails to Azure

      "Strong narrative immersion with well-written characters, political intrigue, and emotional depth."

    • Strategy

      Game with the same Strategy vibe

      4

      "Combat requires planning, timing, and tactical use of moves and resources."

      Capsule for NINJA GAIDEN Σ [NINJA GAIDEN: Master Collection] NINJA GAIDEN Σ [NINJA GAIDEN: Master Collection]

      "Combat requires planning, tactical use of abilities, and adapting to enemy behaviors."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and challenge in boss fights and strategic battles, but overall controlled and predictable gameplay."

      Capsule for Penny Arcade's On the Rain-Slick Precipice of Darkness 4 Penny Arcade's On the Rain-Slick Precipice of Darkness 4

      "Some suspense and challenge in boss fights and tactical combat, but overall controlled and predictable."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for time and money with 20-30 hours of content and replayability."

      Capsule for Ikenfell Ikenfell

      "Players report good value for time and money with ~30-40 hours of content and replayability."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves defeating enemies with various skills and attacks; violence is stylized and fantasy-based."

      Capsule for Buriedbornes2 - Dungeon RPG - Buriedbornes2 - Dungeon RPG -

      "Combat involves attacking enemies with various skills and abilities; violence is stylized and fantasy-based."

    • Survival

      Game with the same Survival vibe

      2

      "Combat involves avoiding defeat and managing resources, but not extreme survival mechanics."

      Capsule for Kingdoms of the Dump Kingdoms of the Dump

      "Combat involves avoiding defeat and managing resources like stamina and skills, but no extreme survival mechanics."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Story, Relaxation. It leans lower than usual among comparable games on Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026