Buriedbornes2 - Dungeon RPG - similar games & best alternatives
Buriedbornes2 - Dungeon RPG -
2024
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Quick resume
"The oldest and most abhorrent Prophecy has become reality. This is endless and merciless warfare for Buriedbornes, army can revive forever." The long-awaited sequel to the easy-to-play turn-based dungeon RPG series is finally here!
Global score
84/100
Genres
Casual, Role-playing (RPG), Free To Play
Similar games
Pros
- Deep strategic gameplay and customization
- High replayability with meta-progression
- Free to play with fair monetization
- Dark fantasy atmosphere and art style
- Cross-platform play with mobile and pc
Cons
- Steep learning curve and obtuse mechanics
- Limited skill uses can frustrate players
- Ui and translation issues reported
- Some rng elements can feel punishing
- Minimal social or cooperative features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have extensive freedom to choose races, classes, builds, and playstyles with many unlockables and modding options."
Tales of Maj'Eyal
"Players have freedom to choose race, class, origin, unions, and customize builds extensively, with many strategic decisions and reroll options."
-
Competence
Game with the same Competence vibe
4"The game requires skillful management of resources, tactical combat, and strategic planning with a steep learning curve."
Total Conflict: Resistance
"The game has a steep learning curve, requires skillful management of limited skill uses, strategic planning, and mastery of complex mechanics."
-
Competition
Game with the same Competition vibe
1"Some PvP modes exist but are limited; most gameplay focuses on personal progression and cooperative play rather than direct competition."
Trove
"There is a PvP mode (battlefield) but it is volatile and niche; most play focuses on personal progression and dungeon runs."
-
Continuation
Game with the same Continuation vibe
4"Players report long play sessions, habitual play, and repeated runs with meta progression encouraging continued engagement."
Commander Quest
"Players report habitual play, repeated dungeon runs, and long play sessions with meta-progression encouraging continued engagement."
-
Cooperation
Game with the same Cooperation vibe
-3"Gameplay is primarily single-player; limited social features like guilds exist but no direct cooperative gameplay."
Nimble Quest
"Gameplay is primarily single-player focused; unions are NPC guilds, and cooperation with other players is minimal or indirect."
-
Creativity
Game with the same Creativity vibe
5"Extensive build customization, dual-class system, devotion constellation system, crafting, and skill combinations encourage creative experimentation."
Grim Dawn
"High creativity through mixing races, classes, origins, customizing skills, lab parts, crafting, and build experimentation."
-
Domination
Game with the same Domination vibe
-4"Interactions emphasize cooperative and balanced play rather than exerting control or superiority over others."
Shape of Dreams
"Interactions emphasize balanced play and strategy rather than exerting superiority or dominance over others."
-
Escapism
Game with the same Escapism vibe
4"The dark fantasy setting, immersive world, and engaging gameplay provide strong escapism from real life."
Banners of Ruin
"Dark fantasy setting, roguelike mechanics, and immersive dungeon crawling provide strong escapism and distraction from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and intrinsic motivation; no evidence of obligation or external pressure."
The Evil Within 2
"Players engage voluntarily out of interest and intrinsic motivation; no evidence of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
5"Strong emphasis on trying new builds, skill combinations, and strategies each run."
Flamebreak
"Strong emphasis on trying new builds, rerolling skills and gear, exploring different unions and strategies."
-
Exploration
Game with the same Exploration vibe
3"Dungeon crawling with multiple floors, secrets, and side quests encourages discovery."
Sakura Dungeon
"Dungeon crawling with multiple floors, events, and secrets encourages discovery, though some players find it repetitive."
-
Expression
Game with the same Expression vibe
3"Customization through skins and cosmetics allows self-expression; players appreciate unique character designs and visual styles."
Marvel Rivals
"Character portraits and cosmetic skins are customizable; some players value this self-expression."
-
Fantasy
Game with the same Fantasy vibe
5"Dark fantasy setting with undead, death contracts, immortality, and supernatural elements."
Death's Gambit: Afterlife
"Dark fantasy world with undead corpses, necromancers, and imaginative lore and mechanics."
-
Fellowship
Game with the same Fellowship vibe
-3"Community exists but gameplay is solo; social interaction is limited to sharing levels and leaderboards."
Open Hexagon
"Community exists but gameplay is mostly solo; unions are NPC-based and social interaction is limited."
-
Growth
Game with the same Growth vibe
4"Players develop skills and knowledge through repeated runs and progression systems."
Ancient Dungeon
"Players develop skills, knowledge, and meta-progression through repeated runs and learning complex systems."
-
Health
Game with the same Health vibe
-4"Sedentary gameplay typical of RPGs; no physical activity or health-related features."
LIGHTNING RETURNS™: FINAL FANTASY® XIII
"Sedentary gameplay typical of dungeon RPGs; no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and strategic planning; not designed for casual or background play."
ATOM RPG: Post-apocalyptic indie game
"Requires focused attention and strategic planning; not designed for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Minimal social or emotional connections; interactions are mostly surface-level or absent."
Battlestar Galactica Deadlock
"Minimal social or emotional connections; interactions are mostly surface-level or absent."
-
Leadership
Game with the same Leadership vibe
-4"No evidence of leadership roles; gameplay is individual and cooperative features are limited."
DX-Ball 2: 20th Anniversary Edition
"No evidence of player leadership roles; gameplay is individual and cooperative roles are limited."
-
Progression
Game with the same Progression vibe
5"Strong meta-progression with unlocking classes, races, items, and upgrades between runs."
Desktop Dungeons: Rewind
"Strong meta-progression with unlocking classes, races, contracts, lab parts, and gear upgrades."
-
Relaxation
Game with the same Relaxation vibe
-2"Gameplay is tense and challenging with sustained pressure; some players find it stressful rather than relaxing."
Graviteam Tactics: Operation Star
"Gameplay is challenging and tense with strategic depth; some players find it stressful rather than relaxing."
-
Sensation
Game with the same Sensation vibe
3"Dark atmospheric visuals and music provide sensory immersion and emotional engagement."
Tainted Grail: The Fall of Avalon
"Dark atmospheric visuals and music provide sensory stimulation; some players enjoy the art style and effects."
-
Status
Game with the same Status vibe
1"Some recognition through ranks and leaderboards but limited social status emphasis."
Storm Chasers
"Some recognition through leaderboards and PvP, but mostly individual progression with limited social status emphasis."
-
Story
Game with the same Story vibe
3"Rich lore and worldbuilding with narrative elements, though story is secondary to gameplay."
Tales of Maj'Eyal
"Narrative and lore are present with world building and events, but gameplay is largely focused on mechanics and runs."
-
Strategy
Game with the same Strategy vibe
5"High strategic depth in building, resource management, and combat tactics."
Forts
"High strategic depth in build customization, skill management, combat tactics, and resource allocation."
-
Thrill
Game with the same Thrill vibe
3"Roguelike risk and random events create suspense and excitement."
Buriedbornes - Dungeon RPG
"Roguelike risk and random elements create suspense and excitement, though some frustration reported."
-
Value
Game with the same Value vibe
4"Free to play with fair monetization; players feel rewarded for time invested without pressure to pay."
Clicker Heroes
"Free to play with fair monetization; players feel rewarded for time invested with meaningful progression."
-
Violence
Game with the same Violence vibe
3"Combat involves attacking enemies with various skills and abilities; violence is stylized and fantasy-based."
Rise of the Third Power
"Combat involves defeating enemies with various skills and attacks; violence is stylized and fantasy-based."
-
Survival
Game with the same Survival vibe
4"Players must manage resources and avoid defeat to survive through dungeon floors and bosses."
Vivid Knight
"Players must manage limited skill uses, health, and resources to survive dungeon floors and enemies."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Status, Competition, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026