Banners of Ruin similar games & best alternatives
Banners of Ruin
2021
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Quick resume
Assemble your party. Answer the call. Win the war. Build a deck and fight a series of turn-based combats with up to 6 party characters through the city of Dawn's Point. Each character can unlock a set of unique cards and abilities that can augment your deck in powerful, exciting ways.
Global score
79/100
Genres
Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie, Card & Board Game
Similar games
Pros
- Engaging tactical deckbuilding combat
- Beautiful art and atmospheric music
- Deep party and equipment customization
- Meaningful progression and unlocks
- Immersive gritty fantasy setting
Cons
- Short campaign and limited variety
- Steep difficulty curve and balance issues
- Some ui and quality of life frustrations
- Repetitive events and encounters
- Lack of multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose cards, paths, and tactics each turn, enabling control over actions and decisions."
Fights in Tight Spaces (Prologue)
"Players have freedom to choose party composition, card builds, and tactical positioning, allowing control over strategies."
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Competence
Game with the same Competence vibe
3"Game involves skillful survival, combat, and resource management with meaningful challenge and learning curve."
DayZ
"The game requires skillful deckbuilding, tactical combat, and resource management with a learning curve and challenge."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal runs and self-improvement rather than direct competition or leaderboards."
Peglin
"Focus is on personal runs and self-improvement rather than direct competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
3"Players report habitual play with repeated runs, unlocking items and modifiers, indicating sustained engagement."
Bravery and Greed
"Players report habitual play, repeated runs, and engagement with unlocks and challenges, though some find it short."
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Cooperation
Game with the same Cooperation vibe
-4"Gameplay centers on individual player control of a party; no cooperative multiplayer or teamwork with others."
Fell Seal: Arbiter's Mark
"Gameplay centers on individual control of a party rather than multiplayer cooperation."
-
Creativity
Game with the same Creativity vibe
3"Players create and customize decks, choose skills, and build combos; some customization of characters and equipment adds creative expression."
NEOVERSE
"Players create and customize decks, party builds, and tactical approaches with equipment and character choices."
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Domination
Game with the same Domination vibe
-4"Interactions are balanced within the game environment; no evidence of exerting control or superiority over other players."
Rencounter
"Interactions are balanced within the game mechanics; no evidence of exerting superiority over others."
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Escapism
Game with the same Escapism vibe
4"The dark fantasy setting, immersive atmosphere, and challenging gameplay provide strong escapism from real life."
Blasphemous 2
"The dark fantasy setting, immersive world, and engaging gameplay provide strong escapism from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and challenge, with no indication of obligation or external pressure."
Against the Storm
"Players engage voluntarily for enjoyment and challenge, with no indication of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different strategies, character builds, and choices across multiple runs."
A Legionary's Life
"Players try different party compositions, card synergies, and tactical strategies across runs."
-
Exploration
Game with the same Exploration vibe
2"Players explore different locations and uncover varied events, though within a limited map and set of options."
The Yawhg
"Players explore different paths and events within runs, though the map is somewhat linear and limited."
-
Expression
Game with the same Expression vibe
3"Customization of decks, equipment, and party composition allows for personal expression within gameplay."
Deepest Chamber: Resurrection
"Customization of party members, equipment, and deck builds allows for player expression."
-
Fantasy
Game with the same Fantasy vibe
4"Anthropomorphic characters and fictional medieval setting create a strong fantasy atmosphere."
Foretales
"The game features anthropomorphic animals in a gritty medieval fantasy world with narrative elements."
-
Fellowship
Game with the same Fellowship vibe
-4"The game is single-player focused with minimal social or community interaction described."
Achilles: Survivor
"The game is single-player focused with minimal social or community interaction described."
-
Growth
Game with the same Growth vibe
4"Players develop skills, learn mechanics, and unlock new characters and items through achievements."
Gatekeeper
"Players learn mechanics, develop strategies, and unlock new characters and abilities through progression."
-
Health
Game with the same Health vibe
-4"The game is sedentary with no physical activity or health-related mechanics."
Renowned Explorers: International Society
"The game is sedentary with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-4"Requires focused attention and strategic decision-making throughout runs."
Breach Wanderers
"Gameplay requires focused attention and strategic decision-making throughout runs."
-
Intimacy
Game with the same Intimacy vibe
-4"No evidence of close social relationships or emotional sharing; solo play focus."
CATO: Buttered Cat
"No evidence of close social relationships or emotional sharing; focus is on solo play."
-
Leadership
Game with the same Leadership vibe
3"Players manage and lead a small party of characters with strategic decisions and resource management."
Pathway
"Players lead and manage a party of characters with strategic decisions and resource allocation."
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Progression
Game with the same Progression vibe
4"Strong meta progression with unlocking heroes, cards, equipment, and leveling up across runs."
Deepest Chamber: Resurrection
"Strong meta-progression with unlocks of characters, cards, talents, and equipment across runs."
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Relaxation
Game with the same Relaxation vibe
-2"Game is described as challenging and sometimes frustrating, with tension from difficulty spikes."
Death Roads: Tournament
"The game is challenging and can be frustrating, with tension in combat and difficulty spikes."
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Sensation
Game with the same Sensation vibe
3"Enjoyable art, sound design, and atmospheric music provide sensory stimulation."
Menace from the Deep
"The art, music, and sound design provide engaging sensory stimulation and atmosphere."
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Status
Game with the same Status vibe
-4"No social recognition or ranking systems; focus is on individual achievement."
Reus 2
"No social recognition or ranking systems; focus is on individual achievement."
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Story
Game with the same Story vibe
3"Narrative and lore elements are present, though story is basic and secondary to atmosphere."
Welcome to Kowloon
"Narrative elements and worldbuilding are present but somewhat limited; story is atmospheric and implied."
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Strategy
Game with the same Strategy vibe
4"Requires mental challenge in deckbuilding, resource management, and tactical combat."
Yohane the Parhelion - NUMAZU in the MIRAGE -
"High mental challenge with tactical combat, deckbuilding, positioning, and resource management."
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Thrill
Game with the same Thrill vibe
2"Some suspense and challenge in combat, especially on higher difficulties, but overall moderate tension."
Crysis Remastered
"Some tension and challenge in combat and runs, but not extreme suspense or risk."
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Value
Game with the same Value vibe
3"Many players find good value especially on sale, with hours of engaging gameplay."
Merchants of Kaidan
"Players find good value in gameplay hours and content, especially on sale; some note short campaign."
-
Violence
Game with the same Violence vibe
3"Combat and defeating enemies are central gameplay elements, with fantasy violence portrayed."
Demeo
"Combat and damage dealing are core gameplay elements with thematic violence in a fantasy setting."
-
Survival
Game with the same Survival vibe
3"Players manage health, resources, and threats to survive increasingly difficult encounters."
Monster Slayers
"Players manage health, resources, and threats to keep party members alive through challenging encounters."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Relaxation, Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026