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Banners of Ruin similar games & best alternatives

Banners of Ruin

PC (Microsoft Windows), Nintendo Switch • 2021

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Quick resume

Assemble your party. Answer the call. Win the war. Build a deck and fight a series of turn-based combats with up to 6 party characters through the city of Dawn's Point. Each character can unlock a set of unique cards and abilities that can augment your deck in powerful, exciting ways.

Global score

79/100

Genres

Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie, Card & Board Game

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    Pros

    • Engaging tactical deckbuilding combat
    • Beautiful art and atmospheric music
    • Deep party and equipment customization
    • Meaningful progression and unlocks
    • Immersive gritty fantasy setting

    Cons

    • Short campaign and limited variety
    • Steep difficulty curve and balance issues
    • Some ui and quality of life frustrations
    • Repetitive events and encounters
    • Lack of multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose cards, paths, and tactics each turn, enabling control over actions and decisions."

      Capsule for Fights in Tight Spaces (Prologue) Fights in Tight Spaces (Prologue)

      "Players have freedom to choose party composition, card builds, and tactical positioning, allowing control over strategies."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skillful survival, combat, and resource management with meaningful challenge and learning curve."

      Capsule for DayZ DayZ

      "The game requires skillful deckbuilding, tactical combat, and resource management with a learning curve and challenge."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal runs and self-improvement rather than direct competition or leaderboards."

      Capsule for Peglin Peglin

      "Focus is on personal runs and self-improvement rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report habitual play with repeated runs, unlocking items and modifiers, indicating sustained engagement."

      Capsule for Bravery and Greed Bravery and Greed

      "Players report habitual play, repeated runs, and engagement with unlocks and challenges, though some find it short."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay centers on individual player control of a party; no cooperative multiplayer or teamwork with others."

      Capsule for Fell Seal: Arbiter's Mark Fell Seal: Arbiter's Mark

      "Gameplay centers on individual control of a party rather than multiplayer cooperation."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players create and customize decks, choose skills, and build combos; some customization of characters and equipment adds creative expression."

      Capsule for NEOVERSE NEOVERSE

      "Players create and customize decks, party builds, and tactical approaches with equipment and character choices."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced within the game environment; no evidence of exerting control or superiority over other players."

      Capsule for Rencounter Rencounter

      "Interactions are balanced within the game mechanics; no evidence of exerting superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "The dark fantasy setting, immersive atmosphere, and challenging gameplay provide strong escapism from real life."

      Capsule for Blasphemous 2 Blasphemous 2

      "The dark fantasy setting, immersive world, and engaging gameplay provide strong escapism from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and challenge, with no indication of obligation or external pressure."

      Capsule for Against the Storm Against the Storm

      "Players engage voluntarily for enjoyment and challenge, with no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different strategies, character builds, and choices across multiple runs."

      Capsule for A Legionary's Life A Legionary's Life

      "Players try different party compositions, card synergies, and tactical strategies across runs."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore different locations and uncover varied events, though within a limited map and set of options."

      Capsule for The Yawhg The Yawhg

      "Players explore different paths and events within runs, though the map is somewhat linear and limited."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of decks, equipment, and party composition allows for personal expression within gameplay."

      Capsule for Deepest Chamber: Resurrection Deepest Chamber: Resurrection

      "Customization of party members, equipment, and deck builds allows for player expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Anthropomorphic characters and fictional medieval setting create a strong fantasy atmosphere."

      Capsule for Foretales Foretales

      "The game features anthropomorphic animals in a gritty medieval fantasy world with narrative elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "The game is single-player focused with minimal social or community interaction described."

      Capsule for Achilles: Survivor Achilles: Survivor

      "The game is single-player focused with minimal social or community interaction described."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn mechanics, and unlock new characters and items through achievements."

      Capsule for Gatekeeper Gatekeeper

      "Players learn mechanics, develop strategies, and unlock new characters and abilities through progression."

    • Health

      Game with the same Health vibe

      -4

      "The game is sedentary with no physical activity or health-related mechanics."

      Capsule for Renowned Explorers: International Society Renowned Explorers: International Society

      "The game is sedentary with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and strategic decision-making throughout runs."

      Capsule for Breach Wanderers Breach Wanderers

      "Gameplay requires focused attention and strategic decision-making throughout runs."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No evidence of close social relationships or emotional sharing; solo play focus."

      Capsule for CATO: Buttered Cat CATO: Buttered Cat

      "No evidence of close social relationships or emotional sharing; focus is on solo play."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players manage and lead a small party of characters with strategic decisions and resource management."

      Capsule for Pathway Pathway

      "Players lead and manage a party of characters with strategic decisions and resource allocation."

    • Progression

      Game with the same Progression vibe

      4

      "Strong meta progression with unlocking heroes, cards, equipment, and leveling up across runs."

      Capsule for Deepest Chamber: Resurrection Deepest Chamber: Resurrection

      "Strong meta-progression with unlocks of characters, cards, talents, and equipment across runs."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game is described as challenging and sometimes frustrating, with tension from difficulty spikes."

      Capsule for Death Roads: Tournament Death Roads: Tournament

      "The game is challenging and can be frustrating, with tension in combat and difficulty spikes."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable art, sound design, and atmospheric music provide sensory stimulation."

      Capsule for Menace from the Deep Menace from the Deep

      "The art, music, and sound design provide engaging sensory stimulation and atmosphere."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems; focus is on individual achievement."

      Capsule for Reus 2 Reus 2

      "No social recognition or ranking systems; focus is on individual achievement."

    • Story

      Game with the same Story vibe

      3

      "Narrative and lore elements are present, though story is basic and secondary to atmosphere."

      Capsule for Welcome to Kowloon Welcome to Kowloon

      "Narrative elements and worldbuilding are present but somewhat limited; story is atmospheric and implied."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires mental challenge in deckbuilding, resource management, and tactical combat."

      Capsule for Yohane the Parhelion - NUMAZU in the MIRAGE - Yohane the Parhelion - NUMAZU in the MIRAGE -

      "High mental challenge with tactical combat, deckbuilding, positioning, and resource management."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and challenge in combat, especially on higher difficulties, but overall moderate tension."

      Capsule for Crysis Remastered Crysis Remastered

      "Some tension and challenge in combat and runs, but not extreme suspense or risk."

    • Value

      Game with the same Value vibe

      3

      "Many players find good value especially on sale, with hours of engaging gameplay."

      Capsule for Merchants of Kaidan Merchants of Kaidan

      "Players find good value in gameplay hours and content, especially on sale; some note short campaign."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and defeating enemies are central gameplay elements, with fantasy violence portrayed."

      Capsule for Demeo Demeo

      "Combat and damage dealing are core gameplay elements with thematic violence in a fantasy setting."

    • Survival

      Game with the same Survival vibe

      3

      "Players manage health, resources, and threats to survive increasingly difficult encounters."

      Capsule for Monster Slayers Monster Slayers

      "Players manage health, resources, and threats to keep party members alive through challenging encounters."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Relaxation, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026