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Peglin similar games & best alternatives

Peglin

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2024

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Quick resume

Peglin is a Pachinko Roguelike - Fight enemies by collecting special orbs and popping pegs to deal damage. Acquire special relics that radically change the game and ensure no two runs are the same. Aim carefully to survive in this unique turn-based RPG!

Global score

84/100

Genres

Casual, Indie, Role-playing (RPG), Strategy, Adventure, Arcade, Puzzle

Similar games

    Pros

    • Addictive and satisfying gameplay
    • Unique blend of peggle and roguelike deckbuilding
    • Frequent updates and developer responsiveness
    • Variety of builds and synergies
    • Charming art and music

    Cons

    • Limited content at early access stage
    • Some balance and rng frustration
    • Price considered high for current content
    • Lack of meta-progression
    • Repetitive encounters after extended play

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players choose characters and customize relics and equipment, with some freedom in playstyle and tactics."

      Capsule for Gauntlet™ Slayer Edition Gauntlet™ Slayer Edition

      "Players choose characters, orbs, relics, and paths, allowing meaningful decisions and personal control over runs."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers challenging achievements and requires skillful adaptation to random upgrades, but some RNG elements reduce pure skill expression."

      Capsule for Core Defense Core Defense

      "Game involves skillful aiming and strategic deckbuilding, but RNG elements reduce pure skill dominance."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal runs and self-improvement rather than direct competition or leaderboards."

      Capsule for Bingle Bingle Bingle Bingle

      "Focus is on personal runs and self-improvement rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report addictive 'one more run' gameplay and meta-progression that encourages repeated play sessions."

      Capsule for Keeper's Toll Keeper's Toll

      "Many players report addictive gameplay and repeated returns for "just one more run"."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player game with no cooperative multiplayer elements."

      Capsule for Letter Quest: Grimm's Journey Letter Quest: Grimm's Journey

      "Single-player game with no cooperative multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players create unique builds by combining relics and dice, experimenting with synergies and strategies."

      Capsule for Dice With Death Dice With Death

      "Players create unique builds by combining orbs and relics, experimenting with synergies."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; gameplay is individual and non-confrontational."

      Capsule for Bejeweled Twist Bejeweled Twist

      "No evidence of exerting control over others; gameplay is individual and non-confrontational."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction and stress relief with engaging music and charming visuals."

      Capsule for Shovel Knight Pocket Dungeon Shovel Knight Pocket Dungeon

      "Players use the game as a relaxing distraction and stress relief with charming visuals and music."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

      Capsule for Ragnarock Ragnarock

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying new builds, weapons, and strategies each run to discover effective combinations."

      Capsule for Deadzone: Rogue Deadzone: Rogue

      "Encourages trying different builds, orbs, relics, and strategies to find effective combinations."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore different levels and unlock new areas and moves, though environments are limited."

      Capsule for Karate Survivor Karate Survivor

      "Players explore different levels and paths, though content is currently limited."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization and build personalization allow for limited self-expression."

      Capsule for Cauldron Cauldron

      "Some character selection and build customization allow modest self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game features fantasy elements like dragons, goblins, and magic abilities in a fictional setting."

      Capsule for Mutant Ops Mutant Ops

      "Features a fantasy setting with goblin characters and imaginative gameplay elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; primarily a solo experience."

      Capsule for Ratchet & Clank: Rift Apart Ratchet & Clank: Rift Apart

      "Minimal social interaction; primarily a solo experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn mechanics, improve coordination, and develop strategies over time."

      Capsule for RV There Yet? RV There Yet?

      "Players learn mechanics, improve aiming and strategy, and develop build knowledge over time."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during runs; not designed for passive or background play."

      Capsule for Dicey Dungeons Dicey Dungeons

      "Requires focused attention during runs; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing in gameplay."

      Capsule for Jurassic World Evolution 2 Jurassic World Evolution 2

      "No evidence of close social relationships or emotional sharing in gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; purely individual play."

      Capsule for Universe Sandbox Universe Sandbox

      "No leadership or group management roles; purely individual play."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect orbs and achievements to progress and unlock content."

      Capsule for Seen Seen

      "Players accumulate orbs, relics, and unlock characters, progressing through difficulty levels."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Many players find the game relaxing and enjoyable despite occasional frustration."

      Capsule for Puddle Puddle

      "Many players find the game relaxing and satisfying despite occasional frustration."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable audiovisual feedback with satisfying physics and sound effects; some players desire improved music and effects."

      Capsule for Nine-Ball Roulette Nine-Ball Roulette

      "Enjoyable audiovisual feedback with satisfying ball physics and upbeat soundtrack."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems; focus is on personal achievement."

      Capsule for Penny’s Big Breakaway Penny’s Big Breakaway

      "No social recognition or ranking systems; focus is on personal achievement."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative with light lore and humorous cutscenes; story is not a major focus."

      Capsule for Papa's Pizzeria Deluxe Papa's Pizzeria Deluxe

      "Minimal narrative with light fantasy context; story is not a major focus."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning item builds, adapting to bosses, and managing RNG strategically."

      Capsule for He is Coming He is Coming

      "Requires planning orb and relic synergies, path choices, and adapting to RNG."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and tension from RNG and difficulty spikes, but overall a controlled and thoughtful experience."

      Capsule for The Last Flame The Last Flame

      "Some tension from RNG and difficulty spikes, but overall experience is controlled."

    • Value

      Game with the same Value vibe

      -2

      "Mixed player opinions on price versus content; some feel price is high for current state."

      Capsule for BMX Streets BMX Streets

      "Mixed opinions on value; some feel price is high for current content but expect future updates."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves fighting enemies and bosses with weapons, but violence is cartoonish and lighthearted."

      Capsule for Pumpkin Jack Pumpkin Jack

      "Combat involves defeating enemies via ball shots, but violence is cartoonish and light."

    • Survival

      Game with the same Survival vibe

      3

      "Players manage health and resources to survive challenging encounters and progress."

      Capsule for Hollow Knight Hollow Knight

      "Players manage health and resources to survive encounters and progress."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Value, Story, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026