Dice With Death similar games & best alternatives
Dice With Death
2026
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Quick resume
Dice With Death is a Dicebuilding Roguelike – Unfortunately you have already died. Fortunately, Death is up for some friendly competition. Collect new dice and relics, create damage stacking combos, and even cheat Death himself to emerge victorious.
Global score
93/100
Genres
Indie, Strategy, Early Access
Similar games
Pros
- Addictive and engaging gameplay loop
- Deep strategic and synergy mechanics
- Well-written narrative and character of death
- Frequent developer updates and responsiveness
- Reasonable price for early access content
Cons
- Limited content and characters in early access
- Some ui and animation pacing issues
- High rng can cause frustration
- Lack of multiplayer or social features
- Performance issues on some devices
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have dramatic freedom in deck building and strategic decisions, including dice placement and upgrades, with multiple viable approaches."
Die in the Dungeon
"Players freely choose relics, dice, and build synergies; risk management and strategic decisions are emphasized over fixed routines."
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Competence
Game with the same Competence vibe
4"Game rewards skillful planning, strategic thinking, and mastery of synergies; players overcome challenging encounters with meaningful decisions."
Astronarch
"Game rewards skillful play, synergy building, and strategic risk-taking; players improve over time to overcome difficult challenges."
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Competition
Game with the same Competition vibe
-3"Focus is on individual runs and personal progression rather than direct player-vs-player competition or leaderboards."
Drop Duchy
"Focus is on personal runs against Death rather than player-vs-player competition or leaderboards."
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Continuation
Game with the same Continuation vibe
5"Highly addictive gameplay loop with players reporting long sessions, repeated runs, and strong attachment."
Abyssus
"Highly addictive gameplay loop with players reporting long sessions and repeated runs to beat Death and unlock content."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual play without cooperative or multiplayer elements."
PEPPERED: an existential platformer
"Single-player experience focused on individual play without cooperative multiplayer elements."
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Creativity
Game with the same Creativity vibe
4"Players create unique builds by combining spells, dice manipulation, and artifacts, fostering creative experimentation."
SpellRogue
"Players create unique builds by combining relics and dice, experimenting with synergies and strategies."
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Domination
Game with the same Domination vibe
-4"Interactions are balanced within party; no evidence of exerting control over other players or toxic behavior."
The Bard's Tale Trilogy
"Interactions are balanced against Death; no evidence of player dominance over others or toxic behavior."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing escape with immersive worldbuilding and atmospheric exploration."
Bulwark: Falconeer Chronicles
"Players use the game as a relaxing, immersive experience to escape and engage with a moody, atmospheric world."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."
Dogpile
"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
5"Strong emphasis on trying new builds, manipulating dice rolls, and exploring card and class synergies."
DICEOMANCER
"Strong emphasis on trying new relic and dice combinations, testing synergies, and exploring different strategies."
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Exploration
Game with the same Exploration vibe
2"Some discovery in unlocking new characters, items, and synergies, though environment variety is limited."
Noobs Are Coming
"Some discovery in unlocking relics, dice, and story elements, though environment exploration is limited."
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Expression
Game with the same Expression vibe
1"Some self-expression through character and gameplay choices but limited cosmetic customization."
RUSSIA BATTLEGROUNDS
"Some self-expression through build choices and character selection, but limited cosmetic customization."
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Fantasy
Game with the same Fantasy vibe
4"Engages players in a fictional afterlife world with supernatural elements and imaginative narrative."
Grimm's Hollow
"Engages players in a fictional, imaginative setting with Death as a character and magical relics."
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Fellowship
Game with the same Fellowship vibe
-4"Primarily a solo experience with minimal social or community interaction described."
Hi-Fi RUSH
"Primarily a solo experience with minimal social or community interaction described."
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Growth
Game with the same Growth vibe
4"Players develop skills, learn strategies, and improve through repeated runs and upgrades."
Escape Dungeon 2
"Players develop skills, learn synergies, and improve over repeated runs, showing personal development."
-
Health
Game with the same Health vibe
-4"Sedentary gameplay typical of roguelikes; no physical activity or health-related features."
Jotunnslayer: Hordes of Hel
"Sedentary gameplay typical of roguelikes, no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention; slow animations require patience and continuous engagement."
Lilly Looking Through
"Requires focused attention and strategic thinking; some complaints about slow animations but overall active engagement."
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Intimacy
Game with the same Intimacy vibe
-4"No evidence of forming close relationships or emotional sharing; interactions are limited to game narrative."
METAL GEAR SOLID V: GROUND ZEROES
"No evidence of close social relationships or emotional sharing; interactions limited to game narrative."
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LeadershipInsufficient data
No nearest game available
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Progression
Game with the same Progression vibe
5"Strong progression through unlocking dice, rings, and builds; accumulating power and upgrades."
Dice A Million
"Strong progression through unlocking relics, dice, and characters; builds accumulate power over runs."
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Relaxation
Game with the same Relaxation vibe
3"While challenging at times, many players find the game immersive and relaxing, providing flow and tension release through gameplay."
Neverwinter Nights: Enhanced Edition
"Game provides a chill, immersive atmosphere with some tension from difficulty but overall relaxing gameplay."
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Sensation
Game with the same Sensation vibe
2"Enjoyable pixel art visuals and atmospheric music provide moderate sensory stimulation."
Dungeon of the ENDLESS™
"Enjoyable pixel art, dice physics, and atmospheric music provide moderate sensory stimulation."
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Status
Game with the same Status vibe
-3"No mention of social recognition or leaderboards; achievements and social status are minimal or absent."
Jotunnslayer: Hordes of Hel
"No social recognition or leaderboards; achievements and community status not emphasized."
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Story
Game with the same Story vibe
3"Includes narrative elements and character dialogue enhancing immersion beyond pure gameplay."
Handy Harry's Haunted House Services
"Narrative elements with Death's dialogue and lore add immersion and context to gameplay."
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Strategy
Game with the same Strategy vibe
4"Players must plan routes, build synergies, and manage resources strategically to succeed."
Heretical
"Requires planning, risk management, and synergy optimization; strategic depth praised by players."
-
Thrill
Game with the same Thrill vibe
3"Risk and suspense from dice rolls and difficult encounters create moments of tension and excitement."
Slice & Dice
"Risk-reward mechanics and suspense from dice rolls create moments of tension and excitement."
-
Value
Game with the same Value vibe
4"Players perceive strong value for price with addictive gameplay and ongoing updates."
Yet Another Zombie Survivors
"Players perceive strong value for price with addictive gameplay and frequent updates."
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Violence
Game with the same Violence vibe
1"Combat is abstract and symbolic, involving damage to enemies but without graphic violence or destruction."
Merge Maestro
"Combat is abstract and symbolic (dice damage to Death); low emphasis on graphic violence or destruction."
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Survival
Game with the same Survival vibe
4"Core gameplay revolves around avoiding death and managing resources to survive."
The Coma: Recut
"Core gameplay revolves around avoiding defeat by Death through resource and risk management."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Survival, Continuation, Experimenting.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026