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METAL GEAR SOLID V: GROUND ZEROES similar games & best alternatives

METAL GEAR SOLID V: GROUND ZEROES

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox 360, PlayStation 3 • 2014

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Quick resume

World-renowned Kojima Productions brings the Metal Gear Solid franchise to Steam with METAL GEAR SOLID V: GROUND ZEROES. Play as the legendary hero Snake and infiltrate a Cuban military base to rescue the hostages. Can you make it out alive?

Global score

85/100

Genres

Action, Adventure, Shooter, Tactical

Similar games

    Pros

    • Well-optimized pc port
    • Immersive stealth gameplay
    • High replayability with side missions and challenges
    • Strong narrative and cinematic presentation
    • Freedom of tactical approaches

    Cons

    • Short main story length
    • Single location for all missions
    • Some control and ui quirks
    • Price considered high for content amount
    • Lack of multiplayer or cooperative modes

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose playstyle, skill builds, and approach missions with multiple options including stealth or combat."

      Capsule for Aragami 2 Aragami 2

      "Players have freedom to choose their own path, tactics, and playstyle in missions, including stealth or direct combat approaches."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging stealth mechanics, AI that reacts to noise and visibility, and rewards skillful play, especially on higher difficulties."

      Capsule for Tom Clancy's Splinter Cell Chaos Theory® Tom Clancy's Splinter Cell Chaos Theory®

      "The game offers challenging stealth mechanics and AI requiring skillful play and rewards mastery with ranks and unlockables."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is on individual performance and self-improvement; no explicit multiplayer competition or leaderboards mentioned."

      Capsule for Touhou Hero of Ice Fairy Touhou Hero of Ice Fairy

      "Focus is on personal performance and replayability rather than direct competition; no multiplayer or leaderboards mentioned."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players often replay missions to improve scores and unlock upgrades, showing engagement and habitual play"

      Capsule for Space Run Space Run

      "Players often replay missions to improve scores, complete side ops, and collect items, showing habitual engagement despite short main story."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Single-player experience focused on individual stealth gameplay with no multiplayer or cooperative elements."

      Capsule for NEON STRUCT NEON STRUCT

      "Single-player experience focused on individual stealth and action gameplay with no cooperative multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Multiple approaches to missions, use of disguises, gadgets, and environmental interaction."

      Capsule for Death to Spies: Moment of Truth Death to Spies: Moment of Truth

      "Encourages creative approaches to missions with multiple tactics, use of gadgets, vehicles, and environmental interactions."

    • Domination

      Game with the same Domination vibe

      -3

      "No evidence of exerting control over others; gameplay is single-player with no social dominance elements."

      Capsule for A.W.O.L. A.W.O.L.

      "No evidence of exerting control over others; gameplay is personal and stealth-focused without social dominance aspects."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive stealth gameplay and atmospheric story provide strong escape from real life."

      Capsule for Hitman: Blood Money Hitman: Blood Money

      "Highly immersive stealth gameplay and story provide strong escape from real life, with atmospheric environments and narrative."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."

      Capsule for Sniper Ghost Warrior Contracts 2 Sniper Ghost Warrior Contracts 2

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "The game encourages trying different weapons, builds, and exploration routes, supporting experimentation."

      Capsule for Blasphemous 2 Blasphemous 2

      "Game design supports experimentation with different routes, tactics, and use of equipment to complete objectives."

    • Exploration

      Game with the same Exploration vibe

      2

      "Multiple maps and missions offer some exploration, but limited by small number of maps and fixed environments."

      Capsule for SpyParty SpyParty

      "Set in a single large base with multiple missions and time-of-day/weather variations encouraging exploration within a confined area."

    • Expression

      Game with the same Expression vibe

      2

      "Character customization and some cosmetic options exist but are currently limited."

      Capsule for New Arc Line New Arc Line

      "Some customization options like character skins and collectibles exist, but limited compared to full character personalization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Engages players in a fictional military espionage narrative with imaginative elements and characters."

      Capsule for METAL GEAR & METAL GEAR 2: Solid Snake METAL GEAR & METAL GEAR 2: Solid Snake

      "Engages players in a fictional military espionage narrative with cinematic storytelling and stylized characters."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with minimal social interaction or community involvement described."

      Capsule for Return to Monkey Island Return to Monkey Island

      "Primarily a solo experience with minimal social interaction or community involvement described."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop stealth and combat skills, learning enemy patterns and strategies to progress."

      Capsule for Manhunt Manhunt

      "Players develop stealth and combat skills, learn enemy patterns, and improve performance through repeated play."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay typical of single-player stealth games; no physical activity involved."

      Capsule for METAL GEAR SOLID 3: Snake Eater - Master Collection Version METAL GEAR SOLID 3: Snake Eater - Master Collection Version

      "Sedentary gameplay typical of stealth action games; no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement to succeed in stealth gameplay."

      Capsule for Tom Clancy's Splinter Cell: Pandora Tomorrow Tom Clancy's Splinter Cell: Pandora Tomorrow

      "Requires focused attention and active engagement; stealth gameplay demands continuous player input and awareness."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No evidence of close social relationships or emotional sharing; interactions limited to game narrative."

      Capsule for Dice With Death Dice With Death

      "No evidence of forming close relationships or emotional sharing; interactions are limited to game narrative."

    • Leadership

      Game with the same Leadership vibe

      -3

      "No leadership roles; gameplay is individual without group management."

      Capsule for SanctuaryRPG: Black Edition SanctuaryRPG: Black Edition

      "No leadership or group management roles; gameplay is individual and self-directed."

    • Progression

      Game with the same Progression vibe

      3

      "Players unlock weapon upgrades, new gear, and ranks through gameplay and challenges."

      Capsule for Sniper Elite 3 Sniper Elite 3

      "Players unlock weapons, missions, and upgrades by achieving high ranks and completing challenges."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "While some find the game immersive and rewarding, the tension of stealth and combat creates sustained pressure rather than pure relaxation."

      Capsule for Silent Hunter®: Wolves of the Pacific U-Boat Missions Silent Hunter®: Wolves of the Pacific U-Boat Missions

      "While some find the gameplay immersive and flow-inducing, the stealth tension and alert states create sustained pressure."

    • Sensation

      Game with the same Sensation vibe

      3

      "High-quality graphics, sound, and cinematic presentation provide strong sensory and emotional stimulation."

      Capsule for Detroit: Become Human Detroit: Become Human

      "High-quality graphics, sound design, and cinematic effects provide strong sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -3

      "No social status or recognition systems; achievements are personal and not publicly ranked."

      Capsule for Grand Theft Auto: Vice City – The Definitive Edition Grand Theft Auto: Vice City – The Definitive Edition

      "No social recognition or ranking systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      4

      "Narrative-driven with cinematic cutscenes and character development, stronger story focus than prior entries."

      Capsule for Hitman: Absolution™ Hitman: Absolution™

      "Narrative-driven with cinematic cutscenes and story missions that connect to the larger Metal Gear saga."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, stealth tactics, and problem solving to evade enemies and complete objectives."

      Capsule for HBDIE: 2 HBDIE: 2

      "Requires planning, tactical thinking, and problem solving to navigate enemy patrols and complete objectives stealthily."

    • Thrill

      Game with the same Thrill vibe

      3

      "Stealth tension and risk of instant failure create suspense and excitement during missions."

      Capsule for The Slater The Slater

      "Stealth tension and risk of detection create suspense and excitement during missions."

    • Value

      Game with the same Value vibe

      -2

      "Many players feel the game is overpriced for its short length; better value on sale."

      Capsule for Dude, Stop Dude, Stop

      "Many players feel the game is overpriced for its short length, though it offers good replay value and quality."

    • Violence

      Game with the same Violence vibe

      2

      "Includes combat and use of weapons, but also non-lethal options and stealth to avoid violence."

      Capsule for METAL GEAR SOLID 2: Sons of Liberty - Master Collection Version METAL GEAR SOLID 2: Sons of Liberty - Master Collection Version

      "Includes combat and use of lethal and non-lethal weapons, but stealth and avoidance are encouraged over destruction."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid detection and manage threats strategically to survive missions."

      Capsule for Shadow Gambit: The Cursed Crew Shadow Gambit: The Cursed Crew

      "Players must avoid detection and manage threats carefully to survive and complete missions."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Leadership, Domination. It leans lower than usual among comparable games on Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026