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Manhunt

PC (Microsoft Windows), PlayStation 4, Xbox, PlayStation 2, PlayStation 3 • 2008

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Quick resume

You awake to the sound of your own panicked breath. In Manhunt, you must run, hide and fight to survive. If you can stay alive long enough, you may find out who did this to you. This is a brutal blood sport.

Global score

71/100

Genres

Action, Shooter, Tactical

Similar games

    Pros

    • Unique stealth and horror gameplay
    • Strong atmosphere and story
    • Challenging and rewarding executions
    • Community patches fix technical issues
    • High replay value with unlockables

    Cons

    • Official pc port is buggy and unstable
    • Requires third-party patches to run
    • Dated graphics and clunky gunplay
    • Ai can be inconsistent or frustrating
    • Linear and sometimes repetitive gameplay

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have control over combat style and approach, including stealth and aggressive tactics, but the game is linear with a fixed protagonist and limited freedom in exploration."

      Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

      "Players control the protagonist's actions in a stealth and combat context with some freedom in approach, but the game is largely linear and directed by the narrative and mission structure."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging stealth mechanics, AI that reacts to noise and visibility, and rewards skillful play, especially on higher difficulties."

      Capsule for Tom Clancy's Splinter Cell Chaos Theory® Tom Clancy's Splinter Cell Chaos Theory®

      "The game is challenging with difficult stealth mechanics, AI opponents, and requires skillful execution and strategy to progress."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single-player experience with no mention of multiplayer or leaderboards; players engage at their own pace."

      Capsule for CONVERGENCE: A League of Legends Story™ CONVERGENCE: A League of Legends Story™

      "Focus is on single-player experience with no mention of competitive multiplayer or leaderboards; players engage at their own pace."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report engaging gameplay and desire to continue playing despite bugs, but some mention short playtime and occasional frustration."

      Capsule for Nanotale - Typing Chronicles Nanotale - Typing Chronicles

      "Players report being drawn into the game despite frustration with bugs and difficulty, showing some habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative gameplay elements."

      Capsule for DOOM 64 DOOM 64

      "Entirely single-player with no cooperative gameplay elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can upgrade and customize skills and use different weapons, but level design and progression are mostly linear and predefined."

      Capsule for Bladed fury Bladed fury

      "Players can choose different weapons and execution styles, but within predefined game mechanics and linear levels."

    • Domination

      Game with the same Domination vibe

      -5

      "No multiplayer or social dominance elements; gameplay is individual and narrative-driven."

      Capsule for Secret Files: Tunguska Secret Files: Tunguska

      "No multiplayer or social dominance aspects; gameplay is individual and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in a dark, suspenseful story world, escaping real life through narrative and gameplay."

      Capsule for Death end re;Quest Death end re;Quest

      "Players use the game to immerse in a dark, violent fictional world, escaping real life through horror and stealth gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and nostalgia; no obligation or external pressure noted."

      Capsule for Alice: Madness Returns Alice: Madness Returns

      "Players engage voluntarily out of interest and nostalgia; no obligation or external pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some experimentation with different weapons, stealth approaches, and exploration of levels is encouraged."

      Capsule for Call of Juarez Call of Juarez

      "Some experimentation with different weapons and stealth tactics is encouraged, though within a fixed game structure."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Game is linear with limited areas; no open exploration or discovery of new environments."

      Capsule for Human-powered spacecraft Human-powered spacecraft

      "Game is linear with limited exploration; players navigate known environments with little discovery."

    • Expression

      Game with the same Expression vibe

      -4

      "No character customization or avatar personalization; presentation is standardized."

      Capsule for Max Payne Max Payne

      "No character customization or avatar personalization; presentation is standardized."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game presents a dark, exaggerated fictional scenario of a mass murderer with stylized visuals and narrative."

      Capsule for Hatred Hatred

      "Strong fictional narrative involving a death row inmate forced into a snuff film scenario, with dark and imaginative themes."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; experience is solitary."

      Capsule for 永冻之壳 The Shell of Permafrost 永冻之壳 The Shell of Permafrost

      "No social or community features; experience is solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in stealth, planning, and execution; learning enemy patterns and strategies."

      Capsule for Hitman 2: Silent Assassin Hitman 2: Silent Assassin

      "Players develop stealth and combat skills, learning enemy patterns and strategies to progress."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; sedentary gameplay."

      Capsule for Broken Reality Broken Reality

      "No physical activity involved; sedentary gameplay."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention due to stealth and combat challenges; not designed for casual or background play."

      Capsule for XIII - Classic XIII - Classic

      "Requires focused attention due to difficulty and stealth mechanics; not suitable for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; isolated gameplay."

      Capsule for Five Nights at Freddy's 3 Five Nights at Freddy's 3

      "No social or emotional relationship building; isolated gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player experience."

      Capsule for Ara Fell: Enhanced Edition Ara Fell: Enhanced Edition

      "No leadership or group management elements; single-player experience."

    • Progression

      Game with the same Progression vibe

      3

      "Players unlock and accumulate weapons and modifiers, and improve scores, reflecting progression through gameplay."

      Capsule for My Friend Pedro My Friend Pedro

      "Players progress through levels, unlock extras, and improve performance ratings, accumulating weapons and skills."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Gameplay is tense and suspenseful, with moments of stress and challenge rather than relaxation."

      Capsule for Five Nights at Freddy's: Sister Location Five Nights at Freddy's: Sister Location

      "Game is tense and suspenseful, with moments of high stress and challenge rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation through atmosphere, sound design, and intense gameplay moments."

      Capsule for GTFO GTFO

      "Strong sensory stimulation through graphic violence, atmospheric sound design, and intense gameplay."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      4

      "Narrative immersion is strong with character-driven plot, multiple endings, and emotional storytelling."

      Capsule for Eternights Eternights

      "Narrative immersion is strong with a dark, engaging plot and character-driven story."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, stealth tactics, and problem solving to evade enemies and complete objectives."

      Capsule for HBDIE: 2 HBDIE: 2

      "Requires planning, stealth tactics, and problem solving to overcome enemies and progress."

    • Thrill

      Game with the same Thrill vibe

      4

      "Gameplay provides suspense, risk, and adrenaline-filled moments."

      Capsule for Call of Duty®: Modern Warfare® 2 (2009) Call of Duty®: Modern Warfare® 2 (2009)

      "Gameplay provides suspense, tension, and adrenaline through stealth and violent encounters."

    • Value

      Game with the same Value vibe

      3

      "Players appreciate the game as a nostalgic and unique experience, especially with community support and patches."

      Capsule for Command & Conquer Renegade™ Command & Conquer Renegade™

      "Players find value in the game’s unique experience despite technical issues; community patches enhance playability."

    • Violence

      Game with the same Violence vibe

      5

      "Game centers on brutal combat, bone-breaking, and violent finishers; violence is a core gameplay element."

      Capsule for Midnight Fight Express Midnight Fight Express

      "Game centers on brutal, graphic violence and executions as core gameplay elements."

    • Survival

      Game with the same Survival vibe

      4

      "Players must avoid detection, manage resources, and survive hostile environments."

      Capsule for War Mongrels War Mongrels

      "Players must avoid detection and death, managing resources and threats to survive hostile environments."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Exploration, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026