Alice: Madness Returns similar games & best alternatives
Alice: Madness Returns
2011
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Quick resume
Alice: Madness Returns is a third-person, single-player, action adventure platformer. Visit the grim reality of Victorian London and travel to the beautiful yet ghastly Wonderland to uncover the root of Alice's madness.
Global score
91/100
Genres
Action, Adventure, Platform, Hack and slash/Beat 'em up, Puzzle
Similar games
Pros
- Unique and creative art style
- Engaging dark fantasy story
- Varied and atmospheric levels
- Weapon upgrades and combat variety
- Strong soundtrack and voice acting
Cons
- Technical bugs and crashes
- Poor camera and lock-on system
- Repetitive platforming and puzzles
- Linear level design with invisible walls
- Lack of achievements and dlc integration on steam
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have control over combat style and weapon upgrades, but the game is linear with fixed story progression."
Dark Sector
"Players have control over combat style, weapon upgrades, and exploration, but the game is largely linear with fixed level progression."
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Competence
Game with the same Competence vibe
2"The game offers puzzle solving and platforming challenges that require skill, but combat is generally simple and repetitive."
Greak: Memories of Azur
"Combat requires some skill and strategy with different enemy weaknesses, but platforming and puzzles are relatively straightforward and repetitive."
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Competition
Game with the same Competition vibe
-5"No competitive or multiplayer elements; focus is on single player experience without comparison to others."
Brink of Consciousness: Dorian Gray Syndrome Collector's Edition
"No competitive or multiplayer elements; focus is on single-player experience without comparison to others."
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Continuation
Game with the same Continuation vibe
2"Players report engaging gameplay with some frustration; game length is moderate (4-8 hours), encouraging completion but not habitual long sessions."
UberSoldier II
"Long game with about 14-20 hours of playtime and many collectibles, but some players report boredom or frustration during extended sessions."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative gameplay or multiplayer features."
BioShock™ Remastered
"Entirely single-player with no cooperative gameplay or multiplayer features."
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Creativity
Game with the same Creativity vibe
5"Highly creative world design, characters, weapons, and combat mechanics; surreal and unique artistic style praised."
Zeno Clash 2
"Highly creative art design, unique dark fantasy world, weapon designs, and level themes with strong artistic direction."
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Domination
Game with the same Domination vibe
-5"No evidence of dominance or power over others; purely solo experience."
Dead End Road
"No evidence of dominance or power over others; solo experience focused on personal story."
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Escapism
Game with the same Escapism vibe
5"Strong escapism through emotional story, nostalgic setting, and immersive fantasy elements addressing trauma and mental health."
A Space for the Unbound
"Strong escapism through immersion in a dark, surreal fantasy world reflecting psychological trauma."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and nostalgia; no obligation or external pressure noted."
Gorky 17
"Players engage voluntarily out of interest and nostalgia; no obligation or external pressure noted."
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Experimenting
Game with the same Experimenting vibe
1"Some experimentation with weapon upgrades and strategies, but mostly repetitive gameplay."
Get Off My Lawn!
"Some experimentation with weapon upgrades and exploration, but gameplay becomes repetitive with established routines."
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Exploration
Game with the same Exploration vibe
3"Levels include hidden collectibles and secrets encouraging discovery and curiosity-driven play."
New Super Lucky's Tale
"Exploration of varied, imaginative levels with hidden collectibles and secrets, though limited by invisible walls and linear design."
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Expression
Game with the same Expression vibe
4"Character customization with many outfits and cosmetic options supports player expression."
Dead Rising 3 Apocalypse Edition
"Character customization through different dresses per chapter and weapon upgrades allows player expression."
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Fantasy
Game with the same Fantasy vibe
5"Strong fantasy elements with imaginative settings, magical transformations, and surreal scenarios."
It Takes Two
"Strong fantasy elements with a dark, twisted Wonderland and surreal, imaginative settings."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely individual experience."
Full Throttle Remastered
"No social or community features; purely individual experience."
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Growth
Game with the same Growth vibe
2"Players learn enemy patterns and improve skill over time, though no character progression or leveling."
Shotgun Witch
"Players learn enemy patterns and upgrade weapons, but limited complexity and some repetitive gameplay reduce growth opportunities."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during play; no background or idle gameplay."
Nocturnals
"Requires focused attention; some players report frustration with bugs and camera but generally not idle or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No close social interactions or relationship building; solitary gameplay."
Aooni
"No close social interactions or relationship building; solitary gameplay."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
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Progression
Game with the same Progression vibe
3"Unlocking costumes, collectibles, and upgrading weapons provide a sense of progression."
Disney Universe
"Progression through weapon upgrades, collectibles, and unlocking new abilities and dresses."
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Relaxation
Game with the same Relaxation vibe
1"Music and some gameplay moments provide relaxation, but challenge and frustration also present."
Defy Gravity Extended
"Art and music provide atmospheric relaxation, but repetitive gameplay and technical issues can cause frustration."
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Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation through unique visuals, music, and atmospheric sound design."
Zelle
"Strong sensory stimulation from unique visuals, music, and atmospheric design."
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Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
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Story
Game with the same Story vibe
4"Engaging narrative with character development and darker themes uncommon for its time."
FINAL FANTASY II
"Engaging dark narrative with psychological themes and character development, though some find it less strong than original."
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Strategy
Game with the same Strategy vibe
2"Combat and puzzle-solving require some planning and tactical thinking, though platforming is straightforward."
The Last Tinker™: City of Colors
"Combat requires tactical use of weapons and enemy weaknesses, but platforming and puzzles are simple and repetitive."
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Thrill
Game with the same Thrill vibe
2"Some suspense and tension in story and battles, but overall gameplay is controlled and predictable."
Reverse: 1999
"Some suspense and challenge in combat and story, but overall gameplay is predictable and can become monotonous."
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Value
Game with the same Value vibe
3"Generally considered good value especially on sale, with substantial content and replayability."
WRC 9 FIA World Rally Championship
"Generally considered good value especially on sale, with substantial content and replayability."
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Violence
Game with the same Violence vibe
4"Combat involves intense melee and ranged attacks with blood and gore."
Nioh 2 – The Complete Edition
"Combat involves melee and ranged attacks with blood and gore consistent with dark themes."
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Survival
Game with the same Survival vibe
1"Combat requires avoiding damage and managing health, but no complex survival mechanics."
ONE PIECE World Seeker
"Combat requires avoiding damage and managing health, but no complex survival mechanics."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Experimenting.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026