Defy Gravity Extended similar games & best alternatives
Defy Gravity Extended
2016
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Quick resume
Defy Gravity is an action platformer that is a mix between classic platforming and gravity based puzzle solving.
Global score
86/100
Genres
Action, Casual, Indie, Platform, Puzzle
Similar games
Pros
- Unique gravity-based gameplay
- Challenging and rewarding platforming
- Excellent soundtrack
- Very low price with profitable trading cards
- Well-designed levels with checkpoints
Cons
- Primitive graphics and animations
- Short game length
- Some frustrating difficulty spikes
- Lack of customization and story
- Limited replayability beyond hard mode
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can freely change gravity at will and choose their path through levels, showing high control over actions."
Gravity Cat
"Players have control over gravity manipulation and movement strategies, allowing freedom in how to approach levels."
-
Competence
Game with the same Competence vibe
4"The game offers increasing difficulty, skill upgrades, and strategic challenges that require effective planning and execution."
Super Sanctum TD
"The game offers increasing difficulty and requires skillful execution and problem solving, with feedback through success or repeated failure."
-
Competition
Game with the same Competition vibe
-4"No evidence of player-vs-player or leaderboard competition; focus is on individual progress and self-set goals."
Microtransaction Simulator
"No evidence of player-vs-player competition or leaderboards; focus is on individual challenge and self-improvement."
-
Continuation
Game with the same Continuation vibe
2"Players report long sessions and difficulty to stop playing, though some mention limited replayability."
Mutant Year Zero: Road to Eden
"Some players report extended play sessions due to challenge and replaying hard mode, though others find it short and replay limited."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative or multiplayer elements."
Insect Swarm
"Entirely single-player experience with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
3"Players explore and experiment with gravity mechanics and puzzle elements; some creative problem solving is required."
ibb & obb
"Players creatively use gravity and anti-gravity mechanics to solve puzzles and navigate levels."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power over others; gameplay is individual and self-contained."
12 is Better Than 6
"No social dominance or power over others; gameplay is individual and self-contained."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a distraction and stress relief, enjoying immersive art and music."
Scythe: Digital Edition
"Players use the game as a distraction and stress relief, enjoying immersive puzzle-platforming and music."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and challenge, not out of obligation or pressure."
Armello
"Players engage voluntarily for fun and challenge, not out of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Game encourages experimentation with gravity and spatial mechanics to discover solutions."
Manifold Garden
"Game encourages trying different gravity placements and movement tactics to overcome obstacles."
-
Exploration
Game with the same Exploration vibe
-3"Levels are mostly linear and puzzle-focused with limited exploration or discovery."
Gravity Cat
"Levels are linear and goal-oriented with limited exploration or discovery."
-
Expression
Game with the same Expression vibe
-4"No character customization or cosmetic expression; presentation is fixed and minimalistic."
Dungeon of Zolthan
"No character customization or visual expression; presentation is fixed and minimalistic."
-
Fantasy
Game with the same Fantasy vibe
2"Fictional sci-fi setting with some imaginative elements like artificial gravity and space hazards."
Tin Can
"Set in a sci-fi space environment with gravity manipulation, offering a fictional imaginative experience."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely solo play."
CARRION
"No social or community features; purely solo play."
-
Growth
Game with the same Growth vibe
3"Players develop skills and strategies to master levels and higher difficulties."
Fortix
"Players develop skills and strategies to master challenging levels and hard mode."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and precise control; not suitable for passive or background play."
Expand
"Requires focused attention and precise control; not suitable for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional connections formed through gameplay."
Nodebuster
"No social or emotional connections formed through gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player experience."
Five Nights at Freddy's: Security Breach
"No leadership or group management roles; single-player experience."
-
Progression
Game with the same Progression vibe
3"Progression through levels and unlocking new challenges, with collectibles and achievements adding goals."
Grapple
"Progression through levels and unlocking hard mode; achievements and collectibles provide additional goals."
-
Relaxation
Game with the same Relaxation vibe
1"While the music and visuals are calming, the gameplay is intense and challenging, creating mixed relaxation and tension."
Lovely Planet
"Music and some gameplay moments provide relaxation, but challenge and frustration also present."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable soundtrack and detailed visuals provide sensory stimulation."
Gray Matter
"Enjoyable soundtrack and satisfying physics-based gameplay provide sensory stimulation."
-
Status
Game with the same Status vibe
-4"No social recognition or status systems; achievements are personal."
Finding Frankie
"No social recognition or status systems; achievements are personal."
-
Story
Game with the same Story vibe
-3"Minimal narrative context; focus is on gameplay rather than story immersion."
QUICKERFLAK
"Minimal narrative context; focus is on gameplay rather than story."
-
Strategy
Game with the same Strategy vibe
4"Requires planning and problem solving to navigate levels and puzzles using gravity mechanics."
VVVVVV
"Requires planning and problem solving to use gravity mechanics effectively to complete levels."
-
Thrill
Game with the same Thrill vibe
2"Some tension from precision platforming and timing challenges, but generally controlled."
Slash/Jump
"Some tension and challenge from difficult platforming and timing elements."
-
Value
Game with the same Value vibe
5"Highly praised for excellent value, especially at low price points and sales."
Super Panda Adventures
"Highly praised for excellent value, especially due to low price and profitable trading cards."
-
Violence
Game with the same Violence vibe
-4"No combat or destruction focus; gameplay centers on repair, cooperation, and puzzle solving."
Heavenly Bodies
"No combat or destruction focus; gameplay centers on navigation and puzzle solving."
-
Survival
Game with the same Survival vibe
3"Players must avoid hazards and survive through precise control and timing to complete levels."
Neon Space
"Players must avoid hazards and survive through precise control and timing."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Survival, Fantasy. It leans lower than usual among comparable games on Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026