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Heavenly Bodies similar games & best alternatives

Heavenly Bodies

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2021

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Quick resume

Wrangle the hands and arms of a 1970s space cosmonaut and push, pull and twist your way through an increasingly precarious range of physically simulated stellar scenarios, where without gravity, nothing is still, nothing is secure, and nothing is simple.

Global score

95/100

Genres

Action, Adventure, Indie, Simulator, Strategy

Similar games

    Pros

    • Unique and challenging physics-based co-op gameplay
    • Fun and hilarious cooperative experience
    • Well-designed puzzles and levels
    • Engaging zero-gravity movement mechanics
    • Support for remote play together allowing online co-op

    Cons

    • Lack of native online multiplayer
    • Short game length
    • Steep learning curve for controls
    • Some frustration from difficult movement and camera
    • Limited story and customization

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over timing and button presses to move limbs, requiring personal skill and decision-making."

      Capsule for Ragdoll Runners Ragdoll Runners

      "Players have direct control over individual limbs and must master complex physics-based movement, allowing high personal agency in actions."

    • Competence

      Game with the same Competence vibe

      4

      "The game requires skillful timing, precision, and mastery of physics-based controls, with increasing difficulty and challenging puzzles."

      Capsule for BADLAND: Game of the Year Edition BADLAND: Game of the Year Edition

      "The game requires mastering difficult controls and physics puzzles, providing skill challenges and rewarding player effectiveness."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on cooperative play and personal progression rather than competing against others or leaderboards."

      Capsule for PILGRIM PILGRIM

      "Focus is on cooperative play and personal challenge rather than competing against others or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report spending multiple hours and replaying levels, showing engagement and attachment."

      Capsule for Cats Organized Neatly Cats Organized Neatly

      "Players report engaging in multi-hour sessions and replaying levels, indicating sustained interest despite short base content."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on multiplayer co-op play, coordinating with friends to escape, and collaborative problem solving."

      Capsule for The Escapists 2 The Escapists 2

      "Strong emphasis on local co-op and remote play together; many reviews highlight cooperative problem solving and shared experiences."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players engage in puzzle solving and exploration with some modding support, but gameplay follows a structured narrative and level design."

      Capsule for Sphinx and the Cursed Mummy Sphinx and the Cursed Mummy

      "Some desire for modding and level creation expressed, but core gameplay focuses on navigating preset puzzles and environments."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are playful and equal; no evidence of dominance or power imposition, mostly mutual fun and teasing."

      Capsule for Human Fall Flat Human Fall Flat

      "Interactions are playful and cooperative with mutual respect; no evidence of dominance or power imposition."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game for fun, distraction, and stress relief with its unique zero gravity physics and humorous ragdoll effects."

      Capsule for Zero G Arena Zero G Arena

      "Players use the game as a humorous and immersive distraction from reality, enjoying the zero-gravity space setting."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."

      Capsule for PARTICLE MACE PARTICLE MACE

      "Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with different characters, abilities, and strategies to solve puzzles and challenges."

      Capsule for Rollers of the Realm Rollers of the Realm

      "Players experiment with physics controls, different movement modes, and creative problem solving within puzzles."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore a detailed space station environment with some discovery of story elements and puzzles."

      Capsule for Titan Station Titan Station

      "Some exploration of different space station environments and puzzles, though levels are relatively small and structured."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization; focus is on gameplay rather than avatar or environment personalization."

      Capsule for Spectromancer Spectromancer

      "Limited character customization; focus is on gameplay rather than avatar or environment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Science fiction setting with imaginative gravity mechanics and story elements."

      Capsule for BLACKHOLE BLACKHOLE

      "Set in a zero-gravity space environment with imaginative physics-based challenges, blending realistic and fictional elements."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong sense of community and social connection through co-op play and shared experiences."

      Capsule for Storebound Storebound

      "Strong sense of community through shared co-op experiences and social play, including remote play with friends."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills through training, practice, and mastering challenging physics and controls."

      Capsule for MXGP PRO MXGP PRO

      "Players develop motor skills and understanding of complex physics controls, showing personal learning and mastery."

    • Health

      Game with the same Health vibe

      -3

      "Sedentary gameplay with intense finger use; some reports of finger strain."

      Capsule for One Finger Death Punch One Finger Death Punch

      "Sedentary gameplay with no physical activity; some mention of finger strain from controls."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and precise control; not suited for casual or background play."

      Capsule for Surgeon Simulator Surgeon Simulator

      "Requires focused attention and precise control; not suited for background or casual idle play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Co-op play fosters social interaction and bonding with friends or partners."

      Capsule for Escape Simulator Escape Simulator

      "Co-op play fosters close social interaction and bonding, especially among friends and partners."

    • Leadership

      Game with the same Leadership vibe

      -3

      "Gameplay emphasizes equal cooperation rather than leadership or hierarchical roles."

      Capsule for PHOGS! PHOGS!

      "Gameplay emphasizes equal cooperation rather than hierarchical leadership or authority."

    • Progression

      Game with the same Progression vibe

      3

      "Players progress through levels and unlock achievements, though no extensive item collection or upgrades."

      Capsule for Morkredd Morkredd

      "Players progress through levels and complete tasks, though no complex item collection or upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the game relaxing or zen-like, but others report frustration and eye strain."

      Capsule for Surfingers Surfingers

      "Some players find the game relaxing and zen-like, but many also report frustration and challenge."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable physics effects and visual humor provide sensory stimulation and entertainment."

      Capsule for Turbo Dismount™ Turbo Dismount™

      "Enjoyable physics-based movement and humorous moments provide sensory and emotional stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social status or leaderboard recognition; focus is on individual fun."

      Capsule for Goat Simulator: Remastered Goat Simulator: Remastered

      "No emphasis on social recognition or leaderboards; focus is on cooperative fun rather than status."

    • Story

      Game with the same Story vibe

      2

      "Story is minimal and mostly environmental; narrative is light and secondary to gameplay."

      Capsule for Bang-On Balls: Chronicles Bang-On Balls: Chronicles

      "Light narrative and environmental storytelling present, but story is minimal and secondary to gameplay."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan moves and use physics strategically to solve puzzles efficiently."

      Capsule for Cat on a Diet Cat on a Diet

      "Players must plan and coordinate actions to solve physics puzzles and complete objectives."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some tension from trial-and-error and risk of failure, but overall lighthearted and humorous rather than suspenseful."

      Capsule for Reventure Reventure

      "Some tension and suspense from challenging controls and risk of failure, but overall lighthearted tone."

    • Value

      Game with the same Value vibe

      1

      "Mixed opinions on price versus length; many feel it is worth the cost especially on sale."

      Capsule for Say No! More Say No! More

      "Mixed opinions on price vs. length; many find it worth the cost especially on sale and for co-op fun."

    • Violence

      Game with the same Violence vibe

      -4

      "No combat or destruction focus; gameplay centers on navigation and puzzle solving."

      Capsule for Defy Gravity Extended Defy Gravity Extended

      "No combat or destruction focus; gameplay centers on repair, cooperation, and puzzle solving."

    • Survival

      Game with the same Survival vibe

      1

      "Some risk elements like avoiding hazards, but overall low threat and forgiving gameplay."

      Capsule for Nancy Drew®: Ghost Dogs of Moon Lake Nancy Drew®: Ghost Dogs of Moon Lake

      "Some risk elements like avoiding drifting into space, but overall low threat and forgiving mechanics."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Violence, Expression, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026