BLACKHOLE similar games & best alternatives
BLACKHOLE
2015
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Quick resume
BLACKHOLE is an award-winning hardcore platformer with over 15 hours of story-driven sci-fi comedy and gravity-twisting puzzles. Complete Edition out now!
Global score
85/100
Genres
Action, Adventure, Indie, Platform, Puzzle
Similar games
Pros
- Challenging and rewarding gameplay
- Original gravity mechanics
- Engaging story and humor
- Excellent voice acting and soundtrack
- Active developer support
Cons
- High difficulty causing frustration
- Some control and physics issues
- Repetitive deaths and retries
- Dialogue can be annoying
- Lack of multiplayer or cooperative modes
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to solve puzzles in multiple ways and choose their own approach to levels."
Deleveled
"Players have freedom to explore levels, choose which collectibles to pursue, and solve puzzles with multiple approaches."
-
Competence
Game with the same Competence vibe
5"The game is highly challenging, requiring precise timing and skill, with frequent feedback through deaths and progress."
Bloody Trapland
"Game is highly challenging, requiring precision platforming and puzzle solving, with frequent feedback through deaths and retries."
-
Competition
Game with the same Competition vibe
3"Includes leaderboards and speedrun challenges encouraging players to compare performance with others."
BZZZT
"Includes leaderboards and time challenges encouraging players to compare performance."
-
Continuation
Game with the same Continuation vibe
4"Many players report long play sessions, addictive trial-and-error gameplay, and strong motivation to keep playing despite difficulty."
The End Is Nigh
"Many players report long playtimes, habitual retries, and strong motivation to keep playing despite difficulty."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual puzzle solving and building."
LEGO® Bricktales
"Single-player experience focused on individual puzzle solving and platforming."
-
Creativity
Game with the same Creativity vibe
3"Players explore and experiment with gravity mechanics and puzzle elements; some creative problem solving is required."
ibb & obb
"Players experiment with gravity mechanics and puzzle solutions, though within designed levels."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; gameplay is personal and self-directed."
Shawarma Legend
"No evidence of exerting control over others; gameplay is personal and self-directed."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a challenging distraction and stress outlet, though some frustration is involved."
The Impossible Game
"Players use the game as a challenging distraction and stress outlet, often describing frustration and immersion."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and desire for challenge, not obligation."
Gothic 1
"Players engage voluntarily out of interest and challenge seeking, not obligation."
-
Experimenting
Game with the same Experimenting vibe
4"Game encourages trying different strategies and approaches to solve puzzles."
Deleveled
"Game encourages trying new strategies and mastering mechanics to overcome puzzles."
-
Exploration
Game with the same Exploration vibe
3"Open hub worlds and hidden items encourage discovery and curiosity-driven activities."
Sonic Adventure DX
"Open world hubs and hidden collectibles encourage discovery and curiosity."
-
Expression
Game with the same Expression vibe
-3"Limited customization or personalization; players mostly use predefined characters and environments."
In Sink: A Co-Op Escape Prologue
"Limited customization; players mainly use predefined characters and environments."
-
Fantasy
Game with the same Fantasy vibe
3"Imaginative fiction with a robot protagonist, gravity-defying mechanics, and surreal narrative elements."
Horace
"Science fiction setting with imaginative gravity mechanics and story elements."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social interaction; focus is on solo play and individual progression."
AI LIMIT
"Minimal social interaction; focus is on solo play."
-
Growth
Game with the same Growth vibe
4"Players develop skills in precision platforming and puzzle solving; game introduces new mechanics progressively."
Unbound: Worlds Apart
"Players develop skills in precision platforming and puzzle solving over time."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-4"Requires continuous attention and focus due to difficulty and precision needed."
TT Isle Of Man: Ride on the Edge 3
"Requires sustained focus and attention due to difficulty and precision demands."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social relationships formed through gameplay."
100 Christmas Cats
"No close social relationships formed through gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or management roles; purely individual gameplay."
Lonely Mountains: Downhill
"No leadership roles; purely individual gameplay."
-
Progression
Game with the same Progression vibe
4"Players collect weapons, upgrades, and unlock new areas and story content."
ADACA
"Players collect items (selfburns, blackboxes) and unlock new levels and story content."
-
Relaxation
Game with the same Relaxation vibe
-4"High tension and frustration reported due to difficulty and camera issues."
NINJA GAIDEN Σ [NINJA GAIDEN: Master Collection]
"High frustration and tension reported due to difficulty and repeated failures."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable visuals, music, and voice acting provide sensory stimulation."
Summer Pockets
"Enjoyable visuals, music, and voice acting provide sensory stimulation."
-
Status
Game with the same Status vibe
2"Leaderboards and achievements provide some social recognition."
QuiVr
"Leaderboards and achievements provide some social recognition."
-
Story
Game with the same Story vibe
3"Narrative is present and engaging enough to motivate players, though somewhat cliché."
Mythic Wonders: The Philosopher's Stone
"Narrative and character interactions are present and motivate players despite some criticism."
-
Strategy
Game with the same Strategy vibe
4"Players must plan routes, manage resources, and solve puzzles strategically to survive."
Stay Out of the House
"Players must plan routes and puzzle solutions carefully to succeed."
-
Thrill
Game with the same Thrill vibe
3"Challenging platforming and the high-stakes final level provide moments of suspense and excitement."
Yooka-Laylee and the Impossible Lair
"High stakes platforming and timed challenges create suspense and excitement."
-
Value
Game with the same Value vibe
4"Players feel they get good value for time spent, especially given price and content."
I Am Future: Cozy Apocalypse Survival
"Players feel they get good value for time and money due to length and content."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus on narrative and puzzle platforming."
GOODBYE WORLD
"No combat or destruction; focus on puzzle and platforming."
-
Survival
Game with the same Survival vibe
4"Players must avoid hazards and death, learning from failures to survive and progress."
Welcome To The Dark Place
"Players must avoid hazards and death to progress, emphasizing survival skills."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026