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BLACKHOLE similar games & best alternatives

BLACKHOLE

PC (Microsoft Windows), Mac, Xbox One, PlayStation 4, Linux • 2015

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Quick resume

BLACKHOLE is an award-winning hardcore platformer with over 15 hours of story-driven sci-fi comedy and gravity-twisting puzzles. Complete Edition out now!

Global score

85/100

Genres

Action, Adventure, Indie, Platform, Puzzle

Similar games

    Pros

    • Challenging and rewarding gameplay
    • Original gravity mechanics
    • Engaging story and humor
    • Excellent voice acting and soundtrack
    • Active developer support

    Cons

    • High difficulty causing frustration
    • Some control and physics issues
    • Repetitive deaths and retries
    • Dialogue can be annoying
    • Lack of multiplayer or cooperative modes

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to solve puzzles in multiple ways and choose their own approach to levels."

      Capsule for Deleveled Deleveled

      "Players have freedom to explore levels, choose which collectibles to pursue, and solve puzzles with multiple approaches."

    • Competence

      Game with the same Competence vibe

      5

      "The game is highly challenging, requiring precise timing and skill, with frequent feedback through deaths and progress."

      Capsule for Bloody Trapland Bloody Trapland

      "Game is highly challenging, requiring precision platforming and puzzle solving, with frequent feedback through deaths and retries."

    • Competition

      Game with the same Competition vibe

      3

      "Includes leaderboards and speedrun challenges encouraging players to compare performance with others."

      Capsule for BZZZT BZZZT

      "Includes leaderboards and time challenges encouraging players to compare performance."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long play sessions, addictive trial-and-error gameplay, and strong motivation to keep playing despite difficulty."

      Capsule for The End Is Nigh The End Is Nigh

      "Many players report long playtimes, habitual retries, and strong motivation to keep playing despite difficulty."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience focused on individual puzzle solving and building."

      Capsule for LEGO® Bricktales LEGO® Bricktales

      "Single-player experience focused on individual puzzle solving and platforming."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players explore and experiment with gravity mechanics and puzzle elements; some creative problem solving is required."

      Capsule for ibb & obb ibb & obb

      "Players experiment with gravity mechanics and puzzle solutions, though within designed levels."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; gameplay is personal and self-directed."

      Capsule for Shawarma Legend Shawarma Legend

      "No evidence of exerting control over others; gameplay is personal and self-directed."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a challenging distraction and stress outlet, though some frustration is involved."

      Capsule for The Impossible Game The Impossible Game

      "Players use the game as a challenging distraction and stress outlet, often describing frustration and immersion."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and desire for challenge, not obligation."

      Capsule for Gothic 1 Gothic 1

      "Players engage voluntarily out of interest and challenge seeking, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trying different strategies and approaches to solve puzzles."

      Capsule for Deleveled Deleveled

      "Game encourages trying new strategies and mastering mechanics to overcome puzzles."

    • Exploration

      Game with the same Exploration vibe

      3

      "Open hub worlds and hidden items encourage discovery and curiosity-driven activities."

      Capsule for Sonic Adventure DX Sonic Adventure DX

      "Open world hubs and hidden collectibles encourage discovery and curiosity."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization or personalization; players mostly use predefined characters and environments."

      Capsule for In Sink: A Co-Op Escape Prologue In Sink: A Co-Op Escape Prologue

      "Limited customization; players mainly use predefined characters and environments."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Imaginative fiction with a robot protagonist, gravity-defying mechanics, and surreal narrative elements."

      Capsule for Horace Horace

      "Science fiction setting with imaginative gravity mechanics and story elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; focus is on solo play and individual progression."

      Capsule for AI LIMIT AI LIMIT

      "Minimal social interaction; focus is on solo play."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in precision platforming and puzzle solving; game introduces new mechanics progressively."

      Capsule for Unbound: Worlds Apart Unbound: Worlds Apart

      "Players develop skills in precision platforming and puzzle solving over time."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and focus due to difficulty and precision needed."

      Capsule for TT Isle Of Man: Ride on the Edge 3 TT Isle Of Man: Ride on the Edge 3

      "Requires sustained focus and attention due to difficulty and precision demands."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social relationships formed through gameplay."

      Capsule for 100 Christmas Cats 100 Christmas Cats

      "No close social relationships formed through gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or management roles; purely individual gameplay."

      Capsule for Lonely Mountains: Downhill Lonely Mountains: Downhill

      "No leadership roles; purely individual gameplay."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect weapons, upgrades, and unlock new areas and story content."

      Capsule for ADACA ADACA

      "Players collect items (selfburns, blackboxes) and unlock new levels and story content."

    • Relaxation

      Game with the same Relaxation vibe

      -4

      "High tension and frustration reported due to difficulty and camera issues."

      Capsule for NINJA GAIDEN Σ [NINJA GAIDEN: Master Collection] NINJA GAIDEN Σ [NINJA GAIDEN: Master Collection]

      "High frustration and tension reported due to difficulty and repeated failures."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visuals, music, and voice acting provide sensory stimulation."

      Capsule for Summer Pockets Summer Pockets

      "Enjoyable visuals, music, and voice acting provide sensory stimulation."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards and achievements provide some social recognition."

      Capsule for QuiVr QuiVr

      "Leaderboards and achievements provide some social recognition."

    • Story

      Game with the same Story vibe

      3

      "Narrative is present and engaging enough to motivate players, though somewhat cliché."

      Capsule for Mythic Wonders: The Philosopher's Stone Mythic Wonders: The Philosopher's Stone

      "Narrative and character interactions are present and motivate players despite some criticism."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players must plan routes, manage resources, and solve puzzles strategically to survive."

      Capsule for Stay Out of the House Stay Out of the House

      "Players must plan routes and puzzle solutions carefully to succeed."

    • Thrill

      Game with the same Thrill vibe

      3

      "Challenging platforming and the high-stakes final level provide moments of suspense and excitement."

      Capsule for Yooka-Laylee and the Impossible Lair Yooka-Laylee and the Impossible Lair

      "High stakes platforming and timed challenges create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players feel they get good value for time spent, especially given price and content."

      Capsule for I Am Future: Cozy Apocalypse Survival I Am Future: Cozy Apocalypse Survival

      "Players feel they get good value for time and money due to length and content."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus on narrative and puzzle platforming."

      Capsule for GOODBYE WORLD GOODBYE WORLD

      "No combat or destruction; focus on puzzle and platforming."

    • Survival

      Game with the same Survival vibe

      4

      "Players must avoid hazards and death, learning from failures to survive and progress."

      Capsule for Welcome To The Dark Place Welcome To The Dark Place

      "Players must avoid hazards and death to progress, emphasizing survival skills."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026