Cloudbuilt similar games & best alternatives
Cloudbuilt
2014
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Quick resume
Rocket parkour your way through dizzying obstacles and lethal robot hazards, in this 3rd person action platformer with over 40 levels, and even more community levels.
Global score
87/100
Genres
Action, Adventure, Indie, Platform
Similar games
Pros
- High skill ceiling and rewarding gameplay
- Multiple paths and replayability
- Unique art style and soundtrack
- Active developer support and community
- Precise and responsive controls
Cons
- Steep difficulty curve may frustrate some players
- Combat mechanics can interrupt flow
- Limited story depth
- No multiplayer or cooperative modes
- Lives system can be punishing
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose their own routes and strategies to complete levels quickly and accurately, encouraging personal decision-making and experimentation."
Lovely Planet
"Players have freedom to choose multiple paths and approaches to levels, encouraging experimentation and personal control over movement and tactics."
-
Competence
Game with the same Competence vibe
5"High skill ceiling with precise platforming, aiming, and timing required; players improve through practice and mastery."
DeadCore
"High skill ceiling with challenging platforming and precision controls; players improve through practice and mastery."
-
Competition
Game with the same Competition vibe
3"Leaderboards and speedrun times encourage comparing performance with others."
Adventure Climb VR
"Leaderboards and speedrunning focus encourage comparing performance with others, though casual play is possible."
-
Continuation
Game with the same Continuation vibe
4"High replayability and addictive gameplay encourage long sessions and habitual play."
SpeedRunners
"Addictive gameplay and replayability with multiple paths and ranks encourage habitual play and repeated attempts."
-
Cooperation
Game with the same Cooperation vibe
-4"Primarily a single-player experience focused on individual performance; minimal cooperative elements."
Neon White
"Primarily a single-player experience focused on individual skill and progression; limited social or cooperative elements."
-
Creativity
Game with the same Creativity vibe
4"Multiple builds, skill combinations, and quest approaches encourage creative problem solving and playstyle customization."
Brigand: Oaxaca
"Multiple routes and player-discovered shortcuts allow creative problem solving and personalized playstyles."
-
Domination
Game with the same Domination vibe
-3"Interactions are balanced and respectful; no evidence of power imposition or trash talk."
Rift of the NecroDancer
"Interactions are balanced and respectful; no evidence of power imposition or trash talk."
-
Escapism
Game with the same Escapism vibe
4"Fast-paced, adrenaline-pumping gameplay and immersive story provide strong distraction and escape from real life."
I Am Your Beast
"Immersive, fast-paced gameplay and atmospheric story provide distraction and mental engagement away from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and challenge, not due to obligation or external pressure."
Void Bastards
"Players engage voluntarily for challenge and enjoyment, not due to obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Game encourages trying new routes, mechanics, and strategies, with exploration of tools and challenges."
Peaks of Yore
"Game design encourages trying new routes, techniques, and movement strategies to optimize performance."
-
Exploration
Game with the same Exploration vibe
3"Levels contain many secrets and varied environments, rewarding curiosity and discovery."
Chop Goblins
"Levels feature multiple paths and secrets, rewarding curiosity and discovery within the platforming environment."
-
Expression
Game with the same Expression vibe
2"Character customization and skins available, though limited compared to other games."
BrainBread 2
"Some character customization and skins available, but limited compared to core gameplay focus."
-
Fantasy
Game with the same Fantasy vibe
3"Surreal, dreamlike narrative and environments with imaginative sci-fi elements and abstract storytelling."
Sephonie
"Set in a surreal, dreamlike sci-fi world with imaginative environments and narrative elements."
-
Fellowship
Game with the same Fellowship vibe
-3"Minimal social interaction; community exists but gameplay is mostly solitary."
Retrowave
"Minimal social interaction; community exists but gameplay is largely solitary."
-
Growth
Game with the same Growth vibe
5"Strong emphasis on learning, skill acquisition, and personal improvement through repeated play."
Spelunky
"Strong emphasis on learning, skill acquisition, and personal improvement through repeated play."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires continuous attention and focus due to fast-paced, precise gameplay."
Danmaku Unlimited 2
"Requires continuous focus and attention due to fast-paced, precision gameplay."
-
Intimacy
Game with the same Intimacy vibe
-4"No evidence of close social relationships or emotional sharing; primarily individual experience."
Crash Bandicoot™ N. Sane Trilogy
"No evidence of close social relationships or emotional sharing; primarily individual experience."
-
Leadership
Game with the same Leadership vibe
-4"No leadership or group management roles; players act independently."
Train Sim World® 3
"No leadership or group management roles; players act independently."
-
Progression
Game with the same Progression vibe
3"Players unlock characters, skins, and upgrades; leveling and achievements provide progression."
BLACK CLOVER: QUARTET KNIGHTS
"Players unlock new levels, modes, and skins; progression tied to skill and achievement."
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Relaxation
Game with the same Relaxation vibe
-3"Game induces frustration and tension due to difficulty, though some find satisfaction and flow after mastery."
Bloody Trapland 2: Curiosity
"High tension and challenge dominate; game induces stress and frustration before mastery."
-
Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation from fast movement, colorful visuals, and energetic soundtrack."
REAVER
"Fast movement, dynamic visuals, and energetic soundtrack provide strong sensory stimulation."
-
Status
Game with the same Status vibe
3"Leaderboards and rankings provide social recognition for player skill."
Rollerdrome
"Leaderboards and rankings offer social recognition for skilled players."
-
Story
Game with the same Story vibe
2"Narrative is minimal but present through environmental storytelling and multiple endings."
Please, Don't Touch Anything 3D
"Narrative is present but secondary; delivered through monologues and multiple endings."
-
Strategy
Game with the same Strategy vibe
3"Players use planning and problem solving to optimize routes and movement for faster times."
Remnants of Naezith
"Players plan routes and tactics to optimize speed and survival, requiring problem solving."
-
Thrill
Game with the same Thrill vibe
4"High-speed gameplay and risk of failure create suspense and adrenaline."
Bloodthief
"High-speed gameplay and risk of failure create suspense and excitement."
-
Value
Game with the same Value vibe
4"Players perceive good value due to challenging gameplay, replayability, and community content."
Stealth Bastard Deluxe
"Players perceive good value through challenging gameplay, replayability, and developer support."
-
Violence
Game with the same Violence vibe
-2"Combat is minimal and non-violent; focus is on platforming and constructive level creation."
Levelhead
"Combat is minimal and tactical; focus is on platforming rather than destruction."
-
Survival
Game with the same Survival vibe
3"Players must avoid failure by managing time and resources to survive and complete levels."
Half Minute Hero: Super Mega Neo Climax Ultimate Boy
"Players manage limited lives and resources to avoid failure and complete levels."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Relaxation, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026