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Cloudbuilt similar games & best alternatives

Cloudbuilt

PC (Microsoft Windows) • 2014

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Quick resume

Rocket parkour your way through dizzying obstacles and lethal robot hazards, in this 3rd person action platformer with over 40 levels, and even more community levels.

Global score

87/100

Genres

Action, Adventure, Indie, Platform

Similar games

    Pros

    • High skill ceiling and rewarding gameplay
    • Multiple paths and replayability
    • Unique art style and soundtrack
    • Active developer support and community
    • Precise and responsive controls

    Cons

    • Steep difficulty curve may frustrate some players
    • Combat mechanics can interrupt flow
    • Limited story depth
    • No multiplayer or cooperative modes
    • Lives system can be punishing

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose their own routes and strategies to complete levels quickly and accurately, encouraging personal decision-making and experimentation."

      Capsule for Lovely Planet Lovely Planet

      "Players have freedom to choose multiple paths and approaches to levels, encouraging experimentation and personal control over movement and tactics."

    • Competence

      Game with the same Competence vibe

      5

      "High skill ceiling with precise platforming, aiming, and timing required; players improve through practice and mastery."

      Capsule for DeadCore DeadCore

      "High skill ceiling with challenging platforming and precision controls; players improve through practice and mastery."

    • Competition

      Game with the same Competition vibe

      3

      "Leaderboards and speedrun times encourage comparing performance with others."

      Capsule for Adventure Climb VR Adventure Climb VR

      "Leaderboards and speedrunning focus encourage comparing performance with others, though casual play is possible."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replayability and addictive gameplay encourage long sessions and habitual play."

      Capsule for SpeedRunners SpeedRunners

      "Addictive gameplay and replayability with multiple paths and ranks encourage habitual play and repeated attempts."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Primarily a single-player experience focused on individual performance; minimal cooperative elements."

      Capsule for Neon White Neon White

      "Primarily a single-player experience focused on individual skill and progression; limited social or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Multiple builds, skill combinations, and quest approaches encourage creative problem solving and playstyle customization."

      Capsule for Brigand: Oaxaca Brigand: Oaxaca

      "Multiple routes and player-discovered shortcuts allow creative problem solving and personalized playstyles."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions are balanced and respectful; no evidence of power imposition or trash talk."

      Capsule for Rift of the NecroDancer Rift of the NecroDancer

      "Interactions are balanced and respectful; no evidence of power imposition or trash talk."

    • Escapism

      Game with the same Escapism vibe

      4

      "Fast-paced, adrenaline-pumping gameplay and immersive story provide strong distraction and escape from real life."

      Capsule for I Am Your Beast I Am Your Beast

      "Immersive, fast-paced gameplay and atmospheric story provide distraction and mental engagement away from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and challenge, not due to obligation or external pressure."

      Capsule for Void Bastards Void Bastards

      "Players engage voluntarily for challenge and enjoyment, not due to obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trying new routes, mechanics, and strategies, with exploration of tools and challenges."

      Capsule for Peaks of Yore Peaks of Yore

      "Game design encourages trying new routes, techniques, and movement strategies to optimize performance."

    • Exploration

      Game with the same Exploration vibe

      3

      "Levels contain many secrets and varied environments, rewarding curiosity and discovery."

      Capsule for Chop Goblins Chop Goblins

      "Levels feature multiple paths and secrets, rewarding curiosity and discovery within the platforming environment."

    • Expression

      Game with the same Expression vibe

      2

      "Character customization and skins available, though limited compared to other games."

      Capsule for BrainBread 2 BrainBread 2

      "Some character customization and skins available, but limited compared to core gameplay focus."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Surreal, dreamlike narrative and environments with imaginative sci-fi elements and abstract storytelling."

      Capsule for Sephonie Sephonie

      "Set in a surreal, dreamlike sci-fi world with imaginative environments and narrative elements."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Minimal social interaction; community exists but gameplay is mostly solitary."

      Capsule for Retrowave Retrowave

      "Minimal social interaction; community exists but gameplay is largely solitary."

    • Growth

      Game with the same Growth vibe

      5

      "Strong emphasis on learning, skill acquisition, and personal improvement through repeated play."

      Capsule for Spelunky Spelunky

      "Strong emphasis on learning, skill acquisition, and personal improvement through repeated play."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and focus due to fast-paced, precise gameplay."

      Capsule for Danmaku Unlimited 2 Danmaku Unlimited 2

      "Requires continuous focus and attention due to fast-paced, precision gameplay."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No evidence of close social relationships or emotional sharing; primarily individual experience."

      Capsule for Crash Bandicoot™ N. Sane Trilogy Crash Bandicoot™ N. Sane Trilogy

      "No evidence of close social relationships or emotional sharing; primarily individual experience."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or group management roles; players act independently."

      Capsule for Train Sim World® 3 Train Sim World® 3

      "No leadership or group management roles; players act independently."

    • Progression

      Game with the same Progression vibe

      3

      "Players unlock characters, skins, and upgrades; leveling and achievements provide progression."

      Capsule for BLACK CLOVER: QUARTET KNIGHTS BLACK CLOVER: QUARTET KNIGHTS

      "Players unlock new levels, modes, and skins; progression tied to skill and achievement."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Game induces frustration and tension due to difficulty, though some find satisfaction and flow after mastery."

      Capsule for Bloody Trapland 2: Curiosity Bloody Trapland 2: Curiosity

      "High tension and challenge dominate; game induces stress and frustration before mastery."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation from fast movement, colorful visuals, and energetic soundtrack."

      Capsule for REAVER REAVER

      "Fast movement, dynamic visuals, and energetic soundtrack provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      3

      "Leaderboards and rankings provide social recognition for player skill."

      Capsule for Rollerdrome Rollerdrome

      "Leaderboards and rankings offer social recognition for skilled players."

    • Story

      Game with the same Story vibe

      2

      "Narrative is minimal but present through environmental storytelling and multiple endings."

      Capsule for Please, Don't Touch Anything 3D Please, Don't Touch Anything 3D

      "Narrative is present but secondary; delivered through monologues and multiple endings."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players use planning and problem solving to optimize routes and movement for faster times."

      Capsule for Remnants of Naezith Remnants of Naezith

      "Players plan routes and tactics to optimize speed and survival, requiring problem solving."

    • Thrill

      Game with the same Thrill vibe

      4

      "High-speed gameplay and risk of failure create suspense and adrenaline."

      Capsule for Bloodthief Bloodthief

      "High-speed gameplay and risk of failure create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value due to challenging gameplay, replayability, and community content."

      Capsule for Stealth Bastard Deluxe Stealth Bastard Deluxe

      "Players perceive good value through challenging gameplay, replayability, and developer support."

    • Violence

      Game with the same Violence vibe

      -2

      "Combat is minimal and non-violent; focus is on platforming and constructive level creation."

      Capsule for Levelhead Levelhead

      "Combat is minimal and tactical; focus is on platforming rather than destruction."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid failure by managing time and resources to survive and complete levels."

      Capsule for Half Minute Hero: Super Mega Neo Climax Ultimate Boy Half Minute Hero: Super Mega Neo Climax Ultimate Boy

      "Players manage limited lives and resources to avoid failure and complete levels."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Relaxation, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026