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Bloody Trapland 2: Curiosity similar games & best alternatives

Bloody Trapland 2: Curiosity

PC (Microsoft Windows), Mac, Xbox One, PlayStation 4, Linux • 2019

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Quick resume

Take on the hard yet fair world of Bloody Trapland. Jump, slide, dash and dodge your way through the many deadly levels. Find secrets, solve puzzles, unlock mysteries and unravel the story. Go at it alone or bring your friends along for a co-op experience like no other. 1-4 players online and/or splitscreen.

Global score

83/100

Genres

Action, Adventure, Casual, Indie, Platform, Racing

Similar games

    Pros

    • Challenging and rewarding platforming
    • Strong co-op multiplayer experience
    • Level editor and user-generated content
    • Varied mechanics and secret paths
    • Improved level design over predecessor

    Cons

    • Technical issues and bugs especially in multiplayer
    • Jittery and clunky movement reported
    • Desync problems in online co-op
    • Some unfair or frustrating level design
    • Shorter campaign and lack of polish

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore, choose progression paths, build bases anywhere, and decide playstyle (solo or co-op)."

      Capsule for Voyagers of Nera Voyagers of Nera

      "Players can choose difficulty, explore secret paths, create custom levels with an in-game editor and scripts, and decide how to play solo or co-op."

    • Competence

      Game with the same Competence vibe

      5

      "The game is highly challenging, requiring skill, precision, and mastery to overcome difficult platforming obstacles and bosses."

      Capsule for Electronic Super Joy Electronic Super Joy

      "The game is challenging with precise platforming, skill-based mechanics like wall jumps and slides, and requires mastery to progress."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on cooperative play and personal progression rather than competing against others; no ranked or leaderboard modes mentioned."

      Capsule for What the Fog What the Fog

      "Focus is on personal and cooperative play rather than ranked or leaderboard competition; no explicit competitive modes mentioned."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report high replayability, frequent retries, and long play sessions especially with workshop content; some mention short campaign length."

      Capsule for Clustertruck Clustertruck

      "Players report long sessions, repeated attempts on difficult levels, and engagement with workshop content for replayability."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong emphasis on local and online co-op play with up to 4 players working together."

      Capsule for Portal Knights Portal Knights

      "Strong emphasis on co-op play both local and online, with teamwork to complete levels and help each other progress."

    • Creativity

      Game with the same Creativity vibe

      4

      "Includes a level editor and workshop support enabling players to create and modify content extensively."

      Capsule for Rise of the Triad: Ludicrous Edition Rise of the Triad: Ludicrous Edition

      "Includes a level editor, ability to create scripts and prefabs, and sharing user-generated content."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are playful and cooperative with mutual respect; no evidence of dominance or power imposition."

      Capsule for Heavenly Bodies Heavenly Bodies

      "Interactions are mostly equal and cooperative; some playful team-killing but no evidence of dominance or power imposition."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a challenging distraction and stress relief, immersing in a fantasy world distinct from real life."

      Capsule for JUMP KING QUEST JUMP KING QUEST

      "Players use the game as a challenging distraction and stress relief, engaging in a fantasy platforming world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge, no indication of obligation or external pressure."

      Capsule for Blaite Blaite

      "Players engage voluntarily for fun and challenge, no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore new mechanics like unboxing jumps and experiment with movement and exploration."

      Capsule for Unbox: Newbie's Adventure Unbox: Newbie's Adventure

      "Players explore new mechanics like wall jumps, slides, secret paths, and experiment with level creation."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game includes secrets, hidden areas, and encourages discovery within levels."

      Capsule for Battle Shapers Battle Shapers

      "Game features secret levels, hidden paths, and encourages discovery within worlds and user-generated content."

    • Expression

      Game with the same Expression vibe

      2

      "Customization mainly via level editor; no character or avatar personalization."

      Capsule for hocus hocus

      "Some customization possible via level editor and scripts, but no mention of character or avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a fictional world with anthropomorphic characters and imaginative story elements."

      Capsule for Freedom Planet 2 Freedom Planet 2

      "Set in a fictional, trap-filled world with anthropomorphic characters and exaggerated gore effects."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community and cooperative multiplayer experiences foster group identity and shared goals."

      Capsule for RoadCraft RoadCraft

      "Strong community aspect with multiplayer, shared experiences, and workshop content fostering group identity."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop platforming skills, learn new mechanics, and improve through repeated play and challenges."

      Capsule for Slime-san: Superslime Edition Slime-san: Superslime Edition

      "Players develop platforming skills, learn new mechanics, and improve through repeated attempts."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and focus due to challenging platforming and precise timing."

      Capsule for Bread & Fred Bread & Fred

      "Requires constant attention and focus due to challenging platforming and precise timing."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social interaction and bonding through co-op play, but limited evidence of deep emotional connections."

      Capsule for Heroes of Hammerwatch II Heroes of Hammerwatch II

      "Some social interaction and bonding through co-op play, but limited evidence of close emotional relationships."

    • Leadership

      Game with the same Leadership vibe

      -3

      "Players mostly collaborate equally without strong leadership or authoritative roles."

      Capsule for Wildmender Wildmender

      "Players mostly collaborate equally; no clear leadership or authoritative roles described."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through collecting gold, upgrading skills and abilities, and unlocking achievements."

      Capsule for Cross of the Dutchman Cross of the Dutchman

      "Progress through levels, unlock secret levels, collect coins and crystals, and gain achievements."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "The game induces tension and frustration due to difficulty, though some find flow in mastery."

      Capsule for The End Is Nigh The End Is Nigh

      "Game induces frustration and tension due to difficulty, though some find satisfaction and flow after mastery."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visceral combat animations, blood effects, and stylized visuals provide sensory stimulation."

      Capsule for Watchmen: The End is Nigh Watchmen: The End is Nigh

      "Visual blood effects, 2D art style, and satisfying death animations provide sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No evidence of social recognition or leaderboards; focus is on personal achievement."

      Capsule for HEARTBEAT HEARTBEAT

      "No evidence of social recognition or leaderboards; focus is on personal and cooperative achievement."

    • Story

      Game with the same Story vibe

      1

      "Minimal story about rescuing a loved one; mostly context for gameplay rather than deep narrative."

      Capsule for Beat Da Beat Beat Da Beat

      "Minimal story about rescuing a character; mostly context for gameplay rather than deep narrative immersion."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning for boss fights, puzzle solving, and ability upgrades."

      Capsule for Crypt Custodian Crypt Custodian

      "Requires planning and problem solving to navigate traps, find secrets, and defeat bosses."

    • Thrill

      Game with the same Thrill vibe

      4

      "High tension and suspense from difficult bosses and chaotic combat situations."

      Capsule for Overture Overture

      "High tension and suspense from challenging traps and boss fights, with relief upon success."

    • Value

      Game with the same Value vibe

      3

      "Generally considered worth the price especially on sale, with good content and replayability for the cost."

      Capsule for I Am Fish I Am Fish

      "Generally considered worth the price especially on sale; good replayability with multiplayer and editor."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of violent combat, gore, executions, and destruction is a core part of the experience."

      Capsule for Gears Tactics Gears Tactics

      "Enjoyment of combat-like trap deaths, blood splatters, and gore effects is a core part of the experience."

    • Survival

      Game with the same Survival vibe

      4

      "Players must avoid traps and hazards to survive and progress through levels."

      Capsule for Dungeon Escape Dungeon Escape

      "Players must avoid traps and hazards to survive levels; resource management minimal but survival focus present."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Relaxation, Leadership, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026