I Am Fish Thumbnail

I Am Fish similar games & best alternatives

I Am Fish

PC (Microsoft Windows), Xbox One, Xbox Series X|S • 2021

Related articles

Quick resume

I Am Fish is a charming, physics-based adventure starring four intrepid fish friends, forcibly separated from their home in a pet shop fish tank. Swim, fly, roll and chomp your way to the open ocean in a bid for freedom and to re-unite once again.

Global score

74/100

Genres

Adventure, Simulator, Platform, Puzzle

Similar games

    Pros

    • Charming and whimsical art style
    • Unique physics-based challenging gameplay
    • Varied fish abilities and level design
    • Engaging and humorous story
    • Good replayability with collectibles and alternate paths

    Cons

    • Frustrating controls and physics leading to player irritation
    • Some levels overly difficult or poorly explained
    • Checkpoint system can be punishing
    • Minor bugs and occasional glitches
    • Short overall game length

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant freedom to shape the environment, create and customize fish species, and direct evolutionary pressures, reflecting high personal control."

      Capsule for Ecosystem Ecosystem

      "Players have control over four different fish with unique abilities and can choose different paths in levels, indicating a high degree of personal agency and decision-making."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging physics puzzles requiring skillful construction and optimization, with difficulty ramping up and leaderboards rewarding mastery."

      Capsule for When Ski Lifts Go Wrong When Ski Lifts Go Wrong

      "The game is challenging with physics-based puzzles requiring skill mastery and precision, rewarding persistence and learning."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is primarily on personal progression and pacing; leaderboards or direct player-vs-player competition are not emphasized."

      Capsule for Midas Gold Plus - Idle Clicker Midas Gold Plus - Idle Clicker

      "Focus is on individual progression and personal achievement; leaderboards or direct player-vs-player competition are not emphasized."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long playtimes, replay value, and habitual engagement with the game."

      Capsule for Shadow Complex Remastered Shadow Complex Remastered

      "Players report long play sessions, replayability through collectibles and star ratings, and some habitual engagement despite frustration."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Primarily a single-player game with limited cooperative modes; most gameplay is independent."

      Capsule for Rise of the Tomb Raider™ Rise of the Tomb Raider™

      "Gameplay is primarily single-player with limited cooperative elements; fish mostly operate independently except for a few finale levels."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players creatively coordinate movements and strategies to solve puzzles, though within designed levels."

      Capsule for Biped Biped

      "Players can explore multiple routes and use different fish abilities creatively to solve puzzles, though within designed level structures."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are solitary and cooperative rather than competitive or dominating."

      Capsule for Lorelei and the Laser Eyes Lorelei and the Laser Eyes

      "No evidence of exerting control or superiority over others; interactions are individual and cooperative rather than competitive or dominating."

    • Escapism

      Game with the same Escapism vibe

      4

      "The absurd and humorous premise offers a strong escape from reality and stress relief through silly gameplay."

      Capsule for Panty Party Panty Party

      "The whimsical, humorous, and absurd premise offers a strong escape from reality and stress relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."

      Capsule for PARTICLE MACE PARTICLE MACE

      "Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different fish, abilities, and strategies; exploration of mechanics and growth paths is encouraged."

      Capsule for Feed and Grow: Fish Feed and Grow: Fish

      "Players experiment with fish abilities and different paths, exploring game mechanics and puzzle solutions."

    • Exploration

      Game with the same Exploration vibe

      3

      "Levels contain multiple paths, secrets, and collectibles encouraging curiosity and discovery."

      Capsule for Sonic Generations Collection Sonic Generations Collection

      "Levels feature multiple paths and secrets like hidden bread pieces, encouraging discovery and curiosity."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited customization; players express themselves through choices but not through character or environment personalization."

      Capsule for 428: Shibuya Scramble 428: Shibuya Scramble

      "Limited customization or self-expression; players control fish characters but do not significantly personalize appearance or environment."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Surreal, imaginative setting with anthropomorphic fish and bizarre scenarios far from realistic experience."

      Capsule for How Fish Is Made How Fish Is Made

      "The game features imaginative, whimsical scenarios with anthropomorphic fish and absurd situations."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Primarily a solo experience with minimal social or community interaction."

      Capsule for Detroit: Become Human Detroit: Become Human

      "Primarily a solo experience with minimal social or community interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills through training, practice, and mastering challenging physics and controls."

      Capsule for MXGP PRO MXGP PRO

      "Players develop skills mastering challenging physics and controls, improving over time."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay elements; sedentary play."

      Capsule for Ghost Song Ghost Song

      "No physical activity or health-related gameplay elements; sedentary play."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement due to challenging controls and puzzles."

      Capsule for Tomb Raider I (1996) Tomb Raider I (1996)

      "Requires focused attention and continuous engagement due to challenging controls and puzzles."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social interaction or emotional sharing; gameplay is focused on individual experience."

      Capsule for Just King Just King

      "Minimal social interaction or emotional sharing; focus is on individual gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; gameplay is individual."

      Capsule for Rogue Legacy 2 Rogue Legacy 2

      "No leadership or group management roles; gameplay is individual."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items, cards, and unlock achievements and bonus content as they progress."

      Capsule for Eventide: Slavic Fable Eventide: Slavic Fable

      "Players collect bread pieces and star ratings to unlock bonus content, showing item and achievement accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Gameplay is often tense and frustrating, inducing stress rather than relaxation."

      Capsule for Chained Together Chained Together

      "Gameplay is often frustrating and tense, requiring patience and persistence rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Colorful visuals, humorous animations, and sound effects provide sensory enjoyment."

      Capsule for Asterix & Obelix XXL 2 Asterix & Obelix XXL 2

      "Colorful visuals, humorous sound effects, and dynamic environments provide sensory enjoyment."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; achievements are personal and not publicly ranked."

      Capsule for Hogwarts Legacy Hogwarts Legacy

      "No social status or recognition systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      3

      "The game features a lighthearted but engaging narrative with cutscenes and character interactions."

      Capsule for FANTASY LIFE i: The Girl Who Steals Time FANTASY LIFE i: The Girl Who Steals Time

      "The game has a lighthearted narrative with character-driven moments and cutscenes enhancing immersion."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan ability use, explore efficiently, and solve puzzles requiring some strategy."

      Capsule for Shantae: Risky's Revenge - Director's Cut Shantae: Risky's Revenge - Director's Cut

      "Players solve puzzles requiring reasoning and planning, using fish abilities strategically."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and challenge from time pressure and critical decisions, but not extreme thrill."

      Capsule for Bio Inc. Redemption Bio Inc. Redemption

      "Some suspense and tension from challenging sections and timed sequences, but overall moderate thrill."

    • Value

      Game with the same Value vibe

      3

      "Generally considered worth the price, especially on sale, with extensive content and replayability."

      Capsule for DiRT Rally 2.0 DiRT Rally 2.0

      "Generally considered worth the price especially on sale, with good content and replayability for the cost."

    • Violence

      Game with the same Violence vibe

      -3

      "Minimal violence; gameplay focuses on puzzle solving and exploration rather than combat or destruction."

      Capsule for VirtuaVerse VirtuaVerse

      "Minimal violence; gameplay focuses on navigation and puzzles rather than combat or destruction."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid hazards and manage limited lives in later stages, emphasizing survival elements."

      Capsule for The End Is Nigh The End Is Nigh

      "Players must avoid hazards and manage fish survival (e.g., staying in water), adding a survival element."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Violence, Thrill, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026