Who's at the door? similar games & best alternatives
Who's at the door?
2025
Related articles
Quick resume
You are trapped in a small house, suffering from psychosis with no memory. Carefully observe your surroundings to distinguish reality from hallucinations, and overcome your illness by taking medication from visitors at the right time.
Global score
90/100
Genres
Adventure, Indie, Simulator
Similar games
Pros
- Effective and creative jump scares
- Engaging anomaly spotting gameplay
- Interesting story with multiple endings
- Good value for price
- Addictive and replayable with endless mode
Cons
- Short game length
- Some confusing mechanics and lack of clear instructions
- Occasional bugs reported
- Repetitive environment and gameplay loop
- Predictable story elements
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have control over exploration, item collection, and hiding strategies in procedurally generated levels, allowing personal decision-making."
Boris and the Dark Survival
"Players have control over exploration, pill-taking decisions, and when to open the door, allowing personal decision-making."
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Competence
Game with the same Competence vibe
3"The game challenges players' observational skills and memory to detect subtle anomalies, providing a sense of mastery when successful."
The Exit 8
"Game involves spotting anomalies and making correct decisions, requiring observation skills and learning from failures."
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Competition
Game with the same Competition vibe
-4"Focus is on individual progress and personal pace; no evidence of ranked modes or direct player competition."
Hacker Simulator
"Focus is on personal progress and individual play; no evidence of competitive or ranked modes."
-
Continuation
Game with the same Continuation vibe
4"Players report addictive gameplay with many runs, achievements, and replayability encouraging long-term engagement."
Shotgun King: The Final Checkmate
"Players report addictive gameplay, replay value with multiple endings and endless mode encouraging long-term engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Gameplay is single-player focused with no cooperative elements mentioned."
ANIMAL WELL
"Gameplay is single-player focused with no cooperative elements mentioned."
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Creativity
Game with the same Creativity vibe
2"Some player creativity in spotting anomalies and developing strategies, but limited creation or modification of game content."
Anomaly Exit
"Creative anomaly designs and story elements encourage players to discover and interpret unique hallucinations."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are individual."
Disc Room
"No evidence of exerting control or superiority over others; interactions are individual."
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Escapism
Game with the same Escapism vibe
4"Players use the game to experience fear and tension, escaping real life through horror immersion."
Sophie's Curse
"Players use the game to experience fear and tension relief, escaping real-life through immersive horror."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and scares; no indication of obligation or pressure to play."
Spooky's Jump Scare Mansion: HD Renovation
"Players engage voluntarily for fun and scares, with no indication of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Players explore multiple endings, secret modes, and puzzle solutions, encouraging experimentation."
Lost in Vivo
"Players explore different anomalies and endings, experimenting with pill-taking and door-opening strategies."
-
Exploration
Game with the same Exploration vibe
3"Investigating haunted environments and spotting anomalies drives curiosity and discovery."
DeathWatchers
"Discovering anomalies and hidden details in the apartment environment drives curiosity and exploration."
-
Expression
Game with the same Expression vibe
-5"No character customization or self-expression features; players use predefined characters and settings."
Sherlock Holmes versus Jack the Ripper
"No customization or self-expression features reported; players use preset environments and characters."
-
Fantasy
Game with the same Fantasy vibe
3"The game presents an imaginative fictional narrative with supernatural and psychological horror elements, blending reality with fiction."
No Players Online
"Game involves hallucinations and surreal horror elements, blending reality with imaginative fiction."
-
Fellowship
Game with the same Fellowship vibe
-4"Primarily a solo experience with minimal social interaction; some mention of streaming and sharing but no in-game community focus."
Station to Station
"Primarily solo experience with minimal social connection; some mention of streaming but no in-game community."
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Growth
Game with the same Growth vibe
3"Players develop observational skills and memory through repeated play and learning to detect subtle anomalies."
The Exit 8
"Players learn to identify anomalies and improve observation skills through repeated play and trial-and-error."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention and timing; not a background or idle game."
Super Mega Neo Pug
"Requires focused attention to spot anomalies and react appropriately; not a background or idle game."
-
Intimacy
Game with the same Intimacy vibe
-5"No close relationships or emotional sharing described; gameplay is individual."
Shooty Skies
"No close relationship formation or emotional sharing reported; gameplay is individual."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
Stray
"No leadership or group management elements present."
-
Progression
Game with the same Progression vibe
3"Players progress through levels, unlock multiple endings, and collect secrets, showing accumulation of achievements."
BirdGut
"Players progress through days, unlock endings, and collect anomalies and achievements."
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Relaxation
Game with the same Relaxation vibe
-3"Game induces tension and suspense rather than relaxation or flow."
Five Nights at Freddy's: Security Breach
"Game induces tension and suspense rather than relaxation or flow."
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Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation through jump scares, eerie audio, and intense atmosphere."
DEVOUR
"Strong sensory stimulation through jump scares, eerie atmosphere, and emotional tension."
-
Status
Game with the same Status vibe
-4"No social status or recognition systems; focus is on personal experience."
ASTRONEER
"No social status or recognition systems; focus is on personal experience."
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Story
Game with the same Story vibe
3"Game features a narrative with quests, characters, and plot twists that engage players."
Mr. Prepper
"Game features a narrative with plot twists and character development uncommon in similar anomaly games."
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Strategy
Game with the same Strategy vibe
2"Requires logical thinking and problem solving, but many players resort to trial and error or guides."
Three Digits
"Players must use reasoning to decide when to take pills or open the door, involving some problem solving."
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Thrill
Game with the same Thrill vibe
4"High suspense and jump scares create thrilling and tense experiences."
Boo Men
"Jump scares and suspenseful moments create a thrilling and tense experience."
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Value
Game with the same Value vibe
4"Players feel the game offers good value for price, especially given story quality and replayability."
My Furry Protogen 🐾
"Players generally feel the game offers good value for its price given the scares, story, and replayability."
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Violence
Game with the same Violence vibe
-3"No emphasis on combat or destruction; gameplay centers on observation and avoidance."
Anomaly Exit
"No emphasis on combat or destruction; gameplay centers on observation and avoidance."
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Survival
Game with the same Survival vibe
3"Players must avoid failure by managing falling pills and limited lives, requiring skillful defense."
Intake
"Players must avoid failure by managing hallucinations and deciding when to take pills to survive days."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Violence, Expression, Strategy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026