Damned similar games & best alternatives
Damned
2014
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Quick resume
Damned is a randomized online horror game for up to 5 players (4 survivors and 1 monster). You’ll be able to play as one of four people trapped in different haunted places (hotels, hospitals, etc).
Global score
71/100
Genres
Adventure, Indie
Similar games
Pros
- Unique multiplayer horror experience
- Strong atmosphere and suspense
- Fun monster vs survivor gameplay
- Encourages teamwork and communication
- High replayability with randomized maps
Cons
- Frequent bugs and crashes
- Small and dying player base
- Steep learning curve
- Limited character customization
- Some imbalance between monsters and maps
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose traps, weapons, and playstyle (active combat or trap reliance), and can experiment with different strategies."
Orcs Must Die!
"Players have freedom to choose roles (monster or survivor) and use different strategies; monster players decide when to switch forms and set traps."
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Competence
Game with the same Competence vibe
3"Gameplay involves skillful stealth, aiming, and timing to kill or avoid others, with some players noting a learning curve."
What The Box?
"Players develop skills in stealth, trap avoidance, and monster tactics; game has a learning curve and requires skillful play to succeed."
-
Competition
Game with the same Competition vibe
2"Some competitive elements in multiplayer with players comparing survival times and interactions, but not heavily focused on ranked competition."
Hand Simulator: Survival
"Some competitive elements exist in player vs player monster vs survivors, but focus is more on survival and cooperation than ranking."
-
Continuation
Game with the same Continuation vibe
3"Players report long play sessions and habitual play, especially with friends, despite some bugs."
Content Warning
"Players report long sessions and habitual play with friends despite bugs and crashes, indicating desire to keep playing."
-
Cooperation
Game with the same Cooperation vibe
4"Players manage a group of survivors who must cooperate; relationships impact task effectiveness."
Dead In Bermuda
"Survivors must work together to find keys and escape; teamwork and communication are emphasized for success."
-
Creativity
Game with the same Creativity vibe
2"Some creativity in approach to combat and exploration due to randomized maps and weapon states."
Receiver
"Players experiment with different monster tactics and survivor strategies; limited map randomization adds some novelty."
-
Domination
Game with the same Domination vibe
3"Players enjoy exerting control over others by grabbing and slowing them down, with some trash talk and rivalry reported."
Cheese Rolling
"Monster players enjoy exerting control and scaring survivors; some trash talk and playful taunting reported."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a way to immerse in a horror atmosphere and escape real-life stress."
You Deserve
"Players use the game as a way to experience fear and adrenaline, escaping real life stress through horror gameplay."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and scares; no indication of obligation or pressure to play."
Spooky's Jump Scare Mansion: HD Renovation
"Players engage voluntarily for fun and scares; no indication of obligation or pressure to play."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore different modes and mechanics, learning through trial and error, encouraged by the game's design."
It Steals
"Players try different monsters, tactics, and map routes; trial and error is part of learning the game."
-
Exploration
Game with the same Exploration vibe
3"Players explore multiple rooms and secret areas within levels, though maps and navigation can be confusing."
DR LIVESEY ROM AND DEATH EDITION
"Maps have randomized key locations and multiple rooms to explore; players must discover paths and secrets."
-
Expression
Game with the same Expression vibe
-3"Limited character customization; players use preset characters and aesthetics."
Freedom Fighters
"Limited character customization; players mostly use preset characters and aesthetics."
-
Fantasy
Game with the same Fantasy vibe
4"Game features supernatural elements, monsters, and fictional horror story, providing imaginative fiction."
Fobia - St. Dinfna Hotel
"Game features supernatural monsters and horror fiction elements, creating an imaginative experience."
-
Fellowship
Game with the same Fellowship vibe
4"Strong emphasis on playing with friends and community; social interaction is a core part of the experience."
Just Act Natural
"Strong emphasis on playing with friends and community interaction; social play is core to experience."
-
Growth
Game with the same Growth vibe
3"Players learn monster behaviors and map layout over time, improving skill and strategy."
SILENT BREATH
"Players improve skills over time, learning monster mechanics and map layouts."
-
Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with no physical activity involved."
Party Hard
"Primarily sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous engagement during matches."
Half-Life Deathmatch: Source
"Requires focused attention and continuous engagement during matches."
-
Intimacy
Game with the same Intimacy vibe
2"Players form social bonds and friendships through cooperative play, though emotional sharing is limited."
Left 4 Dead
"Players form social bonds through voice chat and cooperative play, though emotional sharing is limited."
-
Leadership
Game with the same Leadership vibe
2"Some players take lead in coordinating groups or strategies, but shared decision-making common."
Unfortunate Spacemen
"Some players take lead roles in coordinating survivors or monster tactics, but shared decision-making is common."
-
Progression
Game with the same Progression vibe
3"Players collect keys, items, and unlock achievements and community maps, showing progression."
Dynamite Jack
"Players collect keys and items to progress through maps; progression is central to gameplay."
-
Relaxation
Game with the same Relaxation vibe
-3"Game induces tension and stress rather than relaxation or flow."
Wick
"Game induces tension and stress rather than relaxation or flow."
-
Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation through scary visuals, sound design, and jump scares."
Obama Maze
"Strong sensory stimulation through scary sounds, visuals, and jump scares."
-
Status
Game with the same Status vibe
-2"Limited social recognition or ranking systems; players mostly focus on gameplay rather than status."
FPS Game: Dev Test
"Limited social recognition or ranking systems; focus is on gameplay rather than status."
-
Story
Game with the same Story vibe
2"Some narrative and lore elements exist but are minimal; gameplay is mostly context-free survival."
Valheim
"Some narrative elements through atmosphere and monster lore, but gameplay is mostly context-free survival."
-
Strategy
Game with the same Strategy vibe
4"Players must plan resource use, traps, and tactics to survive and defeat monsters."
Folklore Hunter
"Players must plan routes, avoid traps, and use monster abilities strategically."
-
Thrill
Game with the same Thrill vibe
5"High suspense and thrill from being hunted, managing sanity, and evading monsters."
Amnesia: The Dark Descent
"High suspense and adrenaline from being hunted and escaping monsters."
-
Value
Game with the same Value vibe
2"Players feel the game offers good entertainment value despite bugs and server issues."
REMATCH
"Players feel the game offers good entertainment value especially when playing with friends, despite bugs."
-
Violence
Game with the same Violence vibe
4"Enjoyment of combat, destruction, and defeating enemies is central to gameplay."
Fury Unleashed
"Enjoyment of combat and killing as monster is core to gameplay."
-
Survival
Game with the same Survival vibe
5"Central motivation is avoiding death and overcoming threats in a hostile environment."
Spelunky
"Central motivation is avoiding death and escaping threats."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Expression, Status, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026