Obama Maze similar games & best alternatives
Obama Maze
2022
Related articles
Quick resume
Obama Maze is a 3D horror experience with the former United States president, Barack Obama. You must navigate through his courses collecting all 7 of his "Obamiums." Collect all 7 in order to leave his maze.
Global score
90/100
Genres
Casual, Indie, Free To Play, Early Access
Similar games
Pros
- Highly immersive and scary horror experience
- Challenging and skill-based gameplay
- Free to play
- Strong community and multiplayer anticipation
- Meaningful narrative and lore
Cons
- Early access with some bugs and glitches
- Lack of character customization
- High difficulty may frustrate some players
- Some performance and optimization issues
- No sexual content despite player requests
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to choose items, strategies, and ways to interact with others in a dynamic maze environment."
The Bonerooms
"Players have control over navigation and item usage in a maze, with some freedom in strategy and exploration."
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Competence
Game with the same Competence vibe
4"The game is challenging with increasing difficulty, requiring skillful timing and control to overcome obstacles and puzzles."
Tomato Jones
"The game is challenging with difficult maze navigation, stamina management, and skillful evasion of Obama, requiring significant player skill."
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Competition
Game with the same Competition vibe
1"Includes leaderboards and achievements but mostly focused on personal challenge rather than direct competition."
PUSS!
"Some evidence of leaderboard and achievement chasing, but mostly focused on personal challenge rather than direct competition."
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Continuation
Game with the same Continuation vibe
4"Many players report habitual play and addiction, often playing daily and for extended hours."
Spin Hero
"Many players report long playtimes, addiction, and habitual play despite difficulty and horror elements."
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Cooperation
Game with the same Cooperation vibe
2"Multiplayer exists and is enjoyed by some, but is buggy and not the main focus; single player is common."
The Long Drive
"Multiplayer is anticipated and some players have played with friends, but the game is primarily single-player focused currently."
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Creativity
Game with the same Creativity vibe
2"Players create mental maps and strategies to navigate complex mazes, but no direct building or customization."
Dreamcore
"Players experiment with strategies and use items like traps creatively, but the maze structure is preset and limited."
-
Domination
Game with the same Domination vibe
-3"Interactions emphasize survival and mutual support rather than exerting control or superiority over others."
Dead In Vinland
"Interactions emphasize survival and evasion rather than exerting control or superiority over others."
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Escapism
Game with the same Escapism vibe
5"Strong escapism as players use the game for stress relief, humor, and to experience social and sexual scenarios not available in real life."
House Party
"Strong escapism reported; players use the game to relieve stress, find joy, and escape real-life problems."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and personal desire, with no indication of obligation or pressure."
GUILTY GEAR Xrd REV 2
"Players engage voluntarily out of intrinsic interest and personal desire, with no indication of obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
3"Players try different routes, item uses, and tactics to overcome enemies and puzzles, encouraging experimentation."
Yomawari: Night Alone
"Players try different tactics, explore maze layouts, and experiment with item usage to survive."
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Exploration
Game with the same Exploration vibe
4"Large, maze-like levels with hidden secrets and puzzles encourage discovery and curiosity."
The Fall of the Dungeon Guardians - Enhanced Edition
"Randomly generated mazes encourage discovery and searching for hidden Obamium items."
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Expression
Game with the same Expression vibe
-4"Minimal character or environment customization; mostly standardized presentation."
Bodycam
"Minimal customization or personalization options; mostly standardized character and environment presentation."
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Fantasy
Game with the same Fantasy vibe
4"Strong imaginative fiction with surreal horror, absurdity, and dreamlike narrative elements."
Anthology Of The Killer
"Imaginative fiction with surreal elements like being chased by Obama in a maze, blending horror and humor."
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Fellowship
Game with the same Fellowship vibe
1"Some community interaction via multiplayer and Discord, but mostly individual play."
Marble It Up! Ultra
"Some community interaction via Discord and multiplayer anticipation, but mostly individual play experiences."
-
Growth
Game with the same Growth vibe
3"Players develop skills in navigation, teamwork, and strategy over repeated play."
Handy Harry's Haunted House Services
"Players develop skills in navigation, stamina management, and strategy over time."
-
Health
Game with the same Health vibe
-4"Sedentary gameplay with reports of physical strain from long sessions and repetitive actions."
Pixel Puzzles: UndeadZ
"Sedentary gameplay with reports of physical strain and health issues from long sessions."
-
Idle
Game with the same Idle vibe
-3"Requires continuous attention and focus due to high difficulty and threat level."
No More Room in Hell
"Requires continuous attention and focus due to high difficulty and threat presence."
-
Intimacy
Game with the same Intimacy vibe
-4"Social interactions are limited and mostly surface-level; no evidence of close relationship formation."
Ara History Untold: Anniversary Edition
"Social interactions are limited and mostly surface-level; no evidence of close relationship formation."
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LeadershipInsufficient data
No nearest game available
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Progression
Game with the same Progression vibe
4"Collectibles and unlockables provide a clear sense of progression and reward exploration."
Subside
"Collecting Obamium and completing maze objectives provide clear progression and rewards."
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Relaxation
Game with the same Relaxation vibe
-4"Sustained tension and fear dominate the experience; not designed for relaxation."
Escape the Ayurok
"High tension and fear dominate the experience; not designed for relaxation."
-
Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation through scary sounds, visuals, and jump scares."
Damned
"Strong sensory stimulation through scary visuals, sound design, and jump scares."
-
Status
Game with the same Status vibe
1"Some recognition through achievements and community respect, but mostly individual focus."
Spelunky 2
"Some recognition through achievements and community status, but mostly individual focus."
-
Story
Game with the same Story vibe
3"Narrative and lore elements present and appreciated; story enhances immersion and player engagement."
Fracture Dominion
"Some lore and narrative elements present, with players noting a meaningful and immersive story."
-
Strategy
Game with the same Strategy vibe
4"Requires planning item synergies, enemy tactics, and resource management."
The Binding of Isaac
"Requires planning, resource management, and tactical use of items to evade Obama and complete objectives."
-
Thrill
Game with the same Thrill vibe
5"High suspense and intense thrills from jump scares and horror moments."
MADiSON
"High suspense and thrill from being hunted and jump scares; core to the horror experience."
-
Value
Game with the same Value vibe
5"Free-to-play with high perceived value; players report life-changing experiences and strong return on time invested."
HBDIE: 2
"Free to play with high perceived value; players report life-changing experiences and strong engagement."
-
Violence
Game with the same Violence vibe
3"Combat is indirect and involves avoiding or being killed by enemies; violence is present but not glorified."
Dungeon Nightmares II : The Memory
"Combat is indirect but involves evading a threatening pursuer; some violent tension implied."
-
Survival
Game with the same Survival vibe
5"Core motivation is avoiding capture and surviving against a relentless threat."
PARANOIA PLACE
"Core motivation is to avoid capture and survive the maze; resource and stamina management critical."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026