MADiSON similar games & best alternatives
MADiSON
2022
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Quick resume
MADiSON is a first person psychological horror game that delivers an immersive and terrifying experience. With the help of an instant camera, connect the human world with the beyond, take pictures and develop them by yourself. Solve puzzles, explore your surroundings and most importantly, survive.
Global score
87/100
Genres
Action, Adventure, Indie, Simulator, Puzzle
Similar games
Pros
- Intense horror atmosphere
- Challenging and creative puzzles
- Immersive story and narrative
- High quality graphics and sound design
- Effective jump scares
Cons
- Some puzzles are obscure or frustrating
- Camera sway and head bob can cause discomfort
- Game length considered short by some
- Lack of customization and accessibility options
- Price perceived as high by some players
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore the house, solve puzzles in various ways, and choose different escape routes, indicating control over actions."
Granny Remake
"Players have freedom to explore the house, solve puzzles in various ways, and use the camera creatively, though some puzzles require specific actions."
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Competence
Game with the same Competence vibe
4"The game challenges players with difficult puzzles requiring skillful research, logical deduction, and puzzle-solving abilities."
Ahnayro: The Dream World
"The game challenges players with difficult puzzles and problem solving, requiring skill and thought to progress."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; focus is on personal experience and individual puzzle solving."
Strangeland
"No evidence of competitive elements; focus is on personal experience and puzzle solving."
-
Continuation
Game with the same Continuation vibe
3"Players report being engaged and wanting to continue playing despite some frustrations."
They Always Run
"Players report being engaged and wanting to continue playing despite some frustration with puzzles; some replayability noted."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative gameplay or social collaboration."
Wonderful Everyday Down the Rabbit-Hole
"Single-player experience with no cooperative gameplay or social collaboration."
-
Creativity
Game with the same Creativity vibe
3"Players engage with environmental puzzles and use various tools creatively; the game world and story are imaginative."
GYLT
"Players creatively use the camera mechanic and explore environmental interactions, though within a designed narrative and puzzle framework."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control over others; experience is individual and contemplative."
The Cat and the Coup
"No elements of exerting control over others; experience is individual and atmospheric."
-
Escapism
Game with the same Escapism vibe
4"Strong immersion in a psychological horror atmosphere provides escape from reality."
[Chilla's Art] Night Delivery | 例外配達
"Strong immersion in a psychological horror world provides escape from reality and intense emotional engagement."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for intrinsic interest in horror and puzzle exploration."
Skinfreak
"Players engage voluntarily out of interest and intrinsic motivation, enjoying the horror and puzzle experience."
-
Experimenting
Game with the same Experimenting vibe
3"Players experiment with camera angles and puzzle solutions; some trial and error involved."
DreadOut
"Players experiment with camera mechanics and puzzle solutions, exploring different approaches."
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Exploration
Game with the same Exploration vibe
4"Exploration of changing house layouts, forest, and discovery of hidden notes and story fragments is central to gameplay."
Knock-knock
"Exploration of a detailed, eerie house and shifting environments is central to gameplay."
-
Expression
Game with the same Expression vibe
-5"No character customization or player-driven aesthetic expression."
Amnesia: Rebirth
"No character customization or player-driven aesthetic expression."
-
Fantasy
Game with the same Fantasy vibe
4"Game features supernatural creatures, paranormal themes, and horror fiction elements."
White Noise 2
"Game features supernatural themes, demonic possession, and surreal horror elements."
-
Fellowship
Game with the same Fellowship vibe
-5"Experience is solitary with minimal social interaction."
Poppy Playtime
"Experience is solitary with minimal social interaction."
-
Growth
Game with the same Growth vibe
3"Players develop problem-solving skills and learn puzzle mechanics throughout the game."
Lumino City
"Players develop problem-solving skills and learn puzzle mechanics throughout the game."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous engagement to solve puzzles and progress."
SILENT HILL 2
"Requires focused attention and continuous engagement to solve puzzles and progress."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social or emotional relationships formed within gameplay."
Angry Video Game Nerd I & II Deluxe
"No close social or emotional relationships formed within gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles present."
Tiny Pasture
"No leadership or group management roles present."
-
Progression
Game with the same Progression vibe
3"Players collect items and unlock new areas, progressing through story and puzzles."
Left Alone
"Players collect items and unlock new areas, progressing through story and puzzles."
-
Relaxation
Game with the same Relaxation vibe
-3"Sustained tension and suspense dominate the experience rather than relaxation."
IMSCARED
"Sustained tension and suspense dominate the experience rather than relaxation."
-
Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation through atmospheric visuals, sound design, and jump scares."
Outlast 2
"Strong sensory stimulation through atmospheric audio, visuals, and jump scares."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems involved."
Riddle Joker
"No social recognition or status systems involved."
-
Story
Game with the same Story vibe
4"Narrative immersion with psychological horror story, multiple endings, and character development."
Total Chaos
"Narrative immersion with a psychological horror plot and unfolding story elements."
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Strategy
Game with the same Strategy vibe
3"Players engage in problem solving and planning to overcome puzzles and avoid threats."
ROUTINE
"Players engage in problem solving and puzzle strategy to advance."
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Thrill
Game with the same Thrill vibe
5"High thrill from jump scares, suspense, and horror atmosphere."
Ghost Town Mine Ride & Shootin' Gallery
"High suspense and intense thrills from jump scares and horror moments."
-
Value
Game with the same Value vibe
0"Mixed player opinions on game length and content versus price; some feel short for full price, others find it worth it."
Cat Quest III
"Mixed player opinions on price versus content; some find it worth it, others find it expensive for length."
-
Violence
Game with the same Violence vibe
3"Includes supernatural threats and some violent scenes consistent with horror genre."
Supernormal
"Includes horror violence and supernatural threats, with some death sequences."
-
Survival
Game with the same Survival vibe
3"Resource management and fear mechanics require players to avoid threats and manage limited supplies."
Amnesia: Rebirth
"Elements of avoiding threats and managing limited resources like inventory space."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Expression, Value, Competition.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026