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MADiSON similar games & best alternatives

MADiSON

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2022

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Quick resume

MADiSON is a first person psychological horror game that delivers an immersive and terrifying experience. With the help of an instant camera, connect the human world with the beyond, take pictures and develop them by yourself. Solve puzzles, explore your surroundings and most importantly, survive.

Global score

87/100

Genres

Action, Adventure, Indie, Simulator, Puzzle

Similar games

    Pros

    • Intense horror atmosphere
    • Challenging and creative puzzles
    • Immersive story and narrative
    • High quality graphics and sound design
    • Effective jump scares

    Cons

    • Some puzzles are obscure or frustrating
    • Camera sway and head bob can cause discomfort
    • Game length considered short by some
    • Lack of customization and accessibility options
    • Price perceived as high by some players

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore the house, solve puzzles in various ways, and choose different escape routes, indicating control over actions."

      Capsule for Granny Remake Granny Remake

      "Players have freedom to explore the house, solve puzzles in various ways, and use the camera creatively, though some puzzles require specific actions."

    • Competence

      Game with the same Competence vibe

      4

      "The game challenges players with difficult puzzles requiring skillful research, logical deduction, and puzzle-solving abilities."

      Capsule for Ahnayro: The Dream World Ahnayro: The Dream World

      "The game challenges players with difficult puzzles and problem solving, requiring skill and thought to progress."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; focus is on personal experience and individual puzzle solving."

      Capsule for Strangeland Strangeland

      "No evidence of competitive elements; focus is on personal experience and puzzle solving."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report being engaged and wanting to continue playing despite some frustrations."

      Capsule for They Always Run They Always Run

      "Players report being engaged and wanting to continue playing despite some frustration with puzzles; some replayability noted."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative gameplay or social collaboration."

      Capsule for Wonderful Everyday Down the Rabbit-Hole Wonderful Everyday Down the Rabbit-Hole

      "Single-player experience with no cooperative gameplay or social collaboration."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players engage with environmental puzzles and use various tools creatively; the game world and story are imaginative."

      Capsule for GYLT GYLT

      "Players creatively use the camera mechanic and explore environmental interactions, though within a designed narrative and puzzle framework."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control over others; experience is individual and contemplative."

      Capsule for The Cat and the Coup The Cat and the Coup

      "No elements of exerting control over others; experience is individual and atmospheric."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong immersion in a psychological horror atmosphere provides escape from reality."

      Capsule for [Chilla's Art] Night Delivery | 例外配達 [Chilla's Art] Night Delivery | 例外配達

      "Strong immersion in a psychological horror world provides escape from reality and intense emotional engagement."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for intrinsic interest in horror and puzzle exploration."

      Capsule for Skinfreak Skinfreak

      "Players engage voluntarily out of interest and intrinsic motivation, enjoying the horror and puzzle experience."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with camera angles and puzzle solutions; some trial and error involved."

      Capsule for DreadOut DreadOut

      "Players experiment with camera mechanics and puzzle solutions, exploring different approaches."

    • Exploration

      Game with the same Exploration vibe

      4

      "Exploration of changing house layouts, forest, and discovery of hidden notes and story fragments is central to gameplay."

      Capsule for Knock-knock Knock-knock

      "Exploration of a detailed, eerie house and shifting environments is central to gameplay."

    • Expression

      Game with the same Expression vibe

      -5

      "No character customization or player-driven aesthetic expression."

      Capsule for Amnesia: Rebirth Amnesia: Rebirth

      "No character customization or player-driven aesthetic expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features supernatural creatures, paranormal themes, and horror fiction elements."

      Capsule for White Noise 2 White Noise 2

      "Game features supernatural themes, demonic possession, and surreal horror elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Experience is solitary with minimal social interaction."

      Capsule for Poppy Playtime Poppy Playtime

      "Experience is solitary with minimal social interaction."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop problem-solving skills and learn puzzle mechanics throughout the game."

      Capsule for Lumino City Lumino City

      "Players develop problem-solving skills and learn puzzle mechanics throughout the game."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement to solve puzzles and progress."

      Capsule for SILENT HILL 2 SILENT HILL 2

      "Requires focused attention and continuous engagement to solve puzzles and progress."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social or emotional relationships formed within gameplay."

      Capsule for Angry Video Game Nerd I & II Deluxe Angry Video Game Nerd I & II Deluxe

      "No close social or emotional relationships formed within gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles present."

      Capsule for Tiny Pasture Tiny Pasture

      "No leadership or group management roles present."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items and unlock new areas, progressing through story and puzzles."

      Capsule for Left Alone Left Alone

      "Players collect items and unlock new areas, progressing through story and puzzles."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Sustained tension and suspense dominate the experience rather than relaxation."

      Capsule for IMSCARED IMSCARED

      "Sustained tension and suspense dominate the experience rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation through atmospheric visuals, sound design, and jump scares."

      Capsule for Outlast 2 Outlast 2

      "Strong sensory stimulation through atmospheric audio, visuals, and jump scares."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems involved."

      Capsule for Riddle Joker Riddle Joker

      "No social recognition or status systems involved."

    • Story

      Game with the same Story vibe

      4

      "Narrative immersion with psychological horror story, multiple endings, and character development."

      Capsule for Total Chaos Total Chaos

      "Narrative immersion with a psychological horror plot and unfolding story elements."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players engage in problem solving and planning to overcome puzzles and avoid threats."

      Capsule for ROUTINE ROUTINE

      "Players engage in problem solving and puzzle strategy to advance."

    • Thrill

      Game with the same Thrill vibe

      5

      "High thrill from jump scares, suspense, and horror atmosphere."

      Capsule for Ghost Town Mine Ride & Shootin' Gallery Ghost Town Mine Ride & Shootin' Gallery

      "High suspense and intense thrills from jump scares and horror moments."

    • Value

      Game with the same Value vibe

      0

      "Mixed player opinions on game length and content versus price; some feel short for full price, others find it worth it."

      Capsule for Cat Quest III Cat Quest III

      "Mixed player opinions on price versus content; some find it worth it, others find it expensive for length."

    • Violence

      Game with the same Violence vibe

      3

      "Includes supernatural threats and some violent scenes consistent with horror genre."

      Capsule for Supernormal Supernormal

      "Includes horror violence and supernatural threats, with some death sequences."

    • Survival

      Game with the same Survival vibe

      3

      "Resource management and fear mechanics require players to avoid threats and manage limited supplies."

      Capsule for Amnesia: Rebirth Amnesia: Rebirth

      "Elements of avoiding threats and managing limited resources like inventory space."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Expression, Value, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026