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DreadOut similar games & best alternatives

DreadOut

PC (Microsoft Windows), Mac, Linux • 2014

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Quick resume

DreadOut is a third person supernatural horror game where you play as Linda, a high school student trapped in an old abandoned town. Equipped with her trusty smart-phone, she will battle against terrifying encounters and solve mysterious puzzles which will ultimately determine her fate.

Global score

77/100

Genres

Adventure, Indie, Puzzle

Similar games

    Pros

    • Strong horror atmosphere
    • Unique indonesian folklore ghosts
    • Engaging camera-based combat
    • Immersive sound design
    • Affordable price with free dlc

    Cons

    • Outdated graphics
    • Short game length
    • Some unclear puzzles
    • Clunky controls and camera
    • Presence of bugs and glitches

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players control two characters with some freedom to explore and solve puzzles, but the game is linear with guided objectives."

      Capsule for Blanc Blanc

      "Players control Linda with some freedom to explore and solve puzzles, but the game is mostly linear with fixed objectives."

    • Competence

      Game with the same Competence vibe

      2

      "Gameplay includes skill-based combat and puzzle elements, but some tasks are simple or repetitive."

      Capsule for I Am Jesus Christ: Prologue I Am Jesus Christ: Prologue

      "Gameplay involves puzzle solving and combat with camera mechanics that require skill, but some tasks can be repetitive or unclear."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive or ranked modes; gameplay focuses on solo experience without player comparison."

      Capsule for PowerSlave Exhumed PowerSlave Exhumed

      "No competitive or ranked modes; focus is on solo experience without comparison to others."

    • Continuation

      Game with the same Continuation vibe

      1

      "Players often engage for a few hours; some replay for achievements but overall short length limits habitual long sessions."

      Capsule for Type:Rider Type:Rider

      "Players engage in short sessions (2-5 hours per act) with some replay value for achievements and secrets."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience focused on individual survival and exploration."

      Capsule for Die Young Die Young

      "Single-player game focused on individual exploration and survival."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize visual filters and camera modes; exploration and puzzle solving allow some creative problem solving."

      Capsule for Murder House Murder House

      "Players creatively use camera mechanics to interact with ghosts and solve puzzles; some customization available."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over others; interactions are narrative-driven and single-player focused."

      Capsule for Echoes of the End: Enhanced Edition Echoes of the End: Enhanced Edition

      "No social dominance or power over others; interactions are single-player and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong psychological horror atmosphere and immersive story provide escape from reality."

      Capsule for The Designer's Curse The Designer's Curse

      "Strong horror atmosphere and immersive story provide escape from reality and psychological tension."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for intrinsic interest in horror and exploration, not out of obligation or pressure."

      Capsule for Lethe - Episode One Lethe - Episode One

      "Players engage voluntarily for intrinsic interest in horror and exploration, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with camera mechanics and puzzle solutions, exploring different approaches."

      Capsule for MADiSON MADiSON

      "Players experiment with camera angles and puzzle solutions; some trial and error involved."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game encourages thorough exploration of an abandoned town with many secrets, clues, and hidden items to discover."

      Capsule for The Painscreek Killings The Painscreek Killings

      "Game encourages exploration of abandoned town and school to find clues, secrets, and items."

    • Expression

      Game with the same Expression vibe

      2

      "Customization options for character outfits allow some self-expression, though limited in scope."

      Capsule for MY LITTLE PONY: A Maretime Bay Adventure MY LITTLE PONY: A Maretime Bay Adventure

      "Some character customization with outfits; limited but present self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong supernatural and horror fantasy elements based on Indonesian folklore and ghost stories."

      Capsule for DreadOut 2 DreadOut 2

      "Game features supernatural elements and Indonesian folklore ghosts, creating an imaginative horror setting."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No multiplayer or community gameplay; solitary experience."

      Capsule for Antichamber Antichamber

      "No multiplayer or community gameplay; solitary experience."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn about puzzles, ghost lore, and game mechanics; some skill development in exploration and puzzle solving."

      Capsule for Sense - 不祥的预感: A Cyberpunk Ghost Story Sense - 不祥的预感: A Cyberpunk Ghost Story

      "Players learn puzzle solutions and ghost weaknesses; some skill development in combat and exploration."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement; not suited for background play."

      Capsule for Dread Dawn Dread Dawn

      "Requires focused attention and continuous engagement; not suitable for background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationships formed; solitary gameplay."

      Capsule for FAR: Lone Sails FAR: Lone Sails

      "No social or emotional relationships formed; solitary gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player narrative."

      Capsule for Max Payne Max Payne

      "No leadership or group management roles; single-player narrative."

    • Progression

      Game with the same Progression vibe

      2

      "Players collect items and accessories, complete quests, and unlock achievements."

      Capsule for Thorne - Death Merchants Thorne - Death Merchants

      "Players collect items and unlock achievements; some character upgrades via artifacts."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game induces tension and suspense rather than relaxation or flow."

      Capsule for Poppy Playtime Poppy Playtime

      "Game creates tension and suspense rather than relaxation or flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Atmospheric audio and visual effects provide sensory stimulation and emotional engagement."

      Capsule for UBOAT UBOAT

      "Atmospheric audio and visual effects provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; individual experience."

      Capsule for The Turing Test The Turing Test

      "No social recognition or status systems; individual experience."

    • Story

      Game with the same Story vibe

      3

      "Narrative immersion with character interactions and overarching plot, though some find story confusing or rushed."

      Capsule for ANNO: Mutationem ANNO: Mutationem

      "Narrative immersion with unfolding plot, lore, and character interactions, though some find it confusing."

    • Strategy

      Game with the same Strategy vibe

      2

      "Players engage in logical puzzle solving and planning to figure out how to obtain required photos."

      Capsule for Delores: A Thimbleweed Park Mini-Adventure Delores: A Thimbleweed Park Mini-Adventure

      "Players use problem solving and tactical camera use to defeat ghosts and solve puzzles."

    • Thrill

      Game with the same Thrill vibe

      4

      "Game builds suspense and delivers jump scares, creating a thrilling and tense experience."

      Capsule for [Chilla's Art] Parasocial | パラソーシャル [Chilla's Art] Parasocial | パラソーシャル

      "Game builds suspense and delivers jump scares and tense moments for thrill seekers."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value for a short, unique indie experience with free DLCs."

      Capsule for LIBERATED LIBERATED

      "Affordable indie game with decent length and free DLC acts; good value for horror fans."

    • Violence

      Game with the same Violence vibe

      1

      "Combat is cartoonish and non-lethal, focused on capturing ghosts rather than destruction."

      Capsule for Ghostbusters: Spirits Unleashed Ecto Edition Ghostbusters: Spirits Unleashed Ecto Edition

      "Combat involves photographing ghosts rather than direct violence; some boss fights present."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage resources and avoid losing ghosts to ghost hunters, adding survival elements."

      Capsule for Ghost Master® Ghost Master®

      "Players must avoid ghost attacks and manage limited resources like stamina and camera use."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Relaxation, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026