DreadOut similar games & best alternatives
DreadOut
2014
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Quick resume
DreadOut is a third person supernatural horror game where you play as Linda, a high school student trapped in an old abandoned town. Equipped with her trusty smart-phone, she will battle against terrifying encounters and solve mysterious puzzles which will ultimately determine her fate.
Global score
77/100
Genres
Adventure, Indie, Puzzle
Similar games
Pros
- Strong horror atmosphere
- Unique indonesian folklore ghosts
- Engaging camera-based combat
- Immersive sound design
- Affordable price with free dlc
Cons
- Outdated graphics
- Short game length
- Some unclear puzzles
- Clunky controls and camera
- Presence of bugs and glitches
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players control two characters with some freedom to explore and solve puzzles, but the game is linear with guided objectives."
Blanc
"Players control Linda with some freedom to explore and solve puzzles, but the game is mostly linear with fixed objectives."
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Competence
Game with the same Competence vibe
2"Gameplay includes skill-based combat and puzzle elements, but some tasks are simple or repetitive."
I Am Jesus Christ: Prologue
"Gameplay involves puzzle solving and combat with camera mechanics that require skill, but some tasks can be repetitive or unclear."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive or ranked modes; gameplay focuses on solo experience without player comparison."
PowerSlave Exhumed
"No competitive or ranked modes; focus is on solo experience without comparison to others."
-
Continuation
Game with the same Continuation vibe
1"Players often engage for a few hours; some replay for achievements but overall short length limits habitual long sessions."
Type:Rider
"Players engage in short sessions (2-5 hours per act) with some replay value for achievements and secrets."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience focused on individual survival and exploration."
Die Young
"Single-player game focused on individual exploration and survival."
-
Creativity
Game with the same Creativity vibe
3"Players can customize visual filters and camera modes; exploration and puzzle solving allow some creative problem solving."
Murder House
"Players creatively use camera mechanics to interact with ghosts and solve puzzles; some customization available."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power over others; interactions are narrative-driven and single-player focused."
Echoes of the End: Enhanced Edition
"No social dominance or power over others; interactions are single-player and narrative-driven."
-
Escapism
Game with the same Escapism vibe
4"Strong psychological horror atmosphere and immersive story provide escape from reality."
The Designer's Curse
"Strong horror atmosphere and immersive story provide escape from reality and psychological tension."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for intrinsic interest in horror and exploration, not out of obligation or pressure."
Lethe - Episode One
"Players engage voluntarily for intrinsic interest in horror and exploration, not out of obligation."
-
Experimenting
Game with the same Experimenting vibe
3"Players experiment with camera mechanics and puzzle solutions, exploring different approaches."
MADiSON
"Players experiment with camera angles and puzzle solutions; some trial and error involved."
-
Exploration
Game with the same Exploration vibe
3"Game encourages thorough exploration of an abandoned town with many secrets, clues, and hidden items to discover."
The Painscreek Killings
"Game encourages exploration of abandoned town and school to find clues, secrets, and items."
-
Expression
Game with the same Expression vibe
2"Customization options for character outfits allow some self-expression, though limited in scope."
MY LITTLE PONY: A Maretime Bay Adventure
"Some character customization with outfits; limited but present self-expression."
-
Fantasy
Game with the same Fantasy vibe
4"Strong supernatural and horror fantasy elements based on Indonesian folklore and ghost stories."
DreadOut 2
"Game features supernatural elements and Indonesian folklore ghosts, creating an imaginative horror setting."
-
Fellowship
Game with the same Fellowship vibe
-5"No multiplayer or community gameplay; solitary experience."
Antichamber
"No multiplayer or community gameplay; solitary experience."
-
Growth
Game with the same Growth vibe
2"Players learn about puzzles, ghost lore, and game mechanics; some skill development in exploration and puzzle solving."
Sense - 不祥的预感: A Cyberpunk Ghost Story
"Players learn puzzle solutions and ghost weaknesses; some skill development in combat and exploration."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous engagement; not suited for background play."
Dread Dawn
"Requires focused attention and continuous engagement; not suitable for background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationships formed; solitary gameplay."
FAR: Lone Sails
"No social or emotional relationships formed; solitary gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player narrative."
Max Payne
"No leadership or group management roles; single-player narrative."
-
Progression
Game with the same Progression vibe
2"Players collect items and accessories, complete quests, and unlock achievements."
Thorne - Death Merchants
"Players collect items and unlock achievements; some character upgrades via artifacts."
-
Relaxation
Game with the same Relaxation vibe
-2"Game induces tension and suspense rather than relaxation or flow."
Poppy Playtime
"Game creates tension and suspense rather than relaxation or flow."
-
Sensation
Game with the same Sensation vibe
3"Atmospheric audio and visual effects provide sensory stimulation and emotional engagement."
UBOAT
"Atmospheric audio and visual effects provide sensory stimulation and emotional engagement."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; individual experience."
The Turing Test
"No social recognition or status systems; individual experience."
-
Story
Game with the same Story vibe
3"Narrative immersion with character interactions and overarching plot, though some find story confusing or rushed."
ANNO: Mutationem
"Narrative immersion with unfolding plot, lore, and character interactions, though some find it confusing."
-
Strategy
Game with the same Strategy vibe
2"Players engage in logical puzzle solving and planning to figure out how to obtain required photos."
Delores: A Thimbleweed Park Mini-Adventure
"Players use problem solving and tactical camera use to defeat ghosts and solve puzzles."
-
Thrill
Game with the same Thrill vibe
4"Game builds suspense and delivers jump scares, creating a thrilling and tense experience."
[Chilla's Art] Parasocial | パラソーシャル
"Game builds suspense and delivers jump scares and tense moments for thrill seekers."
-
Value
Game with the same Value vibe
3"Generally considered good value for a short, unique indie experience with free DLCs."
LIBERATED
"Affordable indie game with decent length and free DLC acts; good value for horror fans."
-
Violence
Game with the same Violence vibe
1"Combat is cartoonish and non-lethal, focused on capturing ghosts rather than destruction."
Ghostbusters: Spirits Unleashed Ecto Edition
"Combat involves photographing ghosts rather than direct violence; some boss fights present."
-
Survival
Game with the same Survival vibe
3"Players must manage resources and avoid losing ghosts to ghost hunters, adding survival elements."
Ghost Master®
"Players must avoid ghost attacks and manage limited resources like stamina and camera use."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Relaxation, Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026