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MY LITTLE PONY: A Maretime Bay Adventure similar games & best alternatives

MY LITTLE PONY: A Maretime Bay Adventure

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2022

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Quick resume

Sunny wants to bring the magic of Maretime Bay Day festival back to Equestria – but some pony is out to spoil her plans! Save the celebration by putting on fashion shows, rescuing cute animals, flying with Pegasi and more, with a helping hoof from your new MY LITTLE PONY friends.

Global score

81/100

Genres

Adventure, Platform

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    Pros

    • Charming visuals and animations
    • Smooth and responsive controls
    • Wholesome and lighthearted story
    • Fun and accessible minigames
    • Local co-op support

    Cons

    • Very short gameplay length
    • Overpriced for content offered
    • Limited keyboard/mouse support
    • Lip-sync and audio inconsistencies
    • Minimal replay value

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can explore the ship freely, choose how to approach missions, and manage character needs, showing moderate control over actions."

      Capsule for The Ship: Single Player The Ship: Single Player

      "Players can explore Maretime Bay freely and choose when to engage in minigames or collect stars, indicating moderate control over actions."

    • Competence

      Game with the same Competence vibe

      2

      "Mini-games offer moderate challenge and skill development, but some are described as simple or easy, providing a light test of player ability."

      Capsule for Inari Inari

      "Mini-games offer some challenge and skill tests, but overall gameplay is simple and easy, suitable for children."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on casual play and personal enjoyment; local co-op and mini-games exist but no ranked or leaderboard competition."

      Capsule for Pikuniku Pikuniku

      "Focus is on personal progress and casual play; competition is limited to local co-op minigames without ranked modes."

    • Continuation

      Game with the same Continuation vibe

      -4

      "Game is very short (2-3 hours), with limited replay value beyond achievements and higher difficulties."

      Capsule for Bright Memory: Infinite Bright Memory: Infinite

      "Game is very short (around 2 hours to complete), with limited replay value beyond minigames and exploration."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Includes local multiplayer minigames and some cooperative elements, though mostly single player focused."

      Capsule for Thrillville®: Off the Rails™ Thrillville®: Off the Rails™

      "Includes local co-op minigames allowing players to work together, but main gameplay is single-player."

    • Creativity

      Game with the same Creativity vibe

      2

      "Customization options for characters and vehicles exist; players can mix and match skins and cosmetics."

      Capsule for War Brokers War Brokers

      "Players can customize character outfits and collect cosmetics, though customization is limited."

    • Domination

      Game with the same Domination vibe

      -5

      "Game emphasizes cooperative and equal play; no evidence of dominance or power imposition over others."

      Capsule for Cat Quest III Cat Quest III

      "Game emphasizes friendly interactions and cooperation; no evidence of dominance or power over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy the charming, whimsical world and lighthearted story as a relaxing escape from real life."

      Capsule for Cat Quest III Cat Quest III

      "Players enjoy a charming, wholesome world with lighthearted story and relaxing gameplay, providing escapism."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and fandom; no indication of obligation or external pressure to play."

      Capsule for Hyperdimension Neptunia Re;Birth3 V Generation Hyperdimension Neptunia Re;Birth3 V Generation

      "Players engage voluntarily for enjoyment, especially fans and children; no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some exploration and puzzle solving encourage trying different actions, but overall gameplay is simple and guided."

      Capsule for Tukoni: Prologue Tukoni: Prologue

      "Some exploration and trying different minigames, but overall gameplay is guided and routine."

    • Exploration

      Game with the same Exploration vibe

      3

      "Free roam mode and collectibles encourage discovering new areas and secrets within maps."

      Capsule for art of rally art of rally

      "Players can roam Maretime Bay freely and discover collectibles and secrets at their own pace."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization (outfits) is available, allowing limited self-expression."

      Capsule for Moss: Book II Moss: Book II

      "Customization options for character outfits allow some self-expression, though limited in scope."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy theme with wizards, magic, mythical creatures, and a humorous fictional world."

      Capsule for Magicka Magicka

      "Strong fantasy theme with ponies, magic, and fictional world consistent with My Little Pony franchise."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Local multiplayer fosters community and shared experiences, though main game is solo focused."

      Capsule for 1001 Spikes 1001 Spikes

      "Game fosters community feeling through shared fandom and local co-op minigames, but main play is solo."

    • Growth

      Game with the same Growth vibe

      1

      "Some learning involved in mastering moves and mini-games, but overall gameplay is straightforward."

      Capsule for Bud Spencer & Terence Hill - Slaps And Beans Bud Spencer & Terence Hill - Slaps And Beans

      "Some learning through minigames and skill improvement, but overall gameplay is simple and accessible."

    • Health

      Game with the same Health vibe

      -5

      "Standard sedentary gameplay with no physical activity or health-related features."

      Capsule for The Huntsman: Winter's Curse The Huntsman: Winter's Curse

      "Standard sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active engagement; not designed for background or idle play."

      Capsule for Insect Swarm Insect Swarm

      "Requires active engagement; no indication of background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction through multiplayer and local co-op, but limited emotional connection."

      Capsule for Cannon Brawl Cannon Brawl

      "Some social interaction through local co-op and shared fandom, but limited emotional depth in connections."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or management roles; gameplay focuses on individual or cooperative play without hierarchy."

      Capsule for SNK HEROINES Tag Team Frenzy SNK HEROINES Tag Team Frenzy

      "No leadership or management roles; gameplay focuses on individual tasks and cooperation without hierarchy."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect stars, complete levels, and unlock achievements, showing clear progression."

      Capsule for On A Roll 3D On A Roll 3D

      "Players collect stars and unlock cosmetic items, showing clear progression and reward systems."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Game is relaxing and casual, designed for stress relief and easy enjoyment."

      Capsule for Braveland Braveland

      "Gameplay is easy, charming, and relaxing, suitable for stress relief and casual enjoyment."

    • Sensation

      Game with the same Sensation vibe

      3

      "Colorful visuals, smooth animations, and sound effects provide sensory enjoyment."

      Capsule for The Braves The Braves

      "Colorful visuals, smooth animations, and pleasant audio provide sensory enjoyment."

    • Status

      Game with the same Status vibe

      -3

      "No social status or ranking systems; focus is on personal enjoyment."

      Capsule for Ooblets Ooblets

      "No competitive ranking or social status systems; focus is on personal enjoyment and collection."

    • Story

      Game with the same Story vibe

      3

      "Emergent narrative through survival events and character scenarios rather than scripted plot."

      Capsule for Card Survival: Tropical Island Card Survival: Tropical Island

      "Simple narrative with character interactions and plot consistent with the MLP universe."

    • Strategy

      Game with the same Strategy vibe

      -2

      "Gameplay involves straightforward tasks and minigames with minimal strategic depth."

      Capsule for Lili: Child of Geos - Complete Edition Lili: Child of Geos - Complete Edition

      "Gameplay involves straightforward tasks and simple minigames; minimal strategic depth."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Game is low risk and low tension; designed for calm and casual play."

      Capsule for Musaic Box Musaic Box

      "Game is low risk and low tension, designed for a calm and friendly experience."

    • Value

      Game with the same Value vibe

      -4

      "Many reviews criticize the game as overpriced for its short length and limited content."

      Capsule for Bluey: The Videogame Bluey: The Videogame

      "Many reviews note the game is overpriced for its short length and limited content."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive elements; gameplay is constructive and cooperative."

      Capsule for Grocery Store Simulator Grocery Store Simulator

      "No combat or destructive elements; gameplay is constructive and cooperative."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics; stable and safe game environment."

      Capsule for Superliminal Superliminal

      "No survival or threat avoidance mechanics; stable and safe game environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026