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UNCHARTED™: Legacy of Thieves Collection similar games & best alternatives

UNCHARTED™: Legacy of Thieves Collection

PC (Microsoft Windows), PlayStation 5 • 2022

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Quick resume

Play as Nathan Drake and Chloe Frazer in their own standalone adventures as they confront their pasts and forge their own legacies. This game includes the critically acclaimed single-player stories from both UNCHARTED 4: A Thief’s End and UNCHARTED: The Lost Legacy.

Global score

90/100

Genres

Adventure, Shooter

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    Pros

    • Stunning graphics and cinematic presentation
    • Engaging and emotional story
    • Smooth and intuitive gameplay
    • Well-optimized pc port
    • Immersive exploration and environments

    Cons

    • Lack of multiplayer or cooperative modes
    • Missing earlier uncharted games on pc
    • Some minor bugs and occasional crashes
    • Linear gameplay with limited customization
    • Puzzles considered too simple by some players

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore large open areas, choose stealth or combat approaches, and solve puzzles with multiple methods."

      Capsule for Indiana Jones and the Great Circle Indiana Jones and the Great Circle

      "Players have freedom to explore large areas, choose stealth or combat approaches, and solve puzzles with multiple paths."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay involves skillful shooting, strategic use of weapons, and planning moves especially on harder difficulties, providing a satisfying challenge."

      Capsule for Slayers X: Terminal Aftermath: Vengance of the Slayer Slayers X: Terminal Aftermath: Vengance of the Slayer

      "Gameplay involves skillful climbing, shooting, stealth, and puzzle solving with varying difficulty options."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single-player story experience without competitive or ranked modes."

      Capsule for Game of Thrones Game of Thrones

      "Focus is on single-player story experience without multiplayer or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, engagement with story and characters, and desire to replay or pursue achievements."

      Capsule for Rise of the Third Power Rise of the Third Power

      "Players report long play sessions, replaying for achievements, and strong attachment to story and characters."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative or multiplayer modes."

      Capsule for UBERMOSH:BLACK UBERMOSH:BLACK

      "Entirely single-player experience with no cooperative multiplayer modes."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players explore and solve puzzles with some freedom in approach, but within predefined story and environments."

      Capsule for Spirit Hunter: Death Mark Spirit Hunter: Death Mark

      "Players explore and solve puzzles with some freedom in approach, but within a linear narrative and predefined environments."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control over others; focus is on personal progression and story."

      Capsule for AETHUS AETHUS

      "No evidence of exerting control over others; focus is on personal story progression."

    • Escapism

      Game with the same Escapism vibe

      5

      "Immersive world, story, and exploration provide strong real-world escape and fantasy immersion."

      Capsule for Sands of Aura Sands of Aura

      "Highly immersive cinematic adventure providing escape through exploration, story, and action."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players express intrinsic motivation and excitement to play; no indication of obligation or external pressure."

      Capsule for Jump Space Jump Space

      "Players express intrinsic motivation and excitement to play; no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different combat styles, stealth vs guns blazing, and explore various areas and mechanics."

      Capsule for Avatar: Frontiers of Pandora™ Avatar: Frontiers of Pandora™

      "Players try different combat styles, stealth, and exploration paths, experimenting within game mechanics."

    • Exploration

      Game with the same Exploration vibe

      4

      "Game features large, varied levels with hidden treasures and secrets encouraging discovery."

      Capsule for Indiana Jones® and the Infernal Machine™ Indiana Jones® and the Infernal Machine™

      "Game features large, detailed environments with hidden treasures and multiple paths encouraging discovery."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; focus is on narrative and fixed character presentation."

      Capsule for Bear With Me - Episode One Bear With Me - Episode One

      "Limited character customization; focus on narrative and preset character designs."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Engages players in fictional romantic and dramatic scenarios with some exaggerated and emotional storytelling."

      Capsule for Fujiwara Bittersweet Fujiwara Bittersweet

      "Engages players in cinematic, adventurous fiction with larger-than-life characters and scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Single-player focus with minimal social interaction or community involvement within gameplay."

      Capsule for Vietnam ‘65 Vietnam ‘65

      "Single-player focus with minimal social interaction or community engagement within the game."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in platforming and puzzle solving; story and character development offer personal and thematic growth."

      Capsule for Even the Ocean Even the Ocean

      "Players develop skills in platforming, combat, and puzzle solving; story and character growth also emphasized."

    • Health

      Game with the same Health vibe

      -5

      "Standard sedentary gameplay with no physical activity or health-related features."

      Capsule for OCTOPATH TRAVELER™ OCTOPATH TRAVELER™

      "Standard sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and engagement; players report immersive, focused play sessions."

      Capsule for Batman™: Arkham Origins Batman™: Arkham Origins

      "Requires continuous attention and engagement; players report immersive, focused play sessions."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Emotional connection to characters through story, but no social interaction or relationship building with others."

      Capsule for Corona Blossom Vol.1 Gift From the Galaxy Corona Blossom Vol.1 Gift From the Galaxy

      "Emotional connection to characters through story, but no direct social or relationship-building gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; purely single-player narrative experience."

      Capsule for Behind the Frame: The Finest Scenery Behind the Frame: The Finest Scenery

      "No leadership or group management elements; purely single-player narrative experience."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items, unlock abilities, and complete achievements to progress through the story."

      Capsule for Arietta of Spirits Arietta of Spirits

      "Players collect treasures, unlock achievements, and progress through story and character development."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Balanced pacing with moments of tension and calm; overall immersive and engaging without excessive stress."

      Capsule for SCP: Secret Files SCP: Secret Files

      "Balanced pacing with moments of calm exploration and intense action, providing flow and tension release."

    • Sensation

      Game with the same Sensation vibe

      4

      "High-quality graphics, sound design, and cinematic presentation provide strong sensory stimulation."

      Capsule for Indiana Jones and the Great Circle Indiana Jones and the Great Circle

      "High-quality graphics, sound design, and cinematic presentation provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or leaderboard features; focus is on personal experience."

      Capsule for Garten of Banban 7 Garten of Banban 7

      "No social status or leaderboard features; focus is on personal experience."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with well-developed characters and emotional storytelling."

      Capsule for WITCH ON THE HOLY NIGHT WITCH ON THE HOLY NIGHT

      "Strong narrative immersion with well-developed characters, emotional depth, and cinematic storytelling."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires some planning in stealth and combat approaches, but overall gameplay is simple and accessible."

      Capsule for GYLT GYLT

      "Some tactical combat and stealth elements require planning, but overall gameplay is straightforward."

    • Thrill

      Game with the same Thrill vibe

      4

      "Suspenseful and emotionally intense moments create thrill and tension."

      Capsule for The Walking Dead: Season Two The Walking Dead: Season Two

      "Exciting set pieces, suspenseful moments, and action sequences provide thrill and tension."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for price, especially on sale, due to story and gameplay."

      Capsule for Advent Rising Advent Rising

      "Players perceive high value for price with quality story, graphics, and gameplay; some recommend waiting for sale."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves shooting and destruction, but balanced with narrative and non-violent exploration."

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      "Combat involves shooting and action sequences, but violence is not gratuitous; balanced with exploration."

    • Survival

      Game with the same Survival vibe

      1

      "Some resource management and avoiding defeat in battles, but overall low-risk environment."

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      "Some resource and enemy management in combat, but overall low-risk and scripted encounters."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story, Thrill. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026