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Bud Spencer & Terence Hill - Slaps And Beans similar games & best alternatives

Bud Spencer & Terence Hill - Slaps And Beans

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Nintendo Switch, Linux • 2018

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Quick resume

Bud Spencer and Terence Hill in their first virtual adventure. Slaps And Beans is a co-operative or single player scrolling beat’ em up game with the addition of platform elements and mini-games in which you'll interpret the characters of Bud Spencer and Terence Hill

Global score

92/100

Genres

Action, Adventure, Indie, Hack and slash/Beat 'em up, Arcade, Fighting

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    Pros

    • Strong nostalgia and faithful tribute to bud spencer & terence hill
    • Fun local co-op gameplay
    • Original soundtrack and pixel art style
    • Varied mini-games add diversity
    • Humorous and lighthearted tone

    Cons

    • Short game length
    • Some repetitive combat
    • Minor bugs and glitches
    • Ai partner can be frustrating
    • Lack of online multiplayer

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players control both characters simultaneously with freedom to explore, make dialogue choices, and manage combat actions, indicating a good level of personal control."

      Capsule for Haven Haven

      "Players can switch between two characters and choose their actions freely in beat 'em up combat and mini-games, showing moderate control over gameplay."

    • Competence

      Game with the same Competence vibe

      2

      "Combat involves skillful timing and use of combos, but overall gameplay is simple and can become repetitive."

      Capsule for Asterix & Obelix XXL 2 Asterix & Obelix XXL 2

      "Gameplay involves skillful fighting and mini-games with some challenge, but combat is described as simple and sometimes repetitive."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on cooperative play and personal enjoyment rather than competitive ranking or leaderboards."

      Capsule for The Break-In The Break-In

      "Focus is on cooperative play and personal enjoyment rather than competitive modes or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players replay the game to explore different endings and achievements, but the game is relatively short and some find parts repetitive, limiting long-term habitual play."

      Capsule for Blair Witch Blair Witch

      "Players enjoy replaying for nostalgia and fun, but the game is relatively short and some find it repetitive, limiting long habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong emphasis on local and online co-op play, with many reviews highlighting cooperative fun."

      Capsule for METAL SLUG METAL SLUG

      "Strong emphasis on local co-op play with AI partner option; many reviews highlight cooperative enjoyment."

    • Creativity

      Game with the same Creativity vibe

      2

      "Includes some creative mini-games and item placement puzzles beyond standard hidden object gameplay."

      Capsule for A Shelter Full of Cats A Shelter Full of Cats

      "Includes mini-games and varied scenarios inspired by movies, adding creative variety beyond standard beat 'em up structure."

    • Domination

      Game with the same Domination vibe

      -4

      "Gameplay emphasizes shared fun and cooperation rather than exerting control or superiority over others."

      Capsule for LEGO® Star Wars™: The Skywalker Saga LEGO® Star Wars™: The Skywalker Saga

      "Gameplay focuses on shared fun and cooperation rather than exerting superiority or dominance over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong nostalgic and immersive fantasy experience providing escape from real life."

      Capsule for The Forest of Doom (Standalone) The Forest of Doom (Standalone)

      "Highly nostalgic experience that provides stress relief and immersion into a beloved fictional world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and love for the genre, not out of obligation."

      Capsule for Enter the Gungeon Enter the Gungeon

      "Players engage voluntarily out of love for the movies and intrinsic interest, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different weapons, combos, magic, and minigames, exploring varied gameplay mechanics."

      Capsule for Marlow Briggs and the Mask of Death Marlow Briggs and the Mask of Death

      "Players try different mini-games and character moves, exploring various gameplay elements beyond routine fighting."

    • Exploration

      Game with the same Exploration vibe

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      "Varied levels and campaigns provide new environments and scenarios to discover."

      Capsule for Pistol Whip Pistol Whip

      "Levels recreate different movie scenes and environments, encouraging discovery of references and new settings."

    • Expression

      Game with the same Expression vibe

      1

      "Limited character customization, mostly fixed presentation with some upgrade choices."

      Capsule for They Always Run They Always Run

      "Limited character switching and some customization options, but mostly fixed character presentation."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game features humorous fictional scenarios and exaggerated characters, blending retro and modern elements."

      Capsule for Leisure Suit Larry - Wet Dreams Don't Dry Leisure Suit Larry - Wet Dreams Don't Dry

      "Game recreates fictionalized versions of movie scenarios with exaggerated slapstick and humor."

    • Fellowship

      Game with the same Fellowship vibe

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      "Strong community bonds through shared nostalgia, multiplayer, and modding; players feel part of a dedicated fan base."

      Capsule for Little Fighter 2 Remastered Little Fighter 2 Remastered

      "Strong community and fanbase connection; cooperative play and shared nostalgia foster group identity."

    • Growth

      Game with the same Growth vibe

      1

      "Some learning curve in mastering strategies and game modes, but overall simple gameplay."

      Capsule for Adorables Adorables

      "Some learning involved in mastering moves and mini-games, but overall gameplay is straightforward."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gaming experience with no physical activity elements."

      Capsule for Duelists of Eden Duelists of Eden

      "Typical sedentary gaming experience with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and minigames; not suited for passive or background play."

      Capsule for Hand of Fate 2 Hand of Fate 2

      "Requires focused attention during combat and mini-games; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Local co-op play encourages social bonding and shared experiences."

      Capsule for LEGO® Harry Potter: Years 5-7 LEGO® Harry Potter: Years 5-7

      "Local co-op play encourages social bonding and shared emotional experience among friends or family."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players cooperate but no strong leadership or management roles are described."

      Capsule for War Robots VR: The Skirmish War Robots VR: The Skirmish

      "Players cooperate as equals; no significant leadership or management roles described."

    • Progression

      Game with the same Progression vibe

      2

      "Players progress through levels and unlock achievements, but no complex item or upgrade systems."

      Capsule for The Gardens Between The Gardens Between

      "Players progress through levels and unlock achievements, but no complex item or upgrade systems."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally lighthearted and humorous gameplay provides relaxation and enjoyable flow."

      Capsule for LEGO® Batman™ 3: Beyond Gotham LEGO® Batman™ 3: Beyond Gotham

      "Generally lighthearted and humorous gameplay provides enjoyable flow and stress relief."

    • Sensation

      Game with the same Sensation vibe

      2

      "Appealing pixel art, music, and sound effects provide sensory enjoyment."

      Capsule for Pink Hour Pink Hour

      "Appealing pixel art, original soundtrack, and humorous sound effects provide sensory enjoyment."

    • Status

      Game with the same Status vibe

      -4

      "Game focuses on personal and cooperative play rather than social recognition or popularity."

      Capsule for Car Service Together Car Service Together

      "Game focuses on personal and cooperative enjoyment rather than social recognition or ranking."

    • Story

      Game with the same Story vibe

      2

      "Simple narrative delivered between levels adds context and humor but is not deeply immersive."

      Capsule for Serial Cleaner Serial Cleaner

      "Basic story connects levels with humor and references but is not deeply immersive or complex."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some tactical elements in combat but overall simple and straightforward gameplay."

      Capsule for Small Saga Small Saga

      "Some tactical elements in combat and mini-games, but overall straightforward gameplay."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some tension in boss fights and timed challenges, but mostly lighthearted."

      Capsule for Manual Samuel - Last Tuesday Edition Manual Samuel - Last Tuesday Edition

      "Some challenge and tension in mini-games and boss fights, but mostly light and comedic tone."

    • Value

      Game with the same Value vibe

      1

      "Generally considered worth the price by fans, though some feel it is slightly overpriced."

      Capsule for Strike Force Heroes Strike Force Heroes

      "Generally considered worth the price especially for fans, though some feel it is short and better on sale."

    • Violence

      Game with the same Violence vibe

      3

      "Enjoyment of combat and punching opponents is central to gameplay."

      Capsule for Knockout League - Arcade VR Boxing Knockout League - Arcade VR Boxing

      "Enjoyment of slapstick combat and brawling is central to gameplay, with humorous fighting moves."

    • Survival

      Game with the same Survival vibe

      -2

      "Low risk gameplay with frequent checkpoints and easy combat; survival elements are minimal."

      Capsule for Judero Judero

      "Low risk gameplay with health replenishment and forgiving difficulty; survival elements are minimal."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Violence, Cooperation, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026