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Haven similar games & best alternatives

Haven

PC (Microsoft Windows) • 2020

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Quick resume

Two lovers gave up everything and escaped to a lost planet to be together. Glide through a mysterious landscape, explore a fragmented world and fight against what’s trying to tear them apart in this RPG adventure about love, rebellion, and freedom.

Global score

89/100

Genres

Adventure, Indie, Role-playing (RPG)

Similar games

    Pros

    • Heartfelt and realistic romantic story
    • Strong voice acting and character writing
    • Relaxing exploration and atmosphere
    • Inclusive same-sex relationship options
    • Engaging soundtrack

    Cons

    • Combat can be clunky and repetitive
    • Movement controls sometimes awkward
    • Exploration can feel repetitive
    • Limited co-op interaction for second player
    • Some players find story pacing slow

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players control two characters with freedom to explore environments, solve puzzles, and make dialogue choices, indicating moderate autonomy."

      Capsule for Gemini Rue Gemini Rue

      "Players control both characters simultaneously with freedom to explore, make dialogue choices, and manage combat actions, indicating a good level of personal control."

    • Competence

      Game with the same Competence vibe

      1

      "Combat is relatively simple and easy, especially early on, with limited complexity and repetitive battles, but some strategic elements exist."

      Capsule for Digimon Survive Digimon Survive

      "Combat involves timing and coordination but is generally described as easy and not highly challenging; exploration is simple and repetitive."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progression and story; no evidence of competitive modes or leaderboards."

      Capsule for Ys X: Nordics Ys X: Nordics

      "Focus is on personal story and relationship development with no mention of competitive modes or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report engaging story and gameplay that encourage continued play, though some find the game short and finish quickly."

      Capsule for ANNO: Mutationem ANNO: Mutationem

      "Players report engaging story and characters that encourage continued play, though some find gameplay repetitive and take breaks."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Co-op mode allows playing campaign with a friend; AI allies can assist, and cooperation is encouraged in fights."

      Capsule for Zeno Clash 2 Zeno Clash 2

      "Co-op mode allows two players to control the couple together, emphasizing teamwork in combat and shared decision-making."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize scenarios and mods exist, but core gameplay follows predefined ship roles and mechanics."

      Capsule for Artemis Spaceship Bridge Simulator Artemis Spaceship Bridge Simulator

      "Players can explore and interact with the environment, cook, and customize the ship with found items, though core gameplay is structured."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions are individual and respectful; no evidence of exerting control or superiority over others."

      Capsule for RealFlight Evolution RealFlight Evolution

      "Interactions are based on mutual respect and partnership; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "The game offers a vivid alien world to immerse in, providing distraction from real-life through exploration and atmosphere."

      Capsule for Diaries of a Spaceport Janitor Diaries of a Spaceport Janitor

      "The game offers a relaxing, immersive experience on an alien planet with a focus on emotional connection and escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for intrinsic interest in story and gameplay without obligation or external pressure."

      Capsule for Mars: War Logs Mars: War Logs

      "Players engage voluntarily for intrinsic interest in story, characters, and relationship dynamics without external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some experimentation with combat abilities and exploration, but largely follows established RPG mechanics and routines."

      Capsule for Adventure Time: Pirates of the Enchiridion Adventure Time: Pirates of the Enchiridion

      "Some exploration and combat experimentation is encouraged, but much gameplay follows established routines."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore multiple islands and environments, discovering new areas and secrets as part of the story."

      Capsule for Tales of Monkey Island: Complete Season Tales of Monkey Island: Complete Season

      "Players explore multiple islands, discover secrets, and interact with the environment, though some find areas repetitive."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization and ship design allow self-expression, though character variety is limited."

      Capsule for Space Haven Space Haven

      "Customization of the ship and character interactions allow some self-expression, though character appearance is preset."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set on an alien planet with sci-fi elements and fictional story, providing imaginative experience."

      Capsule for Beyond Contact Beyond Contact

      "Set on an alien planet with sci-fi elements and imaginative story, though grounded in realistic relationship portrayal."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Strong community aspect through co-op play and shared experiences, though some players focus on solo play."

      Capsule for The Ascent The Ascent

      "Strong community feeling through shared relationship experience and co-op play, though solo play is also supported."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn story details and develop investigative skills, though gameplay complexity is moderate."

      Capsule for D4: Dark Dreams Don’t Die -Season One- D4: Dark Dreams Don’t Die -Season One-

      "Players learn combat timing, enemy patterns, and explore story development, though gameplay complexity is moderate."

    • Health

      Game with the same Health vibe

      -5

      "Game is sedentary with no physical activity or health-related mechanics."

      Capsule for Midnight Heist Midnight Heist

      "Game is sedentary with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and exploration; some complaints about slow movement but generally active engagement."

      Capsule for Ruined King: A League of Legends Story™ Ruined King: A League of Legends Story™

      "Requires focused attention during exploration and combat; some players find movement controls demanding."

    • Intimacy

      Game with the same Intimacy vibe

      5

      "Strong focus on forming close romantic relationships and emotional connections with characters."

      Capsule for Inari Inari

      "Central focus on developing a close romantic relationship with detailed dialogue, affectionate interactions, and emotional depth."

    • Leadership

      Game with the same Leadership vibe

      -3

      "Players share control equally in co-op; no clear leadership or authority roles."

      Capsule for Gal Guardians: Demon Purge Gal Guardians: Demon Purge

      "Players share control equally in co-op and support each other; no evidence of leadership or authority roles."

    • Progression

      Game with the same Progression vibe

      2

      "Players collect items and unlock story achievements, though progression is mostly narrative."

      Capsule for Bear With Me - Episode One Bear With Me - Episode One

      "Players collect resources, craft items, level up, and unlock story content, showing gradual accumulation and advancement."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Relaxing atmosphere, soothing music, and gentle pacing contribute to a calming experience."

      Capsule for Odyssey - The Story of Science Odyssey - The Story of Science

      "Overall experience is described as calming, cozy, and therapeutic with a chill pace and soothing music."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visuals, music, and character animations provide sensory pleasure and emotional engagement."

      Capsule for DRAGON QUEST® XI S: Echoes of an Elusive Age™ - Definitive Edition DRAGON QUEST® XI S: Echoes of an Elusive Age™ - Definitive Edition

      "Enjoyable visuals, music, and character animations provide sensory pleasure and emotional engagement."

    • Status

      Game with the same Status vibe

      -4

      "Game focuses on personal story and relationships without social recognition or status competition."

      Capsule for A Little Lily Princess A Little Lily Princess

      "Game focuses on personal story and relationship without social ranking or recognition systems."

    • Story

      Game with the same Story vibe

      5

      "Highly praised narrative immersion with emotional depth, character development, and engaging plot."

      Capsule for FINAL FANTASY X/X-2 HD Remaster FINAL FANTASY X/X-2 HD Remaster

      "Highly praised narrative immersion with strong character development, emotional dialogue, and meaningful plot."

    • Strategy

      Game with the same Strategy vibe

      1

      "Combat requires some timing and positioning strategy, but overall mechanics are simple and straightforward."

      Capsule for Metamorphos Metamorphos

      "Combat requires some timing and coordination but is generally simple; exploration is straightforward."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Game is generally calm and relaxing with low risk and minimal suspense or tension."

      Capsule for Two Point Museum Two Point Museum

      "Game is mostly calm and relaxing with occasional tension in combat but no sustained suspense or risk."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for time and money due to its art, story, and unique experience."

      Capsule for Artis Impact Artis Impact

      "Players feel the game offers good value for time and money due to story, characters, and unique experience."

    • Violence

      Game with the same Violence vibe

      -4

      "Combat is non-lethal; enemies are incapacitated or helped rather than killed, emphasizing nonviolent resolution."

      Capsule for My Friendly Neighborhood My Friendly Neighborhood

      "Combat is non-lethal and focuses on pacifying corrupted creatures; emphasis on cooperation and healing."

    • Survival

      Game with the same Survival vibe

      1

      "Some resource management and combat survival elements, but generally low risk and forgiving gameplay."

      Capsule for Outcast 1.1 Outcast 1.1

      "Light survival elements with resource gathering and crafting, but low threat and forgiving gameplay."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Survival, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026