Haven similar games & best alternatives
Haven
2020
Related articles
Quick resume
Two lovers gave up everything and escaped to a lost planet to be together. Glide through a mysterious landscape, explore a fragmented world and fight against what’s trying to tear them apart in this RPG adventure about love, rebellion, and freedom.
Global score
89/100
Genres
Adventure, Indie, Role-playing (RPG)
Similar games
Pros
- Heartfelt and realistic romantic story
- Strong voice acting and character writing
- Relaxing exploration and atmosphere
- Inclusive same-sex relationship options
- Engaging soundtrack
Cons
- Combat can be clunky and repetitive
- Movement controls sometimes awkward
- Exploration can feel repetitive
- Limited co-op interaction for second player
- Some players find story pacing slow
Motivations
-
Autonomy
Game with the same Autonomy vibe
3"Players control two characters with freedom to explore environments, solve puzzles, and make dialogue choices, indicating moderate autonomy."
Gemini Rue
"Players control both characters simultaneously with freedom to explore, make dialogue choices, and manage combat actions, indicating a good level of personal control."
-
Competence
Game with the same Competence vibe
1"Combat is relatively simple and easy, especially early on, with limited complexity and repetitive battles, but some strategic elements exist."
Digimon Survive
"Combat involves timing and coordination but is generally described as easy and not highly challenging; exploration is simple and repetitive."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal progression and story; no evidence of competitive modes or leaderboards."
Ys X: Nordics
"Focus is on personal story and relationship development with no mention of competitive modes or leaderboards."
-
Continuation
Game with the same Continuation vibe
2"Players report engaging story and gameplay that encourage continued play, though some find the game short and finish quickly."
ANNO: Mutationem
"Players report engaging story and characters that encourage continued play, though some find gameplay repetitive and take breaks."
-
Cooperation
Game with the same Cooperation vibe
4"Co-op mode allows playing campaign with a friend; AI allies can assist, and cooperation is encouraged in fights."
Zeno Clash 2
"Co-op mode allows two players to control the couple together, emphasizing teamwork in combat and shared decision-making."
-
Creativity
Game with the same Creativity vibe
2"Players can customize scenarios and mods exist, but core gameplay follows predefined ship roles and mechanics."
Artemis Spaceship Bridge Simulator
"Players can explore and interact with the environment, cook, and customize the ship with found items, though core gameplay is structured."
-
Domination
Game with the same Domination vibe
-5"Interactions are individual and respectful; no evidence of exerting control or superiority over others."
RealFlight Evolution
"Interactions are based on mutual respect and partnership; no evidence of exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
4"The game offers a vivid alien world to immerse in, providing distraction from real-life through exploration and atmosphere."
Diaries of a Spaceport Janitor
"The game offers a relaxing, immersive experience on an alien planet with a focus on emotional connection and escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for intrinsic interest in story and gameplay without obligation or external pressure."
Mars: War Logs
"Players engage voluntarily for intrinsic interest in story, characters, and relationship dynamics without external pressure."
-
Experimenting
Game with the same Experimenting vibe
1"Some experimentation with combat abilities and exploration, but largely follows established RPG mechanics and routines."
Adventure Time: Pirates of the Enchiridion
"Some exploration and combat experimentation is encouraged, but much gameplay follows established routines."
-
Exploration
Game with the same Exploration vibe
3"Players explore multiple islands and environments, discovering new areas and secrets as part of the story."
Tales of Monkey Island: Complete Season
"Players explore multiple islands, discover secrets, and interact with the environment, though some find areas repetitive."
-
Expression
Game with the same Expression vibe
2"Some character customization and ship design allow self-expression, though character variety is limited."
Space Haven
"Customization of the ship and character interactions allow some self-expression, though character appearance is preset."
-
Fantasy
Game with the same Fantasy vibe
3"Set on an alien planet with sci-fi elements and fictional story, providing imaginative experience."
Beyond Contact
"Set on an alien planet with sci-fi elements and imaginative story, though grounded in realistic relationship portrayal."
-
Fellowship
Game with the same Fellowship vibe
3"Strong community aspect through co-op play and shared experiences, though some players focus on solo play."
The Ascent
"Strong community feeling through shared relationship experience and co-op play, though solo play is also supported."
-
Growth
Game with the same Growth vibe
2"Players learn story details and develop investigative skills, though gameplay complexity is moderate."
D4: Dark Dreams Don’t Die -Season One-
"Players learn combat timing, enemy patterns, and explore story development, though gameplay complexity is moderate."
-
Health
Game with the same Health vibe
-5"Game is sedentary with no physical activity or health-related mechanics."
Midnight Heist
"Game is sedentary with no physical activity or health-related mechanics."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during combat and exploration; some complaints about slow movement but generally active engagement."
Ruined King: A League of Legends Story™
"Requires focused attention during exploration and combat; some players find movement controls demanding."
-
Intimacy
Game with the same Intimacy vibe
5"Strong focus on forming close romantic relationships and emotional connections with characters."
Inari
"Central focus on developing a close romantic relationship with detailed dialogue, affectionate interactions, and emotional depth."
-
Leadership
Game with the same Leadership vibe
-3"Players share control equally in co-op; no clear leadership or authority roles."
Gal Guardians: Demon Purge
"Players share control equally in co-op and support each other; no evidence of leadership or authority roles."
-
Progression
Game with the same Progression vibe
2"Players collect items and unlock story achievements, though progression is mostly narrative."
Bear With Me - Episode One
"Players collect resources, craft items, level up, and unlock story content, showing gradual accumulation and advancement."
-
Relaxation
Game with the same Relaxation vibe
4"Relaxing atmosphere, soothing music, and gentle pacing contribute to a calming experience."
Odyssey - The Story of Science
"Overall experience is described as calming, cozy, and therapeutic with a chill pace and soothing music."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable visuals, music, and character animations provide sensory pleasure and emotional engagement."
DRAGON QUEST® XI S: Echoes of an Elusive Age™ - Definitive Edition
"Enjoyable visuals, music, and character animations provide sensory pleasure and emotional engagement."
-
Status
Game with the same Status vibe
-4"Game focuses on personal story and relationships without social recognition or status competition."
A Little Lily Princess
"Game focuses on personal story and relationship without social ranking or recognition systems."
-
Story
Game with the same Story vibe
5"Highly praised narrative immersion with emotional depth, character development, and engaging plot."
FINAL FANTASY X/X-2 HD Remaster
"Highly praised narrative immersion with strong character development, emotional dialogue, and meaningful plot."
-
Strategy
Game with the same Strategy vibe
1"Combat requires some timing and positioning strategy, but overall mechanics are simple and straightforward."
Metamorphos
"Combat requires some timing and coordination but is generally simple; exploration is straightforward."
-
Thrill
Game with the same Thrill vibe
-2"Game is generally calm and relaxing with low risk and minimal suspense or tension."
Two Point Museum
"Game is mostly calm and relaxing with occasional tension in combat but no sustained suspense or risk."
-
Value
Game with the same Value vibe
4"Players feel the game offers good value for time and money due to its art, story, and unique experience."
Artis Impact
"Players feel the game offers good value for time and money due to story, characters, and unique experience."
-
Violence
Game with the same Violence vibe
-4"Combat is non-lethal; enemies are incapacitated or helped rather than killed, emphasizing nonviolent resolution."
My Friendly Neighborhood
"Combat is non-lethal and focuses on pacifying corrupted creatures; emphasis on cooperation and healing."
-
Survival
Game with the same Survival vibe
1"Some resource management and combat survival elements, but generally low risk and forgiving gameplay."
Outcast 1.1
"Light survival elements with resource gathering and crafting, but low threat and forgiving gameplay."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Survival, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026