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Artemis Spaceship Bridge Simulator similar games & best alternatives

Artemis Spaceship Bridge Simulator

PC (Microsoft Windows), iOS, Android • 2013

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Quick resume

Artemis is designed for anyone who watched Star Trek and dreamed of what it would be like to sit on the bridge of a star ship. Artemis simulates a spaceship bridge by networking several computers together. You cannot play Artemis single-player!

Global score

90/100

Genres

Action, Indie, Simulator, Real Time Strategy (RTS)

Similar games

    Pros

    • Unique cooperative gameplay
    • Strong team communication
    • Low hardware requirements
    • Active and friendly community
    • Affordable price

    Cons

    • Requires multiple players to enjoy
    • No native voice chat
    • Limited single player options
    • Some technical setup complexity
    • Basic graphics and ui

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely move between different ship stations and choose roles dynamically, allowing control over their actions."

      Capsule for Lovers in a Dangerous Spacetime Lovers in a Dangerous Spacetime

      "Players control distinct ship stations with unique responsibilities, requiring independent decisions within a cooperative framework."

    • Competence

      Game with the same Competence vibe

      4

      "Skill-based ship combat with strategic positioning, aiming, and ability use; learning curve and progression system rewarding mastery."

      Capsule for Maelstrom Maelstrom

      "Players engage in skillful management of ship systems, coordination, and tactical combat requiring learning and mastery."

    • Competition

      Game with the same Competition vibe

      1

      "Includes PvP modes and leaderboards but majority of play and reviews emphasize cooperative PvE and casual play without heavy focus on competition."

      Capsule for ORION: Prelude ORION: Prelude

      "Some modes support PvP and leaderboards, but primary focus is cooperative play rather than direct competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players engage in long sessions with friends, often playing for many hours and returning for replay."

      Capsule for RV There Yet? RV There Yet?

      "Players often engage in long sessions and repeated play, especially in LAN parties or scheduled community events."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Core gameplay revolves around teamwork and communication among 2-4 players to operate the ship and complete missions."

      Capsule for Void Crew Void Crew

      "Core gameplay revolves around teamwork and communication among multiple players manning different ship stations."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize and upgrade their ship and character gear; however, core gameplay follows established AC mechanics."

      Capsule for Assassin’s Creed® IV Black Flag™ Assassin’s Creed® IV Black Flag™

      "Players can customize scenarios and mods exist, but core gameplay follows predefined ship roles and mechanics."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions emphasize shared decision-making and cooperation rather than exerting control or superiority over others."

      Capsule for EMERGENCY 4 Deluxe EMERGENCY 4 Deluxe

      "Interactions emphasize shared decision-making and mutual respect rather than exerting control over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse themselves in space exploration and escape real life."

      Capsule for Kerbal Space Program Kerbal Space Program

      "Players use the game to immerse themselves in a sci-fi starship environment, escaping real life through roleplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and social desire, not out of obligation or pressure."

      Capsule for Tabletop Simulator Tabletop Simulator

      "Players engage voluntarily out of intrinsic interest and social desire rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different scenarios, character choices, and random elements, encouraging experimentation."

      Capsule for Mansions of Madness Mansions of Madness

      "Players explore different roles, tactics, and custom scenarios, encouraging experimentation within the game."

    • Exploration

      Game with the same Exploration vibe

      1

      "Limited exploration of new areas; gameplay focuses more on managing known planetary systems and strategic combat."

      Capsule for Interplanetary: Enhanced Edition Interplanetary: Enhanced Edition

      "Limited exploration of space environment; gameplay mostly involves known sectors and combat scenarios."

    • Expression

      Game with the same Expression vibe

      1

      "Some cosmetic customization exists but is minimal; self-expression mainly through gameplay style rather than visuals."

      Capsule for Puck Puck

      "Some cosmetic mods exist but player expression mainly occurs through roleplay and communication rather than customization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong sci-fi fantasy setting based on Starship Troopers universe with imaginative alien enemies and futuristic warfare."

      Capsule for Starship Troopers: Terran Command Starship Troopers: Terran Command

      "Strongly based on sci-fi fantasy, simulating starship bridge roles and space combat in an imaginative setting."

    • Fellowship

      Game with the same Fellowship vibe

      5

      "Strong community focus with active social interaction, group identity, and collaborative achievements."

      Capsule for BitCraft Online BitCraft Online

      "Strong community focus with social interaction, shared identity, and collaborative achievements."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills over time, learning mechanics, roles, and strategies."

      Capsule for SCP: Secret Laboratory SCP: Secret Laboratory

      "Players develop skills in communication, coordination, and role mastery over time."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity or health-related features."

      Capsule for Supraland Six Inches Under Supraland Six Inches Under

      "Primarily sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during gameplay sessions."

      Capsule for Pacify Pacify

      "Requires focused attention and continuous engagement from all players during sessions."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Players form close bonds through teamwork and social communication, though not deeply emotional."

      Capsule for We Need To Go Deeper We Need To Go Deeper

      "Players form close social bonds through teamwork and voice communication, though emotional sharing is limited."

    • Leadership

      Game with the same Leadership vibe

      4

      "Captain role involves directing crew and managing decisions, providing leadership opportunities."

      Capsule for PULSAR: Lost Colony PULSAR: Lost Colony

      "Captain role involves directing the crew and making strategic decisions, embodying leadership."

    • Progression

      Game with the same Progression vibe

      2

      "Unlocking missions, maps, and characters provides some progression, but limited compared to typical progression systems."

      Capsule for SpyParty SpyParty

      "Some progression through mission completion and upgrades, but limited compared to typical RPGs."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find flow and enjoyment, but gameplay is generally tense and fast-paced."

      Capsule for Ironsight Ironsight

      "Gameplay can be tense and fast-paced, but also includes moments of flow and social enjoyment."

    • Sensation

      Game with the same Sensation vibe

      1

      "Simple graphics and sounds provide moderate sensory stimulation focused on gameplay."

      Capsule for Qvadriga Qvadriga

      "Basic graphics and sound provide moderate sensory stimulation focused on gameplay clarity."

    • Status

      Game with the same Status vibe

      1

      "Some social recognition within community and friend groups, but no formal ranking or status systems."

      Capsule for First Class Trouble First Class Trouble

      "Some recognition within community groups, but no formal ranking or social status systems."

    • Story

      Game with the same Story vibe

      2

      "Some narrative elements through quests and lore, but gameplay is mostly mission-based."

      Capsule for Kainga: Seeds of Civilization Kainga: Seeds of Civilization

      "Includes scripted missions and custom scenarios with narrative elements, though core gameplay is mission-based."

    • Strategy

      Game with the same Strategy vibe

      4

      "Tactical gameplay and team coordination require planning and problem solving."

      Capsule for VAIL VAIL

      "Requires tactical planning, resource management, and coordinated problem solving among players."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and mission challenges provide suspense and excitement."

      Capsule for Guns of Icarus Alliance Guns of Icarus Alliance

      "Combat and mission challenges create suspense and excitement during gameplay."

    • Value

      Game with the same Value vibe

      4

      "Highly praised for low price, content richness, and replayability, offering good return on investment."

      Capsule for Act of War: High Treason Act of War: High Treason

      "Highly praised for low price and replayability, offering strong return on time and money invested."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and ship destruction are central gameplay elements."

      Capsule for Quintet Quintet

      "Combat and destruction are central gameplay elements, including weapons firing and ship damage."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid failure by managing resources and defending the ship against threats."

      Capsule for Lovers in a Dangerous Spacetime Lovers in a Dangerous Spacetime

      "Players must manage threats, damage control, and resource allocation to keep the ship operational."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership, Status, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026