Untrusted similar games & best alternatives
Untrusted
2021
Related articles
Quick resume
Untrusted is an online multiplayer (10 to 16 players) hacking / social deduction game: as an hacker, hack your target - as an undercover agent, disrupt the operation. Follow your objective or kill everyone - the choice is yours.
Global score
83/100
Genres
Indie, Role-playing (RPG)
Similar games
Pros
- Deep and complex social deduction gameplay
- Unique hacker theme and roles
- Friendly and supportive community
- Free to play with no pay-to-win
- Active developer engagement and updates
Cons
- Steep learning curve for new players
- Small and inconsistent player base
- Server instability and matchmaking delays
- Minimal graphics and ui polish
- Lack of extensive tutorials for all roles
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose roles with multiple abilities and make strategic decisions; game supports diverse playstyles and deception."
Throne of Lies®: Medieval Politics
"Players have multiple unique roles with distinct abilities and goals, requiring independent decision-making and strategic deception."
-
Competence
Game with the same Competence vibe
5"High skill ceiling with complex mechanics, strategic depth, and a steep learning curve rewarding mastery."
Pox Nora
"High skill ceiling with complex mechanics, multiple abilities per role, and a steep learning curve demanding mastery and strategic thinking."
-
Competition
Game with the same Competition vibe
3"Competitive social deduction with player vs player interaction, but emphasis on cooperation within factions."
Throne of Lies®: Medieval Politics
"Social deduction gameplay involves competing against other players to achieve faction or personal goals, but often in a cooperative context within teams."
-
Continuation
Game with the same Continuation vibe
3"Players report addictive gameplay and long sessions, though small player base limits continuous play."
Blazing Sails
"Players report long sessions and addictive gameplay, though small player base and server issues sometimes limit continuous play."
-
Cooperation
Game with the same Cooperation vibe
4"Strong teamwork within factions, coordinating strategies and sharing information to achieve goals."
Throne of Lies®: Medieval Politics
"Strong emphasis on teamwork within factions to achieve objectives, coordinate actions, and share information."
-
Creativity
Game with the same Creativity vibe
3"Players experiment with different party compositions, gear, and strategies, though within predefined character classes and abilities."
Star Renegades
"Players experiment with different roles and strategies, though within predefined role structures and game mechanics."
-
Domination
Game with the same Domination vibe
-3"Community described as friendly and supportive with balanced interactions rather than dominance."
Spiral Knights
"Community described as friendly and supportive, with balanced interactions rather than dominance or toxic behavior being the norm."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a fun, immersive distraction and learning tool, escaping into a hacker fantasy world."
HackHub: Free Trial
"Players use the game as a complex social and strategic distraction, enjoying the immersive hacker theme and social deduction."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."
ELDEN RING NIGHTREIGN
"Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"High novelty and exploration of different skills, spells, and story paths encourage experimentation."
Academagia: The Making of Mages
"High novelty exploration through diverse roles, unique abilities, and complex social strategies encourages experimentation."
-
Exploration
Game with the same Exploration vibe
-2"Game environment is static and familiar; exploration is social and strategic rather than spatial."
Town of Salem
"Gameplay focuses on social and strategic interaction rather than physical or spatial exploration."
-
Expression
Game with the same Expression vibe
2"Some character customization through equipment and choices, but limited cosmetic or avatar personalization."
Felvidek
"Some customization through role choice and in-game identity, but limited cosmetic or avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
4"Strong cyberpunk and dystopian sci-fi theme providing imaginative fictional experience."
Dystopika
"Strong fictional hacker theme with imaginative roles and scenarios, distinct from realistic experiences."
-
Fellowship
Game with the same Fellowship vibe
4"Players report a tight-knit, friendly community with active Discord and social interaction."
Witch It
"Tight-knit, friendly community with active Discord support and social interaction among players."
-
Growth
Game with the same Growth vibe
4"Steep learning curve with opportunities for skill development and strategic mastery."
Tower Wars
"Steep learning curve with opportunities for skill development, strategic thinking, and mastery over time."
-
Health
Game with the same Health vibe
-5"Typical sedentary computer game with no physical activity or health-related features."
Sacred 2 Gold
"Typical sedentary computer game with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement during matches; not suited for casual or background play."
UNDER NIGHT IN-BIRTH Exe:Late
"Requires focused attention and continuous engagement during matches; not suited for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
3"Social interactions with friends and community foster some emotional connection and shared experiences."
Malum
"Social interactions and roleplay foster moderate emotional connection and community bonding."
-
Leadership
Game with the same Leadership vibe
3"Leadership roles exist within squads; players guide team tactics and coordinate objectives."
Insurgency
"Roles like Operation Leader and Agent Leader involve guiding team strategy and decision-making."
-
Progression
Game with the same Progression vibe
2"Cosmetic unlocks and some role variations provide progression, but core gameplay is round-based without persistent power growth."
Among Us
"Some progression through unlocking roles and achievements, but core gameplay is round-based without persistent upgrades."
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Relaxation
Game with the same Relaxation vibe
-2"Gameplay can be tense and demanding, requiring careful planning and attention."
Steel Armor: Blaze of War
"Gameplay is tense and mentally demanding, involving deception and quick thinking under pressure."
-
Sensation
Game with the same Sensation vibe
1"Minimal sensory stimulation; focus is on cognitive engagement rather than audiovisual excitement."
Bombe
"Minimal sensory stimulation due to simple graphics and UI; focus is on mental challenge rather than audiovisual excitement."
-
Status
Game with the same Status vibe
1"Some recognition through achievements and community content, but limited social status emphasis."
Oh...Sir! The Hollywood Roast
"Some recognition through achievements and community reputation, but limited emphasis on social status or popularity."
-
Story
Game with the same Story vibe
2"Basic narrative context of spy missions and objectives; gameplay focuses more on mechanics than deep story."
Deceive Inc.
"Thematic narrative of hackers vs agents provides context, but gameplay is primarily emergent social deduction without deep plot."
-
Strategy
Game with the same Strategy vibe
5"Core gameplay revolves around complex mental challenge, planning, and problem solving."
Desperados III
"Core gameplay revolves around complex mental challenge, planning, deception, and problem solving."
-
Thrill
Game with the same Thrill vibe
4"High tension and suspense from difficult encounters, permanent death, and risk of losing progress."
Wizardry: Proving Grounds of the Mad Overlord
"High suspense and tension from social deduction, risk of being discovered, and last-minute victories."
-
Value
Game with the same Value vibe
5"Free to play with deep gameplay and community support offers high value for time invested."
Dystopia
"Free to play with deep gameplay and community support, offering high perceived value for time invested."
-
Violence
Game with the same Violence vibe
1"Violence present in some modes, but balanced with constructive and creative gameplay."
Garry's Mod
"Includes elimination of players via arrest or kill mechanics, but violence is abstract and socially mediated."
-
Survival
Game with the same Survival vibe
3"Players must avoid detection and manage threats to complete objectives, emphasizing survival."
Tom Clancy's Splinter Cell: Pandora Tomorrow
"Players must avoid detection, arrest, or death to survive and achieve objectives, adding strategic survival elements."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Domination, Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026