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Untrusted similar games & best alternatives

Untrusted

PC (Microsoft Windows), Linux • 2021

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Quick resume

Untrusted is an online multiplayer (10 to 16 players) hacking / social deduction game: as an hacker, hack your target - as an undercover agent, disrupt the operation. Follow your objective or kill everyone - the choice is yours.

Global score

83/100

Genres

Indie, Role-playing (RPG)

Similar games

    Pros

    • Deep and complex social deduction gameplay
    • Unique hacker theme and roles
    • Friendly and supportive community
    • Free to play with no pay-to-win
    • Active developer engagement and updates

    Cons

    • Steep learning curve for new players
    • Small and inconsistent player base
    • Server instability and matchmaking delays
    • Minimal graphics and ui polish
    • Lack of extensive tutorials for all roles

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose roles with multiple abilities and make strategic decisions; game supports diverse playstyles and deception."

      Capsule for Throne of Lies®: Medieval Politics Throne of Lies®: Medieval Politics

      "Players have multiple unique roles with distinct abilities and goals, requiring independent decision-making and strategic deception."

    • Competence

      Game with the same Competence vibe

      5

      "High skill ceiling with complex mechanics, strategic depth, and a steep learning curve rewarding mastery."

      Capsule for Pox Nora Pox Nora

      "High skill ceiling with complex mechanics, multiple abilities per role, and a steep learning curve demanding mastery and strategic thinking."

    • Competition

      Game with the same Competition vibe

      3

      "Competitive social deduction with player vs player interaction, but emphasis on cooperation within factions."

      Capsule for Throne of Lies®: Medieval Politics Throne of Lies®: Medieval Politics

      "Social deduction gameplay involves competing against other players to achieve faction or personal goals, but often in a cooperative context within teams."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report addictive gameplay and long sessions, though small player base limits continuous play."

      Capsule for Blazing Sails Blazing Sails

      "Players report long sessions and addictive gameplay, though small player base and server issues sometimes limit continuous play."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong teamwork within factions, coordinating strategies and sharing information to achieve goals."

      Capsule for Throne of Lies®: Medieval Politics Throne of Lies®: Medieval Politics

      "Strong emphasis on teamwork within factions to achieve objectives, coordinate actions, and share information."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with different party compositions, gear, and strategies, though within predefined character classes and abilities."

      Capsule for Star Renegades Star Renegades

      "Players experiment with different roles and strategies, though within predefined role structures and game mechanics."

    • Domination

      Game with the same Domination vibe

      -3

      "Community described as friendly and supportive with balanced interactions rather than dominance."

      Capsule for Spiral Knights Spiral Knights

      "Community described as friendly and supportive, with balanced interactions rather than dominance or toxic behavior being the norm."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, immersive distraction and learning tool, escaping into a hacker fantasy world."

      Capsule for HackHub: Free Trial HackHub: Free Trial

      "Players use the game as a complex social and strategic distraction, enjoying the immersive hacker theme and social deduction."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

      Capsule for ELDEN RING NIGHTREIGN ELDEN RING NIGHTREIGN

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "High novelty and exploration of different skills, spells, and story paths encourage experimentation."

      Capsule for Academagia: The Making of Mages Academagia: The Making of Mages

      "High novelty exploration through diverse roles, unique abilities, and complex social strategies encourages experimentation."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Game environment is static and familiar; exploration is social and strategic rather than spatial."

      Capsule for Town of Salem Town of Salem

      "Gameplay focuses on social and strategic interaction rather than physical or spatial exploration."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization through equipment and choices, but limited cosmetic or avatar personalization."

      Capsule for Felvidek Felvidek

      "Some customization through role choice and in-game identity, but limited cosmetic or avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong cyberpunk and dystopian sci-fi theme providing imaginative fictional experience."

      Capsule for Dystopika Dystopika

      "Strong fictional hacker theme with imaginative roles and scenarios, distinct from realistic experiences."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Players report a tight-knit, friendly community with active Discord and social interaction."

      Capsule for Witch It Witch It

      "Tight-knit, friendly community with active Discord support and social interaction among players."

    • Growth

      Game with the same Growth vibe

      4

      "Steep learning curve with opportunities for skill development and strategic mastery."

      Capsule for Tower Wars Tower Wars

      "Steep learning curve with opportunities for skill development, strategic thinking, and mastery over time."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary computer game with no physical activity or health-related features."

      Capsule for Sacred 2 Gold Sacred 2 Gold

      "Typical sedentary computer game with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement during matches; not suited for casual or background play."

      Capsule for UNDER NIGHT IN-BIRTH Exe:Late UNDER NIGHT IN-BIRTH Exe:Late

      "Requires focused attention and continuous engagement during matches; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Social interactions with friends and community foster some emotional connection and shared experiences."

      Capsule for Malum Malum

      "Social interactions and roleplay foster moderate emotional connection and community bonding."

    • Leadership

      Game with the same Leadership vibe

      3

      "Leadership roles exist within squads; players guide team tactics and coordinate objectives."

      Capsule for Insurgency Insurgency

      "Roles like Operation Leader and Agent Leader involve guiding team strategy and decision-making."

    • Progression

      Game with the same Progression vibe

      2

      "Cosmetic unlocks and some role variations provide progression, but core gameplay is round-based without persistent power growth."

      Capsule for Among Us Among Us

      "Some progression through unlocking roles and achievements, but core gameplay is round-based without persistent upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay can be tense and demanding, requiring careful planning and attention."

      Capsule for Steel Armor: Blaze of War Steel Armor: Blaze of War

      "Gameplay is tense and mentally demanding, involving deception and quick thinking under pressure."

    • Sensation

      Game with the same Sensation vibe

      1

      "Minimal sensory stimulation; focus is on cognitive engagement rather than audiovisual excitement."

      Capsule for Bombe Bombe

      "Minimal sensory stimulation due to simple graphics and UI; focus is on mental challenge rather than audiovisual excitement."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through achievements and community content, but limited social status emphasis."

      Capsule for Oh...Sir! The Hollywood Roast Oh...Sir! The Hollywood Roast

      "Some recognition through achievements and community reputation, but limited emphasis on social status or popularity."

    • Story

      Game with the same Story vibe

      2

      "Basic narrative context of spy missions and objectives; gameplay focuses more on mechanics than deep story."

      Capsule for Deceive Inc. Deceive Inc.

      "Thematic narrative of hackers vs agents provides context, but gameplay is primarily emergent social deduction without deep plot."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around complex mental challenge, planning, and problem solving."

      Capsule for Desperados III Desperados III

      "Core gameplay revolves around complex mental challenge, planning, deception, and problem solving."

    • Thrill

      Game with the same Thrill vibe

      4

      "High tension and suspense from difficult encounters, permanent death, and risk of losing progress."

      Capsule for Wizardry: Proving Grounds of the Mad Overlord Wizardry: Proving Grounds of the Mad Overlord

      "High suspense and tension from social deduction, risk of being discovered, and last-minute victories."

    • Value

      Game with the same Value vibe

      5

      "Free to play with deep gameplay and community support offers high value for time invested."

      Capsule for Dystopia Dystopia

      "Free to play with deep gameplay and community support, offering high perceived value for time invested."

    • Violence

      Game with the same Violence vibe

      1

      "Violence present in some modes, but balanced with constructive and creative gameplay."

      Capsule for Garry's Mod Garry's Mod

      "Includes elimination of players via arrest or kill mechanics, but violence is abstract and socially mediated."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid detection and manage threats to complete objectives, emphasizing survival."

      Capsule for Tom Clancy's Splinter Cell: Pandora Tomorrow Tom Clancy's Splinter Cell: Pandora Tomorrow

      "Players must avoid detection, arrest, or death to survive and achieve objectives, adding strategic survival elements."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Domination, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026