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Guns of Icarus Alliance similar games & best alternatives

Guns of Icarus Alliance

PC (Microsoft Windows), PlayStation 4, Mac, Linux • 2017

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Quick resume

Own the skies in steam-powered airships! Guns of Icarus Alliance is a team-based online game that pits co-op crews against both rival teams and an AI that learns your tactics. Players become part of the story as each battle shapes history in an ever-changing steampunk world.

Global score

76/100

Genres

Action, Adventure, Indie, Simulator, Shooter

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    Pros

    • Strong teamwork and communication
    • Engaging steampunk airship combat
    • Friendly and supportive community
    • Deep strategic and tactical gameplay
    • Faction progression and customization

    Cons

    • Small player base limits matchmaking
    • Some repetitive mission design
    • High learning curve for new players
    • Limited map variety
    • Occasional toxic players

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose ships, weapons, upgrades, and playstyle within each run, with some strategic decisions during combat and exploration."

      Capsule for EVERSPACE™ EVERSPACE™

      "Players have freedom to choose roles, ships, loadouts, and tactics, with strategic planning and execution emphasized."

    • Competence

      Game with the same Competence vibe

      5

      "High skill ceiling with emphasis on aiming, tactics, and team coordination; players report learning and mastering complex mechanics."

      Capsule for Counter-Strike Counter-Strike

      "High skill ceiling with complex teamwork, piloting, shooting, repairing, and coordination challenges."

    • Competition

      Game with the same Competition vibe

      3

      "Strong PvP elements with tribe wars and leaderboards, but also supports solo and PvE play without competition."

      Capsule for ARK: Survival Evolved ARK: Survival Evolved

      "Factions compete for territory and leaderboards exist, but also strong PvE and cooperative elements reduce direct competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long-term engagement with the game, including replaying missions with different plans and participating in active modding communities."

      Capsule for Tom Clancy's Rainbow Six® 3 Gold Tom Clancy's Rainbow Six® 3 Gold

      "Players show long-term engagement with faction progression, leveling, and repeated missions."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Game is fundamentally team-based, requiring communication and coordination among crew members to succeed."

      Capsule for Guns of Icarus Online Guns of Icarus Online

      "Game is highly teamwork focused; success depends on coordinated crew roles and communication."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize ships with various weapons, equipment, and blueprints, allowing creative loadouts."

      Capsule for Galaxy on Fire 2™ Full HD Galaxy on Fire 2™ Full HD

      "Customization of ships, weapons, and loadouts allows creative strategies and personalization."

    • Domination

      Game with the same Domination vibe

      -3

      "Community described as friendly with emphasis on teamwork and mutual support rather than dominance or trash talk."

      Capsule for Nation Red Nation Red

      "Community described as friendly and supportive; emphasis on mutual respect and teamwork rather than dominance."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a social and immersive escape with engaging steampunk fantasy and teamwork."

      Capsule for Guns of Icarus Online Guns of Icarus Online

      "Players use the game as a fun, immersive escape with engaging steampunk fantasy and social interaction."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."

      Capsule for Frozen Cortex Frozen Cortex

      "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with different ship builds, weapons, and playstyles to find preferred strategies."

      Capsule for Ballpoint Universe - Infinite Ballpoint Universe - Infinite

      "Players experiment with different ships, weapons, roles, and tactics to find effective strategies."

    • Exploration

      Game with the same Exploration vibe

      2

      "Maps and environments offer some variety and tactical elements, but limited discovery or new areas."

      Capsule for Guns of Icarus Online Guns of Icarus Online

      "Factions and territory control add some exploration and discovery, though maps are somewhat limited."

    • Expression

      Game with the same Expression vibe

      3

      "Character creation and ship customization allow self-expression; modding enhances this"

      Capsule for VoidExpanse VoidExpanse

      "Character and ship customization options allow for self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong steampunk fantasy setting with imaginative airship combat and roles."

      Capsule for Guns of Icarus Online Guns of Icarus Online

      "Steampunk airship combat and faction lore provide a strong imaginative fiction experience."

    • Fellowship

      Game with the same Fellowship vibe

      5

      "Strong community bonds, clans, and social interactions are central to the experience."

      Capsule for Destiny 2 Destiny 2

      "Strong community bonds, faction identity, and social interaction are core to the experience."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in combat and strategy; progression systems encourage learning and improvement."

      Capsule for Rotwood Rotwood

      "Players develop skills in roles, tactics, and coordination; leveling and progression systems support learning."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity elements."

      Capsule for 9th Dawn III 9th Dawn III

      "Primarily sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement during matches."

      Capsule for Counter-Strike 2 Counter-Strike 2

      "Requires continuous attention and active coordination during matches."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Players form friendships and meaningful social connections within the community."

      Capsule for ChilloutVR ChilloutVR

      "Players form friendships and social connections within the community and factions."

    • Leadership

      Game with the same Leadership vibe

      4

      "Captain role involves leading and coordinating the crew, guiding decisions and tactics."

      Capsule for Quintet Quintet

      "Leadership roles exist in factions and captains guide crews and coordinate with other captains."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate gear, upgrades, and unlockables through missions, events, and crafting."

      Capsule for Champions Online Champions Online

      "Players accumulate items, unlock ships, weapons, and abilities through faction progression and gameplay."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Gameplay is intense and sometimes frustrating, but also provides moments of flow and catharsis."

      Capsule for Chivalry: Medieval Warfare Chivalry: Medieval Warfare

      "Gameplay can be intense and hectic but also offers moments of flow and camaraderie."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and auditory effects, explosions, and combat provide sensory stimulation and excitement."

      Capsule for Call to Arms Call to Arms

      "Visual and auditory effects, explosions, and dynamic combat provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      3

      "Leaderboards and community recognition provide social status incentives for skilled players."

      Capsule for Out of Action Out of Action

      "Leaderboards, faction ranks, and community recognition provide social status incentives."

    • Story

      Game with the same Story vibe

      2

      "The game has thematic narrative elements and faction lore enhancing immersion."

      Capsule for Root Root

      "Faction lore and world map add narrative context, though story is not deeply immersive."

    • Strategy

      Game with the same Strategy vibe

      5

      "High emphasis on tactical and strategic planning, including firing solutions, fleet composition, and positioning."

      Capsule for Atlantic Fleet Atlantic Fleet

      "Strong emphasis on tactical planning, ship loadouts, positioning, and coordinated execution."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and mission challenges provide suspense and excitement."

      Capsule for Battlezone: Combat Commander Battlezone: Combat Commander

      "Combat and mission challenges provide suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for money with many hours of engaging gameplay."

      Capsule for Alina of the Arena Alina of the Arena

      "Players report good value for money with hours of engaging gameplay and community interaction."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves shooting, explosions, and destruction of enemy ships and vehicles."

      Capsule for Angels Fall First Angels Fall First

      "Combat involves shooting and destroying enemy ships, explosions, and chaos."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage ship damage and repairs to stay alive and avoid defeat."

      Capsule for Guns of Icarus Online Guns of Icarus Online

      "Players must manage ship damage, repairs, and avoid destruction to survive missions."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Competition, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026