Root similar games & best alternatives
Root
2020
Related articles
Quick resume
Might makes right in the wild wood! The award-winning board game of asymmetrical woodland warfare comes to cross-platform digital play! Combine subtle strategy and bold daring to guide your forest faction to victory!
Global score
90/100
Genres
Indie, Simulator, Strategy, Turn-based strategy (TBS), Card & Board Game
Similar games
Pros
- Faithful and high-quality adaptation of the board game
- Deep asymmetric strategy with unique factions
- Excellent tutorials and solo challenges
- Active online multiplayer with asynchronous play
- Charming art and immersive theme
Cons
- Steep learning curve for new players
- Ai can be predictable and weak
- Online multiplayer can have bugs and connectivity issues
- Lack of some expansions and 5-6 player support
- Some players report toxic behavior in multiplayer
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose factions, strategies, and unit compositions, reflecting high control over actions and decisions."
Command & Conquer™ Generals
"Players have freedom to choose factions with unique mechanics and strategies, allowing control over their playstyle."
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Competence
Game with the same Competence vibe
4"The game features a high skill ceiling with complex mechanics, unique civilizations, and strategic depth requiring mastery."
Age of Empires III: Definitive Edition
"The game offers a high skill ceiling with complex asymmetric factions and strategic depth, rewarding mastery."
-
Competition
Game with the same Competition vibe
4"Strong multiplayer focus with asynchronous play, ranked matches, and strategic rivalry against other players."
Dominions 6 - Rise of the Pantokrator
"Strong competitive multiplayer focus with ranked and asynchronous play, encouraging comparison and challenge against others."
-
Continuation
Game with the same Continuation vibe
4"Players report long playtimes, high replayability, and habitual engagement with the game."
Shadows Over Loathing
"Players report long playtimes, habitual engagement, and repeated play due to high replayability and faction variety."
-
Cooperation
Game with the same Cooperation vibe
1"Some cooperative elements exist (e.g., audience voting, group discussions), but most games focus on individual contributions and competition."
The Jackbox Party Pack 5
"Some cooperative elements exist (e.g. co-op vs AI), but the game is primarily competitive and individualistic."
-
Creativity
Game with the same Creativity vibe
2"Players experiment with different faction bonuses, belief combinations, and strategies but within fixed game structures."
50 years
"Players experiment with different faction strategies and tactics, though the game structure is fixed."
-
Domination
Game with the same Domination vibe
2"Some players express dominance through skillful play and defeating others, but interactions appear mostly respectful."
Graphwar
"Players aim to dominate the board and outsmart opponents, but interactions are balanced and respectful."
-
Escapism
Game with the same Escapism vibe
3"Players enjoy immersive fantasy world and tactical combat as a form of engaging distraction from real life."
Aarklash: Legacy
"The game provides immersive fantasy woodland warfare that offers distraction and engagement from real life."
-
Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily out of interest and intrinsic motivation rather than obligation or external pressure."
Beholder 2
"Players engage voluntarily out of interest and intrinsic motivation rather than obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Multiple factions, strategies, and political/economic systems encourage experimentation and trying new tactics."
Dune: Spice Wars
"High experimentation with different factions, strategies, and challenges is encouraged and common."
-
Exploration
Game with the same Exploration vibe
-2"Game map and mechanics are fixed; limited discovery but players explore strategic possibilities."
270 | Two Seventy US Election
"The game map and mechanics are fixed; exploration is limited to strategic discovery rather than new areas."
-
Expression
Game with the same Expression vibe
2"Customization mainly through faction and sub-faction choice; limited avatar or cosmetic personalization."
Command & Conquer™ 3: Kane’s Wrath
"Customization is limited but players express themselves through faction choice and strategic style."
-
Fantasy
Game with the same Fantasy vibe
4"Strong fantasy elements with anthropomorphic animals, mythical creatures, and imaginative roleplay."
Animal Jam
"Strong fantasy theme with anthropomorphic woodland creatures and imaginative asymmetric factions."
-
Fellowship
Game with the same Fellowship vibe
3"Active online community and multiplayer fosters social connection and group identity."
Through the Ages
"Active online community and multiplayer modes foster social connection and group identity."
-
Growth
Game with the same Growth vibe
4"Players learn complex mechanics, faction differences, and improve strategic skills over time."
Conquest of Elysium 4
"Players develop strategic skills and learn complex faction mechanics over time."
-
Health
Game with the same Health vibe
-5"Sedentary digital board game with no physical activity."
Splendor
"Sedentary digital board game with no physical activity component."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and strategic thinking; not suited for idle or background play."
Faeria
"Requires focused attention and strategic thinking; not suited for idle or background play."
-
Intimacy
Game with the same Intimacy vibe
1"Some social interaction and communication in multiplayer, but limited emotional closeness."
DEFCON
"Some social interaction and communication in multiplayer, but limited emotional closeness."
-
Leadership
Game with the same Leadership vibe
1"Some players lead groups or guilds but much of the gameplay is cooperative without strict leadership roles."
Champions Online
"Players lead their own faction but multiplayer is mostly balanced without strong hierarchical leadership."
-
Progression
Game with the same Progression vibe
3"Players accumulate resources, unlock achievements, and build structures progressing through levels."
12 Labours of Hercules IV: Mother Nature (Platinum Edition)
"Players accumulate victory points, craft items, and build structures as part of progression."
-
Relaxation
Game with the same Relaxation vibe
1"Some players find flow and enjoyment, but the game can also be challenging and demanding."
Anarchy Online
"While strategic and challenging, some players find the game flow smooth and enjoyable."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable art, music, and animations provide sensory stimulation, though not highly intense."
Yi Xian: The Cultivation Card Game
"Appealing art, animations, and music provide sensory enjoyment though not intense stimulation."
-
Status
Game with the same Status vibe
2"Online leaderboards provide recognition and social status among players."
DX-Ball 2: 20th Anniversary Edition
"Online leaderboards and competitive play offer recognition and social status opportunities."
-
Story
Game with the same Story vibe
2"Game has lore and narrative elements, including mission briefings and faction backstory, enhancing immersion."
Angels Fall First
"The game has thematic narrative elements and faction lore enhancing immersion."
-
Strategy
Game with the same Strategy vibe
5"Core gameplay revolves around deep strategic planning, problem solving, and tactical decision-making."
Slay the Spire
"Core gameplay revolves around deep strategic planning, problem solving, and tactical decision-making."
-
Thrill
Game with the same Thrill vibe
3"Tense moments and suspense arise from political intrigue, battles, and uncertain outcomes."
Solium Infernum
"Tense moments and suspense arise from competitive interactions and asymmetric faction dynamics."
-
Value
Game with the same Value vibe
4"Players feel they get good value from gameplay depth, replayability, and educational content."
Wingspan
"Players perceive good value due to faithful adaptation, tutorials, multiplayer, and DLC content."
-
Violence
Game with the same Violence vibe
3"Combat and defeating enemies are central mechanics, though stylized and puzzle-oriented."
Desktop Dungeons: Rewind
"Combat and area control are central mechanics, though presented in a stylized, non-gratuitous manner."
-
Survival
Game with the same Survival vibe
2"Players manage resources and avoid defeat; survival elements exist but are not dominant."
Crystal Clash
"Players manage resources and avoid defeat, but the game is more about strategic dominance than survival."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story, Fantasy. It leans lower than usual among comparable games on Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026