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Faeria similar games & best alternatives

Faeria

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Nintendo Switch, Linux • 2017

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Quick resume

With its unique living board, Faeria is also the only card game where you can gain all 300 cards in less than 50 hours.

Global score

84/100

Genres

Adventure, Indie, Massively Multiplayer, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Puzzle, Tactical, Card & Board Game

Similar games

    Pros

    • Deep strategic gameplay with unique board mechanics
    • Fair and generous card acquisition system
    • No pay-to-win elements
    • Engaging single player and co-op content
    • Beautiful art and sound design

    Cons

    • Small player base leading to longer matchmaking times
    • Lack of in-game communication features
    • Minimal narrative and story immersion
    • Game no longer actively updated
    • Some balance issues and early access bugs

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to build and modify their decks, choose paths on the map, and make strategic decisions in combat and events."

      Capsule for Nowhere Prophet Nowhere Prophet

      "Players have freedom to build decks, place lands strategically, and choose moves with significant impact on game outcome."

    • Competence

      Game with the same Competence vibe

      5

      "High skill ceiling with complex mechanics such as cover usage, unit veterancy, and tactical positioning requiring mastery and rewarding player effectiveness."

      Capsule for Company of Heroes - Legacy Edition Company of Heroes - Legacy Edition

      "High skill ceiling with strategic board placement, deck building, and tactical decision making emphasized."

    • Competition

      Game with the same Competition vibe

      4

      "Strong competitive modes including ranked play and leaderboards; players compete against others for fastest times and wins."

      Capsule for Turbo Golf Racing Turbo Golf Racing

      "Strong competitive modes with ranked ladder, tournaments, and PvP matches against other players."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long playtimes and habitual engagement, though some mention frustration with matchmaking and player base size."

      Capsule for Deceive Inc. Deceive Inc.

      "Players report long playtimes and habitual engagement, though some mention limited player base affecting matchmaking."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Includes team modes and co-op survival; some cooperative play possible but mostly competitive focus."

      Capsule for Ratz Instagib Ratz Instagib

      "Includes co-op campaigns and some collaborative modes, but main focus is on individual competitive play."

    • Creativity

      Game with the same Creativity vibe

      4

      "Deck building and ability customization encourage creative experimentation with builds and strategies."

      Capsule for Slime 3K: Rise Against Despot Slime 3K: Rise Against Despot

      "Deck building and strategic land placement allow creative customization and unique gameplay experiences."

    • Domination

      Game with the same Domination vibe

      -3

      "Community described as friendly and respectful; no reports of toxic dominance or trash talk."

      Capsule for FOOTSIES Rollback Edition FOOTSIES Rollback Edition

      "Community described as friendly and supportive; no reports of toxic dominance or trash talk."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a relaxing, immersive mental challenge to escape daily stress."

      Capsule for Hexcells Plus Hexcells Plus

      "Players use game for stress relief and immersive strategic challenge, escaping daily life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, no pressure or obligation noted."

      Capsule for Vectromirror 0™ Vectromirror 0™

      "Players engage voluntarily out of interest and enjoyment, no pressure or obligation noted."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players try new deck builds and strategies; game encourages exploration of synergies and tactics."

      Capsule for Crystal Clash Crystal Clash

      "Game encourages trying new deck combinations, strategies, and board tactics."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration mainly in discovering new cards, factions, and strategies rather than physical map exploration."

      Capsule for Pox Nora Pox Nora

      "Exploration mainly through discovering new cards, puzzles, and strategic possibilities rather than physical map exploration."

    • Expression

      Game with the same Expression vibe

      3

      "Customization through deck building and card collection allows self-expression within gameplay."

      Capsule for Yu-Gi-Oh! Legacy of the Duelist : Link Evolution Yu-Gi-Oh! Legacy of the Duelist : Link Evolution

      "Customization through deck building and cosmetic items allows player self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong fantasy setting with magic lore, mythical creatures, and imaginative story."

      Capsule for Arcane Afterfall Arcane Afterfall

      "Fantasy setting with magical creatures, lore, and thematic cards."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Community exists mainly outside the game (Discord, forums); multiplayer is asynchronous with limited social interaction."

      Capsule for GLADIABOTS - AI Combat Arena GLADIABOTS - AI Combat Arena

      "Community exists mainly on Discord and forums; limited in-game social features reduce social bonding."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in deckbuilding, tactical positioning, and strategic thinking over time."

      Capsule for Cards and Castles 2 Cards and Castles 2

      "Players develop strategic skills, deck building knowledge, and tactical thinking over time."

    • Health

      Game with the same Health vibe

      -5

      "Standard sedentary gameplay with no physical activity elements."

      Capsule for Broken Sword 5 - the Serpent's Curse Broken Sword 5 - the Serpent's Curse

      "Standard sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and strategic thinking; not suited for idle or background play."

      Capsule for Root Root

      "Requires focused attention and strategic thinking; not suited for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal close social interactions; mostly surface-level or casual multiplayer."

      Capsule for Stampede: Racing Royale Stampede: Racing Royale

      "Minimal social interaction in-game; no chat with opponents; socializing mainly external via Discord."

    • Leadership
      Insufficient data

      No nearest game available

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through collecting cards, crafting, unlocking decks, and improving collections."

      Capsule for Cards and Castles 2 Cards and Castles 2

      "Card collection and deck building represent clear progression; crafting system supports growth."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Game provides flow and tension release through balanced challenge and rewarding progression."

      Capsule for Idle Big Devil Idle Big Devil

      "Game provides flow and tension release through strategic gameplay and satisfying victories."

    • Sensation

      Game with the same Sensation vibe

      3

      "Appealing art, animations, and sound design provide sensory enjoyment."

      Capsule for Meteorfall: Krumit's Tale Meteorfall: Krumit's Tale

      "Appealing art, animations, and sound provide sensory enjoyment."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards and tournaments provide some social recognition, though player base is small and less visible."

      Capsule for Cards and Castles 2 Cards and Castles 2

      "Ranked ladder and tournaments provide some social recognition, though player base is small."

    • Story

      Game with the same Story vibe

      1

      "Minimal narrative; some campaign and lore elements but focus is on gameplay."

      Capsule for Frozen Cortex Frozen Cortex

      "Some lore and campaign content, but narrative is minimal and not a major focus."

    • Strategy

      Game with the same Strategy vibe

      5

      "Highly strategic gameplay involving resource management, positioning, and deck construction."

      Capsule for Mythgard Mythgard

      "Highly strategic gameplay combining card mechanics with board control and resource management."

    • Thrill

      Game with the same Thrill vibe

      3

      "Competitive matches provide suspense and excitement, with moments of tension and relief."

      Capsule for IOSoccer IOSoccer

      "Tactical tension and suspense in matches provide excitement and relief upon success."

    • Value

      Game with the same Value vibe

      4

      "Low price and trading cards make it good value; many players feel they get more than they pay for."

      Capsule for Clones Clones

      "Fair pricing and generous card acquisition make the game a good value for time and money."

    • Violence

      Game with the same Violence vibe

      2

      "Combat and destruction are part of gameplay but stylized and fantasy-themed rather than graphic."

      Capsule for Legion TD 2 - Multiplayer Tower Defense Legion TD 2 - Multiplayer Tower Defense

      "Combat and destruction are part of gameplay but presented in a fantasy card game style, not graphic."

    • Survival

      Game with the same Survival vibe

      2

      "Players must manage resources and avoid defeat, but game is not focused on survival horror or extreme threat."

      Capsule for King's Bounty: Dark Side King's Bounty: Dark Side

      "Players manage resources and positioning to avoid defeat, but game is not focused on survival horror or extreme threat."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Cooperation, Violence, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026