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Idle Big Devil similar games & best alternatives

Idle Big Devil

PC (Microsoft Windows) • 2021

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Quick resume

Idle Big Devil is a free idle RPG game with 3D graphics. If you are interested in strategy or idle games, you might want to take a look!

Global score

82/100

Genres

Adventure, Casual, Free To Play, Indie, Strategy

Similar games

    Pros

    • Generous free-to-play rewards
    • Varied hero and team strategies
    • Active developer and community support
    • Polished graphics and animations
    • Many unlockable features and events

    Cons

    • Some server instability and bugs
    • Steep learning curve with limited in-game explanations
    • Pay-to-progress elements present
    • Translation and ui polish needed
    • Community can be toxic at times

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose different heroes, weapons, and skill combinations freely, experimenting with builds and strategies."

      Capsule for The Braves The Braves

      "Players can choose heroes, team compositions, and strategies freely, with options to respec and experiment, though some progression is time-gated."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves strategic deck building, skillful combat, and resource management with feedback on performance; some grind and RNG elements present."

      Capsule for Deep Sky Derelicts Deep Sky Derelicts

      "Game involves strategic team building and overcoming stages, with skill in composition and positioning rewarded, but also includes grinding and some RNG elements."

    • Competition

      Game with the same Competition vibe

      2

      "Includes PvP modes and leaderboards, but many players focus on personal progression and casual play rather than intense competition."

      Capsule for Summoners War: Chronicles Summoners War: Chronicles

      "Includes PvP ladder and guild competition, but many players focus on personal progression and casual play without heavy emphasis on ranking."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long playtimes, habitual daily logins, and ongoing engagement with events and progression."

      Capsule for Endless World Idle RPG Endless World Idle RPG

      "Players report long play sessions, habitual daily logins, and sustained engagement with many unlockable features and events."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Guilds and social interactions encourage some cooperation, though much gameplay is solo."

      Capsule for Life Makeover Life Makeover

      "Guilds and cooperative guild boss fights exist, but much gameplay is solo; cooperation is present but not the core focus."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize character builds, equipment, and tactics, though within predefined story and gameplay structures."

      Capsule for Utawarerumono: Mask of Truth Utawarerumono: Mask of Truth

      "Players can customize team lineups, hero builds, and strategies, but within predefined hero and system structures."

    • Domination

      Game with the same Domination vibe

      -3

      "Community generally supportive and friendly; some toxic players exist but balanced interactions and mutual respect predominate."

      Capsule for Mabinogi Mabinogi

      "Community described as mixed with some toxic players, but overall interactions emphasize shared progression and mutual support rather than dominance."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing distraction and stress relief, enjoying idle progression and casual play."

      Capsule for Firestone – Idle Clicker Online RPG Firestone – Idle Clicker Online RPG

      "Players use the game as a casual time-killer and stress relief, enjoying distraction and flow from idle and strategic elements."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, with no obligation or external pressure reported."

      Capsule for Home Safety Hotline Home Safety Hotline

      "Players engage voluntarily out of interest and enjoyment, with no obligation or external pressure reported."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players encouraged to try different builds, weapons, and strategies; respec system supports experimentation."

      Capsule for AI LIMIT AI LIMIT

      "Game encourages trying different hero combinations, strategies, and team setups, with respec and resource refund mechanics supporting experimentation."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players discover and explore a large variety of community-created maps and game modes, driven by curiosity."

      Capsule for DDNet DDNet

      "Players explore multiple game modes, maps, and unlock new content progressively, driven by curiosity and discovery."

    • Expression

      Game with the same Expression vibe

      1

      "Limited avatar or visual customization; expression mainly through team and card selection."

      Capsule for MLB Rivals MLB Rivals

      "Limited cosmetic customization noted; expression mainly through team composition and hero selection."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features fantasy RPG elements, heroes, skills, and mythical themes."

      Capsule for Incremental Epic Hero 2 Incremental Epic Hero 2

      "Game features fantasy heroes, RPG elements, and imaginative combat scenarios typical of gacha and idle RPGs."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Guilds and online communities exist, but many players report solo play and limited social interaction."

      Capsule for Injustice™ 2 Injustice™ 2

      "Guilds and community interaction exist, with some social support and shared goals, but many players also play solo."

    • Growth

      Game with the same Growth vibe

      4

      "Progression systems, leveling heroes, and skill improvement motivate learning and development."

      Capsule for Block N Load Block N Load

      "Strong emphasis on progression, leveling heroes, learning strategies, and personal development within the game systems."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary idle game with no physical activity or health-related features."

      Capsule for Unnamed Space Idle Unnamed Space Idle

      "Typical sedentary idle game with no physical activity components."

    • Idle

      Game with the same Idle vibe

      4

      "Designed for idle and background play with AFK progression and short session engagement."

      Capsule for IdleOn IdleOn

      "Designed as an idle game with AFK progression, allowing players to engage in short sessions or leave the game running."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are mostly surface-level within guilds and co-op; no evidence of close personal relationships."

      Capsule for Mecharashi Mecharashi

      "Social interactions are mostly surface-level within guilds and chat; no evidence of close personal relationships."

    • Leadership

      Game with the same Leadership vibe

      1

      "Guild leadership roles exist but are not emphasized; players mostly participate collaboratively."

      Capsule for VALKYRIE CONNECT VALKYRIE CONNECT

      "Guild leadership roles exist but not emphasized; players mostly participate collaboratively."

    • Progression

      Game with the same Progression vibe

      5

      "Core gameplay revolves around accumulating upgrades, hero levels, and resources to progress through levels."

      Capsule for Clicker Heroes Clicker Heroes

      "Core gameplay revolves around accumulating heroes, upgrades, and resources to advance through stages and events."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Balancing challenge and flow, the game offers satisfying tension release."

      Capsule for Divinity: Original Sin 2 - Definitive Edition Divinity: Original Sin 2 - Definitive Edition

      "Game provides flow and tension release through balanced challenge and rewarding progression."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual effects and animations are praised, providing sensory enjoyment."

      Capsule for Tap Wizard 2 Tap Wizard 2

      "Visuals and animations are praised, providing sensory enjoyment and excitement."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards, PvP rankings, and rare items provide social recognition, but many players focus on personal goals."

      Capsule for Neverwinter Neverwinter

      "Leaderboards and VIP ranks provide social recognition, though many players focus on personal goals."

    • Story

      Game with the same Story vibe

      -2

      "Minimal narrative or lore; gameplay is mostly context-free and mechanical."

      Capsule for ROD: Revolt Of Defense ROD: Revolt Of Defense

      "Minimal narrative or lore; gameplay is mostly context-free progression and combat."

    • Strategy

      Game with the same Strategy vibe

      4

      "Strong strategic elements in team composition, resource management, and tactical decision making."

      Capsule for Dwarves: Glory, Death and Loot Dwarves: Glory, Death and Loot

      "Strategic team composition, positioning, and resource management are important for success."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some tension from challenging waves and PvP, but overall controlled and predictable gameplay."

      Capsule for Prime World: Defenders 2 Prime World: Defenders 2

      "Some tension from challenging stages and PvP, but overall controlled and predictable gameplay."

    • Value

      Game with the same Value vibe

      4

      "Free to play with generous rewards and fair progression; players perceive good return on time invested."

      Capsule for Shardbound: Forge Your Path, Master Your Strategy Shardbound: Forge Your Path, Master Your Strategy

      "Players report generous free rewards and fair progression without mandatory spending, good return on time invested."

    • Violence

      Game with the same Violence vibe

      2

      "Combat and destruction are central, with fantasy battles and magical warfare."

      Capsule for Age of Wonders 4 Age of Wonders 4

      "Combat and destruction are central, with fantasy battles and hero fights."

    • Survival

      Game with the same Survival vibe

      1

      "Players must manage health and resources to survive battles, but no extreme survival mechanics."

      Capsule for Arcane Afterfall Arcane Afterfall

      "Players must overcome increasingly difficult enemies and manage resources, but no extreme survival pressure."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Cooperation, Status, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026