Idle Big Devil similar games & best alternatives
Idle Big Devil
2021
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Quick resume
Idle Big Devil is a free idle RPG game with 3D graphics. If you are interested in strategy or idle games, you might want to take a look!
Global score
82/100
Genres
Adventure, Casual, Free To Play, Indie, Strategy
Similar games
Pros
- Generous free-to-play rewards
- Varied hero and team strategies
- Active developer and community support
- Polished graphics and animations
- Many unlockable features and events
Cons
- Some server instability and bugs
- Steep learning curve with limited in-game explanations
- Pay-to-progress elements present
- Translation and ui polish needed
- Community can be toxic at times
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose different heroes, weapons, and skill combinations freely, experimenting with builds and strategies."
The Braves
"Players can choose heroes, team compositions, and strategies freely, with options to respec and experiment, though some progression is time-gated."
-
Competence
Game with the same Competence vibe
3"Game involves strategic deck building, skillful combat, and resource management with feedback on performance; some grind and RNG elements present."
Deep Sky Derelicts
"Game involves strategic team building and overcoming stages, with skill in composition and positioning rewarded, but also includes grinding and some RNG elements."
-
Competition
Game with the same Competition vibe
2"Includes PvP modes and leaderboards, but many players focus on personal progression and casual play rather than intense competition."
Summoners War: Chronicles
"Includes PvP ladder and guild competition, but many players focus on personal progression and casual play without heavy emphasis on ranking."
-
Continuation
Game with the same Continuation vibe
4"Many players report long playtimes, habitual daily logins, and ongoing engagement with events and progression."
Endless World Idle RPG
"Players report long play sessions, habitual daily logins, and sustained engagement with many unlockable features and events."
-
Cooperation
Game with the same Cooperation vibe
2"Guilds and social interactions encourage some cooperation, though much gameplay is solo."
Life Makeover
"Guilds and cooperative guild boss fights exist, but much gameplay is solo; cooperation is present but not the core focus."
-
Creativity
Game with the same Creativity vibe
2"Players can customize character builds, equipment, and tactics, though within predefined story and gameplay structures."
Utawarerumono: Mask of Truth
"Players can customize team lineups, hero builds, and strategies, but within predefined hero and system structures."
-
Domination
Game with the same Domination vibe
-3"Community generally supportive and friendly; some toxic players exist but balanced interactions and mutual respect predominate."
Mabinogi
"Community described as mixed with some toxic players, but overall interactions emphasize shared progression and mutual support rather than dominance."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing distraction and stress relief, enjoying idle progression and casual play."
Firestone – Idle Clicker Online RPG
"Players use the game as a casual time-killer and stress relief, enjoying distraction and flow from idle and strategic elements."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, with no obligation or external pressure reported."
Home Safety Hotline
"Players engage voluntarily out of interest and enjoyment, with no obligation or external pressure reported."
-
Experimenting
Game with the same Experimenting vibe
3"Players encouraged to try different builds, weapons, and strategies; respec system supports experimentation."
AI LIMIT
"Game encourages trying different hero combinations, strategies, and team setups, with respec and resource refund mechanics supporting experimentation."
-
Exploration
Game with the same Exploration vibe
3"Players discover and explore a large variety of community-created maps and game modes, driven by curiosity."
DDNet
"Players explore multiple game modes, maps, and unlock new content progressively, driven by curiosity and discovery."
-
Expression
Game with the same Expression vibe
1"Limited avatar or visual customization; expression mainly through team and card selection."
MLB Rivals
"Limited cosmetic customization noted; expression mainly through team composition and hero selection."
-
Fantasy
Game with the same Fantasy vibe
4"Game features fantasy RPG elements, heroes, skills, and mythical themes."
Incremental Epic Hero 2
"Game features fantasy heroes, RPG elements, and imaginative combat scenarios typical of gacha and idle RPGs."
-
Fellowship
Game with the same Fellowship vibe
2"Guilds and online communities exist, but many players report solo play and limited social interaction."
Injustice™ 2
"Guilds and community interaction exist, with some social support and shared goals, but many players also play solo."
-
Growth
Game with the same Growth vibe
4"Progression systems, leveling heroes, and skill improvement motivate learning and development."
Block N Load
"Strong emphasis on progression, leveling heroes, learning strategies, and personal development within the game systems."
-
Health
Game with the same Health vibe
-5"Typical sedentary idle game with no physical activity or health-related features."
Unnamed Space Idle
"Typical sedentary idle game with no physical activity components."
-
Idle
Game with the same Idle vibe
4"Designed for idle and background play with AFK progression and short session engagement."
IdleOn
"Designed as an idle game with AFK progression, allowing players to engage in short sessions or leave the game running."
-
Intimacy
Game with the same Intimacy vibe
-3"Social interactions are mostly surface-level within guilds and co-op; no evidence of close personal relationships."
Mecharashi
"Social interactions are mostly surface-level within guilds and chat; no evidence of close personal relationships."
-
Leadership
Game with the same Leadership vibe
1"Guild leadership roles exist but are not emphasized; players mostly participate collaboratively."
VALKYRIE CONNECT
"Guild leadership roles exist but not emphasized; players mostly participate collaboratively."
-
Progression
Game with the same Progression vibe
5"Core gameplay revolves around accumulating upgrades, hero levels, and resources to progress through levels."
Clicker Heroes
"Core gameplay revolves around accumulating heroes, upgrades, and resources to advance through stages and events."
-
Relaxation
Game with the same Relaxation vibe
3"Balancing challenge and flow, the game offers satisfying tension release."
Divinity: Original Sin 2 - Definitive Edition
"Game provides flow and tension release through balanced challenge and rewarding progression."
-
Sensation
Game with the same Sensation vibe
3"Visual effects and animations are praised, providing sensory enjoyment."
Tap Wizard 2
"Visuals and animations are praised, providing sensory enjoyment and excitement."
-
Status
Game with the same Status vibe
2"Leaderboards, PvP rankings, and rare items provide social recognition, but many players focus on personal goals."
Neverwinter
"Leaderboards and VIP ranks provide social recognition, though many players focus on personal goals."
-
Story
Game with the same Story vibe
-2"Minimal narrative or lore; gameplay is mostly context-free and mechanical."
ROD: Revolt Of Defense
"Minimal narrative or lore; gameplay is mostly context-free progression and combat."
-
Strategy
Game with the same Strategy vibe
4"Strong strategic elements in team composition, resource management, and tactical decision making."
Dwarves: Glory, Death and Loot
"Strategic team composition, positioning, and resource management are important for success."
-
Thrill
Game with the same Thrill vibe
1"Some tension from challenging waves and PvP, but overall controlled and predictable gameplay."
Prime World: Defenders 2
"Some tension from challenging stages and PvP, but overall controlled and predictable gameplay."
-
Value
Game with the same Value vibe
4"Free to play with generous rewards and fair progression; players perceive good return on time invested."
Shardbound: Forge Your Path, Master Your Strategy
"Players report generous free rewards and fair progression without mandatory spending, good return on time invested."
-
Violence
Game with the same Violence vibe
2"Combat and destruction are central, with fantasy battles and magical warfare."
Age of Wonders 4
"Combat and destruction are central, with fantasy battles and hero fights."
-
Survival
Game with the same Survival vibe
1"Players must manage health and resources to survive battles, but no extreme survival mechanics."
Arcane Afterfall
"Players must overcome increasingly difficult enemies and manage resources, but no extreme survival pressure."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Cooperation, Status, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026