Crusaders of the Lost Idols Thumbnail

Crusaders of the Lost Idols similar games & best alternatives

Crusaders of the Lost Idols

PC (Microsoft Windows), Web browser, Mac • 2015

Related articles

Quick resume

Crusaders of the Lost Idols is an idle game of heroic awesomeness! Create a band of fighters to fight monsters, earn gold and create strategies for the perfect formations over multiple campaigns! Upgrade your heroes, collect unique gear, and unlock new Crusaders in regular new events.

Global score

83/100

Genres

Casual, Free To Play, Indie, Strategy

Similar games

    Pros

    • Deep strategic formation system
    • Frequent updates and events
    • Addictive and long-term engagement
    • Active and friendly community
    • Free to play with fair monetization

    Cons

    • Grind-heavy and repetitive at times
    • Requires internet connection
    • Ui can be unintuitive or laggy
    • No offline progression
    • Some pay-to-win elements in events

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose heroes, strategies, and item builds, allowing personal decision-making and control."

      Capsule for Dota 2 Dota 2

      "Players have freedom to choose and arrange heroes in formations, customize gear, and decide strategies for different objectives."

    • Competence

      Game with the same Competence vibe

      3

      "Game requires strategic thinking and skillful unit placement; difficulty ramps up and challenges players to optimize strategies."

      Capsule for Cubemen Cubemen

      "Requires strategic thinking for hero placement and gear optimization, with skillful management of formations and upgrades."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progression and self-set goals; no mention of PvP or leaderboards."

      Capsule for Soda Dungeon Soda Dungeon

      "No PvP or leaderboards; focus is on personal progress and self-set goals without direct comparison to others."

    • Continuation

      Game with the same Continuation vibe

      5

      "Highly addictive with long play sessions and extensive content encouraging habitual play and deep engagement."

      Capsule for Anno 1800 Anno 1800

      "Highly addictive with long play sessions, habitual daily engagement, and frequent updates/events encouraging ongoing play."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Includes in-game chat and community interaction, but gameplay is primarily individual and self-directed."

      Capsule for Wizard And Minion Idle Wizard And Minion Idle

      "Includes in-game chat and community interaction, but gameplay is primarily single-player and independent."

    • Creativity

      Game with the same Creativity vibe

      4

      "Extensive soldier customization, mod support, and tactical variety allow players to create unique squads and strategies."

      Capsule for XCOM® 2 XCOM® 2

      "Players create and modify hero formations and customize gear, enabling varied tactical approaches."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are friendly and cooperative."

      Capsule for Paleo Pines Paleo Pines

      "No evidence of exerting control or superiority over others; interactions are friendly and cooperative."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, fun distraction and time killer, escaping real life stress."

      Capsule for Super Bit Blaster XL Super Bit Blaster XL

      "Serves as a relaxing distraction and time-killer, allowing players to escape real-life stress through casual gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, not due to obligation or pressure."

      Capsule for Tiny Rogues Tiny Rogues

      "Players engage voluntarily out of intrinsic interest and enjoyment, not due to obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Large variety of heroes, villains, environments, and variants encourages trying new combinations and strategies."

      Capsule for Sentinels of the Multiverse Sentinels of the Multiverse

      "Encourages trying new hero combinations, formations, and strategies to optimize performance."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore new maps, item worlds, and post-game content, discovering secrets and new challenges."

      Capsule for Disgaea 4 Complete+ Disgaea 4 Complete+

      "Players explore multiple maps, objectives, and event content, discovering new challenges and rewards."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of heroes, decks, and skins allows for personal expression within gameplay."

      Capsule for Hadean Tactics Hadean Tactics

      "Customization of heroes with gear and skins allows personal expression within gameplay."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a fictional world with mythological themes and imaginative characters, offering an escapist fantasy experience."

      Capsule for Full Metal Furies Full Metal Furies

      "Set in a fantasy world with imaginative heroes, monsters, and quests, providing an escapist fictional experience."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Active community and chat foster social connection, though gameplay remains largely solo."

      Capsule for Wizard And Minion Idle Wizard And Minion Idle

      "Active community and chat foster a sense of belonging, though gameplay remains mostly solo."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in strategy, team building, and game mechanics throughout the game."

      Capsule for Coromon Coromon

      "Players develop skills in strategy, optimize formations, and learn game mechanics over extended play."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for ONE PIECE: PIRATE WARRIORS 4 ONE PIECE: PIRATE WARRIORS 4

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      5

      "Designed as an idle game with long sessions, background play, and slow progression requiring intermittent attention."

      Capsule for Cell to Singularity - Evolution Never Ends Cell to Singularity - Evolution Never Ends

      "Designed as an idle game with long background play, minimal required attention, and offline progression."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are limited to surface-level community engagement; no evidence of close relationships."

      Capsule for Incremental Epic Hero 2 Incremental Epic Hero 2

      "Social interactions are limited to chat and surface-level community engagement without deep personal relationships."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership roles; players manage their own teams without directing others."

      Capsule for 200% Mixed Juice! 200% Mixed Juice!

      "No leadership roles; players manage their own teams without directing others."

    • Progression

      Game with the same Progression vibe

      5

      "Heavy focus on accumulating upgrades, unlocking heroes, and progressing through levels."

      Capsule for Last Hope - Tower Defense Last Hope - Tower Defense

      "Strong focus on accumulating heroes, gear, upgrades, and idols to advance through levels and challenges."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Game provides a relaxing flow state balancing challenge and skill with idle mechanics."

      Capsule for Stuck In Time Stuck In Time

      "Provides a relaxing flow state with balanced challenge and reward, suitable for casual play."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable art style and music provide pleasant sensory stimulation, though not intense or highly stimulating."

      Capsule for Breadsticks Breadsticks

      "Enjoyable art style and music provide moderate sensory stimulation, though not intense or highly exciting."

    • Status

      Game with the same Status vibe

      -4

      "Achievements and progress are personal; no social status or recognition systems present."

      Capsule for cyubeVR cyubeVR

      "Achievements and progress are personal; no social status or recognition systems evident."

    • Story

      Game with the same Story vibe

      2

      "Contains light narrative and quests that provide context but not a heavy story focus."

      Capsule for Finnish Cottage Simulator Finnish Cottage Simulator

      "Contains light narrative elements and humorous quest descriptions, but story is not a major focus."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires mental challenge in team building, ability selection, deployment, and resource management."

      Capsule for Shadowveil: Legend of The Five Rings Shadowveil: Legend of The Five Rings

      "Requires mental challenge in optimizing formations, managing resources, and planning upgrades."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Gameplay is low risk and predictable, with minimal suspense or emotional tension."

      Capsule for Idle Champions of the Forgotten Realms Idle Champions of the Forgotten Realms

      "Gameplay is low-risk and predictable, with minimal suspense or emotional tension."

    • Value

      Game with the same Value vibe

      4

      "Free to play with fair monetization; players report good return on time investment and no pay-to-win."

      Capsule for Rise of Legions Rise of Legions

      "Free to play with fair monetization; players report good return on time investment and enjoyment."

    • Violence

      Game with the same Violence vibe

      1

      "Combat is present but stylized and not graphic; violence is mild and part of RPG mechanics."

      Capsule for Idle Clans Idle Clans

      "Combat is present but cartoonish and non-graphic; violence is mild and stylized."

    • Survival

      Game with the same Survival vibe

      1

      "Some elements of avoiding failure like vehicle control and weather hazards, but low risk overall."

      Capsule for Truck World: Australia - First Haul Truck World: Australia - First Haul

      "Some elements of avoiding failure via formation and gear optimization, but low-risk overall."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. Here, the score leans higher than usual among comparable games on Fellowship, Cooperation, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026