Dungeons 3 similar games & best alternatives
Dungeons 3
2017
Related articles
Quick resume
At last, the Dungeon Lord has successfully united the forces of evil and established his dark empire. Time for the next step in his most diabolical quest: expansion!
Global score
94/100
Genres
Simulator, Strategy, Adventure, Real Time Strategy (RTS), Role-playing (RPG)
Similar games
Pros
- Humorous and engaging narration
- Cooperative multiplayer campaign
- Balanced dungeon building and rts combat
- Strong fantasy theme with parody elements
- Long campaign with dlc content
Cons
- Some ui and control clunkiness
- Limited unit variety and strategic diversity
- Repetitive late game and static maps
- Low difficulty and challenge for experienced players
- Some players find humor cringy or excessive
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have control over dungeon building, unit training, and strategic decisions both underground and on the overworld RTS map, though some micromanagement and UI limitations reduce full autonomy."
Dungeons 2
"Players have control over dungeon building, unit management, and strategic decisions on both underground and overworld maps, though some mechanics are streamlined and certain progressions are forced."
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Competence
Game with the same Competence vibe
3"The game offers skill development, challenging combat, and resource management, though some aspects can be repetitive or grindy."
The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009)
"The game offers skillful management of resources, units, traps, and spells with some micro and macro strategy, but also allows straightforward rush tactics and has a relatively low difficulty curve."
-
Competition
Game with the same Competition vibe
1"Includes multiplayer and skirmish modes with ranked play, but the main focus is on single-player campaign and co-op play."
SpellForce 3 Reforced
"Includes multiplayer and co-op modes with some competitive elements, but the main focus is on single-player campaign and personal progression rather than ranked competition."
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Continuation
Game with the same Continuation vibe
3"Players report long sessions and habitual play, though some find late-game repetitive and slow."
Gunsmith Simulator
"Players report long sessions, replayability through skirmishes and DLCs, and habitual play, though some find late game repetitive."
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Cooperation
Game with the same Cooperation vibe
4"Co-op multiplayer campaign and modes are available and praised, encouraging teamwork and shared goals."
Dead Effect 2 VR
"Co-op campaign mode is praised and allows players to share control and collaborate, enhancing the experience."
-
Creativity
Game with the same Creativity vibe
2"Some customization in army composition and strategy, but mostly constrained by predefined unit types and research trees."
SUPREMACY: WORLD WAR 3
"Players build and customize their dungeon layouts and choose unit compositions, but research trees and unit options are somewhat linear and limited."
-
Domination
Game with the same Domination vibe
-2"Interactions emphasize cooperation and shared goals rather than exerting superiority or control over others."
Titan Quest Anniversary Edition
"Interactions emphasize shared control and cooperation rather than exerting superiority or authority over others."
-
Escapism
Game with the same Escapism vibe
4"Provides immersive dungeon crawling and fantasy storytelling that offers an escape from real life."
Descent: Road to Legend
"The humorous, fantasy setting and immersive dungeon management provide a strong escape from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment, with no indications of obligation or external pressure."
AK-xolotl: Together
"Players engage voluntarily out of intrinsic interest and enjoyment, with no indications of obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
2"Players experiment with builds and strategies, but much gameplay involves established routines and grinding."
Warspear Online
"Early game encourages experimentation with builds and strategies, though later gameplay becomes more routine and formulaic."
-
Exploration
Game with the same Exploration vibe
1"Some map variety and randomized enemy placement encourage limited discovery, but maps are reused."
Breach & Clear
"Random map generation adds some variety, but many maps and dungeons are static or repetitive, limiting discovery."
-
Expression
Game with the same Expression vibe
2"Players can customize loadouts and emblems, but character and environment customization is limited."
Call of Duty®: Modern Warfare® 2 (2009)
"Players customize dungeon layouts and unit compositions, but character and environment customization is limited to predefined options."
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Fantasy
Game with the same Fantasy vibe
5"Strong fantasy theme with humorous roleplaying, monsters, curses, and imaginative card art."
Munchkin Digital
"Strong fantasy theme with dark elves, demons, undead, and humorous parodies of fantasy tropes and other games."
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Fellowship
Game with the same Fellowship vibe
3"Community and multiplayer co-op foster social connection and shared experiences."
Outward Definitive Edition
"Community and multiplayer co-op foster social connection and shared experiences."
-
Growth
Game with the same Growth vibe
3"Players develop skills in strategy and resource management, with a tech tree and progression through upgrades."
Becastled
"Players learn and develop strategies, manage resources, and progress through research trees and unit upgrades."
-
Health
Game with the same Health vibe
-5"Typical sedentary gameplay with no physical activity or health-related features."
ONE PIECE: PIRATE WARRIORS 4
"Typical sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires active management and micromanagement; players report need for constant attention and interaction."
Infection Free Zone
"Requires continuous attention and management; players report some clunky controls and need for active micromanagement."
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Intimacy
Game with the same Intimacy vibe
0"Limited evidence of close social relationships; mostly casual multiplayer interaction."
Touhou Big Big Battle
"Not enough data on forming close personal relationships; social interaction is mostly cooperative gameplay."
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Leadership
Game with the same Leadership vibe
2"Players can lead squads and coordinate tactics in multiplayer, but leadership is shared and cooperative."
Dustwind
"Players lead armies and manage dungeon operations, but cooperative modes emphasize shared control rather than authoritative leadership."
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Progression
Game with the same Progression vibe
4"Strong progression through leveling up dungeon masters, unlocking monsters, traps, and artifacts."
Legend of Keepers: Career of a Dungeon Manager
"Strong progression through research, unlocking units, traps, spells, and upgrading the dungeon and hero."
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Relaxation
Game with the same Relaxation vibe
2"Humorous tone and balanced challenge create enjoyable flow without excessive stress."
Skulls of the Shogun
"Humorous tone and balanced challenge provide enjoyable flow, though some players find certain parts repetitive or stressful."
-
Sensation
Game with the same Sensation vibe
2"Colorful graphics, sound effects, and humorous elements provide sensory enjoyment without overwhelming stimulation."
Piratopia
"Colorful visuals, sound effects, and humorous voice acting provide sensory enjoyment without overwhelming stimulation."
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Status
Game with the same Status vibe
0"Some recognition via leaderboards and achievements, but social status is not a major motivator."
7 Billion Humans
"No strong emphasis on social recognition or status; achievements exist but are not a major motivator."
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Story
Game with the same Story vibe
3"Narrative with humorous and engaging characters and plot, though not deeply complex."
Disgaea 7: Vows of the Virtueless
"Narrative with humorous characters, ongoing plot, and engaging voice acting, though story is light and parodic."
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Strategy
Game with the same Strategy vibe
3"Requires planning routes, managing time, and choosing weapons and tactics for combat and missions."
Dead Rising 2: Off the Record
"Requires planning, resource management, and tactical combat, though some missions allow straightforward rush tactics."
-
Thrill
Game with the same Thrill vibe
1"Some suspense in missions and combat, but overall low risk and predictable outcomes."
Army Men RTS
"Some suspense in timed missions and combat, but overall gameplay is predictable and low risk."
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Value
Game with the same Value vibe
4"Players report good value for money with extensive content and replayability, especially on sale."
Battle Shapers
"Players report good value for money with long campaign, DLCs, and replayability, especially on sale."
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Violence
Game with the same Violence vibe
3"Enjoyment of combat and destruction is central, with cartoonish violence and humorous gore."
Zombie Vikings
"Enjoyment of combat, traps, and destruction is central, with humorous and cartoonish violence."
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Survival
Game with the same Survival vibe
2"Players must avoid death and manage resources in challenging dungeon environments."
Spiral Knights
"Players must manage resources and defend dungeon heart to avoid failure, though difficulty is moderate."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Leadership. It leans lower than usual among comparable games on Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026