Fate/EXTELLA LINK similar games & best alternatives

Fate/EXTELLA LINK

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Android, PlayStation Vita, iOS • 2019

Should you play it?

History, legend, and sci-fi collide in the latest chapter of the Fate/EXTRA saga! Join 26 Heroic Spirits from all across time as they hack and slash their way across the battlefields of SE.RA.PH, a digital realm for the last survivors of Earth.

What works
  • Improved and dynamic combat system
  • Large and diverse character roster
  • Customization of skills and costumes
  • Fast-paced and visually appealing gameplay
  • Branching story paths and replay value
Things to keep in mind
  • Story considered weaker and shorter than predecessor
  • Some repetitive mission objectives and recycled maps
  • Multiplayer player base is small and prone to cheating
  • Controller mapping issues reported
  • Some grind and luck-based side missions

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Soulworker

  • GOD EATER 3

  • Granblue Fantasy: Relink

  • Sword Art Online: Fatal Bullet

  • Toram Online

  • Guilty Gear X2 #Reload

  • ONE PIECE: PIRATE WARRIORS 4

  • BLEACH Brave Souls

  • Attack on Titan 2 - A.O.T.2

Hidden Gems

Less popular games with surprisingly high similarity

  • Shatterline

  • I Am The Hero

  • King of Meat

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    UNDER NIGHT IN-BIRTH Exe:Late[cl-r]

  • Competence

    Black Closet

  • Escapism

    Arcana Heart 3 LOVE MAX!!!!!

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Fate/EXTELLA LINK: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. Here, the score leans higher than usual among comparable games on Fantasy, Violence. It leans lower than usual among comparable games on Domination.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players can choose characters freely and replay levels with different abilities, allowing personal decision-making within structured missions."

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    "Players can freely select characters and customize skills, with branching story paths and replayable missions."

  • Competence

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    4

    "Gameplay involves skill checks, stat management, and tactical decision-making with feedback on success or failure."

    Capsule for Black Closet Black Closet

    "Gameplay involves mastering combos, active skills, and strategic use of abilities with feedback on performance."

  • Competition

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    "Includes PvP mode and leaderboards, but main focus is cooperative play and personal progression."

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    "Includes multiplayer PvP mode with leaderboards, but mostly single-player focus without heavy ranked pressure."

  • Continuation

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    "Many players report being engaged for long sessions and multiple playthroughs to explore different endings and character stories."

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    "Players engage in long play sessions with multiple endings, extra missions, and character progression."

  • Cooperation

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    "Includes AI allies who assist in combat, adding cooperative elements though no multiplayer cooperation is noted."

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    "Allies assist in battle and multiplayer exists, but much gameplay is individual and AI allies vary in usefulness."

  • Creativity

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    "Players can customize characters’ skills, magic, and equipment, allowing creative builds and strategies."

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    "Players can customize skills, formations, and some character appearances, adding creative control."

  • Domination

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    -2

    "Interactions emphasize balanced gameplay and cooperation rather than exerting superiority or trash talk."

    Capsule for Toy Soldiers: Complete Toy Soldiers: Complete

    "Interactions emphasize shared gameplay and mutual respect rather than dominance or trash talk."

  • Escapism

    Game with the same Escapism vibe

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    "Players use the game as a fun distraction with its anime aesthetic and fast-paced combat, providing stress relief and immersion."

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    "Players use the game as a fun distraction with immersive anime characters and fast-paced combat."

  • Expectation

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    "Players engage voluntarily out of personal interest and fandom rather than obligation or external pressure."

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    "Players engage voluntarily out of personal interest and fandom rather than obligation or pressure."

  • Experimenting

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    "Players try different characters, combos, and modes, exploring varied gameplay mechanics."

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    "Players try different characters, skills, and strategies, exploring varied gameplay mechanics."

  • Exploration

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    "Some exploration of different city locations and story branches, but mostly familiar environments."

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    "Some branching story paths and mission variety, but environments are mostly reused and familiar."

  • Expression

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    "Character customization and costume changes allow for personal expression within limits."

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    "Character customization and unlockable costumes allow personal expression within limits."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy elements with anime-style characters, supernatural story, and imaginative combat."

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    "Strong fantasy theme with anime-style servants, mythical characters, and supernatural combat."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Community and multiplayer groups exist, but many players also play solo with limited social interaction."

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    "Community and multiplayer exist, but much play is solo with limited social interaction."

  • Growth

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    "Players develop skills, learn game mechanics, and improve through gameplay and modding."

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    "Players develop skills, level characters, and improve through gameplay and customization."

  • Health

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    -4

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for Assassin’s Creed Shadows Assassin’s Creed Shadows

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

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    -3

    "Requires focused attention during combat and missions; not suited for casual background play."

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    "Requires focused attention during combat and missions, not suited for casual or background play."

  • Intimacy

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    "Some emotional connection to characters and story, but limited social bonding."

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    "Some character interactions and bond mechanics, but limited emotional depth and social connection."

  • Leadership

    Game with the same Leadership vibe

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    "Some players may guide teams or coordinate strategies, but no strong leadership roles emphasized."

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    "Players can command allies and manage formations, but no strong leadership roles emphasized."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through leveling, skill unlocking, equipment upgrading, and new abilities."

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    "Strong progression through leveling, skill unlocking, and equipment upgrades."

  • Relaxation

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    "Gameplay is exciting and fast-paced but also enjoyable and satisfying, providing flow and tension release."

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    "Gameplay is fast-paced and exciting but can also be enjoyable and stress-relieving for fans."

  • Sensation

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    "Vivid visual effects, exciting combat, and dynamic audio provide strong sensory stimulation and excitement."

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    "Vivid visuals, flashy combat effects, and engaging audio provide strong sensory stimulation."

  • Status

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    "Some recognition through achievements and multiplayer, but not a major focus."

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    "Some recognition through achievements and multiplayer, but mostly individual focus."

  • Story

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    "Story is present and engaging but considered weaker and less immersive than the first game."

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    "Story is present with branching paths but considered weaker and less immersive than predecessor."

  • Strategy

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    "Combat and mission choices require tactical thinking and planning."

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    "Combat and mission objectives require planning, skill selection, and tactical thinking."

  • Thrill

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    "Fast-paced combat and boss battles provide moments of suspense and excitement."

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    "Fast-paced combat and boss battles provide excitement and adrenaline moments."

  • Value

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    "Good content volume and replay value, though some consider price high without sale."

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    "Good content and replay value especially on sale, though some consider full price high."

  • Violence

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    "Enjoyment of combat and destruction is central, with flashy attacks and enemy knockouts."

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    "Enjoyment of combat and destruction is central to gameplay with flashy attacks and combos."

  • Survival

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    "Players must overcome threats and manage resources in combat, though difficulty is moderate."

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    "Players must avoid failure and manage resources in combat, though difficulty is moderate."

Last update: 01/06/2026