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Eiyuden Chronicle: Hundred Heroes similar games & best alternatives

Eiyuden Chronicle: Hundred Heroes

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2024

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Quick resume

Eiyuden Chronicle: Hundred Heroes is designed to bring players a modern take on a classic JRPG experience. Get ready to lead 100+ playable characters through a war-torn world only you can save.

Global score

76/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Strategy

Similar games

    Pros

    • Faithful spiritual successor to suikoden
    • Engaging turn-based combat with strategic depth
    • Large cast of recruitable characters
    • Immersive story and worldbuilding
    • Varied mini-games and castle building

    Cons

    • Some localization and translation issues
    • Slow pacing early in the game
    • Some unbalanced characters and mechanics
    • Technical bugs and loading issues on handhelds
    • Minigames can be tedious or frustrating

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have high freedom to choose characters, build bases, explore, and decide their own survival strategies."

      Capsule for Don't Starve Together Don't Starve Together

      "Players have freedom to explore, recruit characters, and upgrade their base at their own pace, with some story-driven constraints early on."

    • Competence

      Game with the same Competence vibe

      3

      "Combat involves skillful combo execution and character progression; boss fights can be challenging especially on harder difficulties."

      Capsule for BERSERK and the Band of the Hawk BERSERK and the Band of the Hawk

      "Combat and boss fights provide skill challenges and strategic depth, especially on harder difficulties, though some characters are unbalanced."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and story; no evidence of ranked or leaderboard competition."

      Capsule for Valkyria Chronicles 4 Complete Edition Valkyria Chronicles 4 Complete Edition

      "Focus is on personal progression and story; no evidence of ranked or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Long game length with many side quests and DLCs encourage extended play and habitual engagement."

      Capsule for Assassin's Creed® Origins Assassin's Creed® Origins

      "Long playtime, many side quests, mini-games, and character recruitment encourage extended engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay centers on single-player experience with limited or no multiplayer cooperative elements."

      Capsule for Assassin’s Creed Shadows Assassin’s Creed Shadows

      "Gameplay centers on single-player experience with limited multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize abilities and upgrade builds, and explore different combat and traversal styles, though within predefined systems."

      Capsule for Ghostrunner 2 Ghostrunner 2

      "Players can customize party composition, upgrade runes, and build/upgrade their castle, though within defined systems."

    • Domination

      Game with the same Domination vibe

      -4

      "No evidence of exerting control or superiority over others; interactions are balanced and respectful."

      Capsule for Tangledeep Tangledeep

      "No indications of exerting control or superiority over others; interactions are balanced and respectful."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong immersion in a nostalgic, fictional JRPG world with emotional storytelling and engaging gameplay providing an escape from real life."

      Capsule for 8-Bit Adventures 2 8-Bit Adventures 2

      "Strong nostalgic and immersive JRPG experience providing a break from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and nostalgia, not obligation."

      Capsule for Call of Duty: United Offensive Call of Duty: United Offensive

      "Players engage voluntarily out of interest and nostalgia, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different party builds, spells, and strategies; some routine grinding but also puzzle solving and exploration."

      Capsule for The Bard's Tale Trilogy The Bard's Tale Trilogy

      "Players try different party setups, rune combinations, and mini-games, exploring mechanics."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore dungeon maps with branching paths, events, and secrets, though layouts can be repetitive."

      Capsule for FAIRY TAIL: DUNGEONS FAIRY TAIL: DUNGEONS

      "Players explore segmented maps and dungeons with some secrets, though world is somewhat compartmentalized."

    • Expression

      Game with the same Expression vibe

      3

      "Character creation and party customization allow personal expression."

      Capsule for Black Geyser: Couriers of Darkness Black Geyser: Couriers of Darkness

      "Customization of characters, castle, and party composition allows personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Set in a fantasy world with magic, mythical creatures, and imaginative fiction elements."

      Capsule for Horizon's Gate Horizon's Gate

      "Set in a fantasy world with magic, mythical elements, and an imaginative story."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with minimal social or community interaction."

      Capsule for Rabi-Ribi Rabi-Ribi

      "Primarily a solo experience with minimal social or community interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, level up characters, and improve base facilities, reflecting learning and personal development."

      Capsule for Seed of the Dead: Sweet Home Seed of the Dead: Sweet Home

      "Players develop skills, recruit and level characters, and improve their base."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity elements."

      Capsule for VALKYRIE DRIVE -BHIKKHUNI- VALKYRIE DRIVE -BHIKKHUNI-

      "Typical sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during battles and story progression; not designed for background play."

      Capsule for Digimon Story Cyber Sleuth: Complete Edition Digimon Story Cyber Sleuth: Complete Edition

      "Requires focused attention during combat and story progression; not designed for background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social or emotional connections beyond character interactions in a single-player context."

      Capsule for Murder by Numbers Murder by Numbers

      "Limited emotional or social bonding beyond character interactions in single-player context."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players manage towns and assign jobs, exercising leadership in a light, indirect way."

      Capsule for Grow: Song of the Evertree Grow: Song of the Evertree

      "Players manage and upgrade their castle and recruit characters, exercising some leadership."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on leveling characters, recruiting, upgrading strongholds, and collecting items."

      Capsule for Bastard Bonds Bastard Bonds

      "Strong emphasis on recruiting characters, upgrading castle, acquiring items, and leveling up."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Balanced challenge with moments of flow and enjoyment, though some pacing and grind can cause tension."

      Capsule for OCTOPATH TRAVELER II OCTOPATH TRAVELER II

      "Generally balanced challenge with moments of flow and enjoyment, though some find early pacing slow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual style, music, and voice acting provide sensory stimulation and emotional engagement."

      Capsule for Return to Monkey Island Return to Monkey Island

      "Enjoyable visual style, music, and voice acting provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -3

      "Achievements and progress are mostly personal with limited social recognition."

      Capsule for Wrench Wrench

      "Achievements and progress are mostly personal with limited social recognition."

    • Story

      Game with the same Story vibe

      4

      "Narrative immersion with character development, overarching plots, and lore enrich the player experience."

      Capsule for XCOM® 2 XCOM® 2

      "Narrative immersion with character development, overarching plot, and lore."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and boss fights require tactical thinking, weapon choice, and planning."

      Capsule for Serious Sam: Siberian Mayhem Serious Sam: Siberian Mayhem

      "Combat and boss fights require tactical thinking and planning, especially on harder difficulties."

    • Thrill

      Game with the same Thrill vibe

      2

      "Occasional boss fights and challenges provide moments of tension and excitement."

      Capsule for Super Trench Attack! Super Trench Attack!

      "Boss battles and some challenges provide moments of tension and excitement."

    • Value

      Game with the same Value vibe

      4

      "Long gameplay, replayability, and quality content provide good value for time and money."

      Capsule for Trine 5: A Clockwork Conspiracy Trine 5: A Clockwork Conspiracy

      "Long gameplay, many features, and nostalgic appeal provide good value for time and money."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves attacks and damage dealing, but not excessively violent or destructive."

      Capsule for Vault of the Void Vault of the Void

      "Combat involves battles and defeating enemies, but not excessively violent or destructive."

    • Survival

      Game with the same Survival vibe

      2

      "Players must manage threats and resources to avoid defeat, though difficulty is moderate."

      Capsule for Plebby Quest: The Crusades Plebby Quest: The Crusades

      "Players must overcome threats and manage resources in combat, though difficulty is moderate."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Fantasy, Relaxation. It leans lower than usual among comparable games on Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026