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Vault of the Void similar games & best alternatives

Vault of the Void

PC (Microsoft Windows), Nintendo Switch • 2022

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Quick resume

Vault of the Void is a fast-paced roguelike deckbuilder where the power is in your hands. Continuously customise your deck, crafting powerful combos and ingenious strategies. Upgrade your cards with Void Stones, infusing them with new abilities to help defeat the minions of The Void!

Global score

92/100

Genres

Indie, Strategy, Role-playing (RPG), Puzzle, Card & Board Game

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    Pros

    • High player agency and control
    • Deep strategic gameplay
    • Unique class mechanics and archetypes
    • Extensive deck customization
    • Frequent developer updates and active community

    Cons

    • Steep learning curve
    • Complex mechanics can overwhelm new players
    • Long run times may feel tedious
    • Some balance issues between classes
    • Lack of narrative depth and mod support

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      5

      "Players have significant control over deck building, card selection, and strategy, including choosing difficulty and customizing rulesets."

      Capsule for Crop Rotation Crop Rotation

      "Players have extensive control over deck building, can swap cards between backpack and deck between fights, plan routes with full knowledge of rewards, and decide difficulty modifiers."

    • Competence

      Game with the same Competence vibe

      5

      "High skill ceiling with complex mechanics and rewarding mastery; players improve through learning and overcoming challenges."

      Capsule for Out of Action Out of Action

      "High skill ceiling with complex mechanics, strategic planning, and mastery of unique class mechanics; players feel effective overcoming challenges."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on solo play and personal mastery; no mention of ranked or direct player-vs-player competition."

      Capsule for En Garde! En Garde!

      "Focus is on solo play and personal mastery; no mention of ranked or direct player-vs-player competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, high replayability, and habitual engagement with ongoing updates and content additions."

      Capsule for Prehistoric Kingdom Prehistoric Kingdom

      "Players report long sessions, habitual play, and high replayability with frequent updates and content additions."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative multiplayer elements."

      Capsule for Resident Evil 2 Resident Evil 2

      "Entirely single-player experience with no cooperative multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players create and customize decks, experiment with card upgrades and artifacts, and develop unique builds and strategies."

      Capsule for HELLCARD HELLCARD

      "Players can customize decks extensively, add void stones to cards, and build different decks for each fight, encouraging creative strategies."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is individual and self-directed."

      Capsule for Farm Manager 2018 Farm Manager 2018

      "No evidence of exerting control or superiority over others; gameplay is individual and self-directed."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a complex, immersive distraction from real life, enjoying deep strategic gameplay."

      Capsule for Arms Trade Tycoon: Tanks Arms Trade Tycoon: Tanks

      "Players use the game for deep engagement and distraction, enjoying complex mechanics and strategic depth."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or external pressure."

      Capsule for Smalland: Survive the Wilds Smalland: Survive the Wilds

      "Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "High emphasis on trying new builds, experimenting with cards, and discovering synergies."

      Capsule for One Step From Eden One Step From Eden

      "High emphasis on trying new builds, swapping cards, testing synergies, and exploring different class archetypes."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore multiple locations and uncover clues, with a map facilitating movement and discovery."

      Capsule for 9 Clues: The Secret of Serpent Creek 9 Clues: The Secret of Serpent Creek

      "Players explore different paths on the map with visible rewards, encouraging discovery and planning."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and cosmetic unlocks allow for some self-expression."

      Capsule for Due Process Due Process

      "Players unlock cosmetic card backs, boards, and other visual customizations for self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features a dark, surreal fantasy world with imaginative creatures and lore."

      Capsule for Ring of Pain Ring of Pain

      "Game features dark fantasy setting with imaginative characters, spells, and lore."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social connection; primarily solo play with some community interaction outside the game."

      Capsule for Have a Nice Death Have a Nice Death

      "Minimal social connection; primarily solo play with community interaction outside the game."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn complex mechanics, improve strategic thinking, and develop mastery over time."

      Capsule for AI War 2 AI War 2

      "Players learn complex mechanics, improve strategic thinking, and master different classes over time."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for Stick it to The Man! Stick it to The Man!

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and strategic thinking; not suitable for idle or background play."

      Capsule for Shattered Pixel Dungeon Shattered Pixel Dungeon

      "Requires continuous attention and strategic thinking; not suitable for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional sharing within the game."

      Capsule for Dead Cells Dead Cells

      "No evidence of forming close relationships or emotional sharing within the game."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; gameplay is individual."

      Capsule for Pro Office Calculator Pro Office Calculator

      "No leadership or group management roles; gameplay is individual."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate cards, upgrades, and improve decks to progress through the game."

      Capsule for Space Food Truck Space Food Truck

      "Players accumulate cards, upgrades, void stones, and artifacts to build stronger decks and progress."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game can be challenging and demanding, requiring focus and strategic thinking rather than pure relaxation."

      Capsule for Baldur's Gate II: Enhanced Edition Baldur's Gate II: Enhanced Edition

      "Game is challenging and mentally demanding, requiring focus and strategic planning rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual and auditory design with satisfying animations and music."

      Capsule for shapez 2 shapez 2

      "Enjoyable visual and auditory design with satisfying animations and effects."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems; focus is on personal achievement."

      Capsule for Penny’s Big Breakaway Penny’s Big Breakaway

      "No social recognition or ranking systems; focus is on personal achievement."

    • Story

      Game with the same Story vibe

      2

      "Contains some lore and narrative elements but story is not the primary focus."

      Capsule for Mind Over Magic Mind Over Magic

      "Some narrative elements and lore present, but story is not a primary focus."

    • Strategy

      Game with the same Strategy vibe

      5

      "High emphasis on mental challenge, planning, and problem solving in deck building and combat."

      Capsule for Touhou: Lost Branch of Legend Touhou: Lost Branch of Legend

      "Strong emphasis on mental challenge, planning, and problem solving in deck building and combat."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some tension from risk-reward decisions and potential loss, but overall low suspense and predictable combat."

      Capsule for The Enchanted Cave 2 The Enchanted Cave 2

      "Some tension from challenging fights and strategic decisions, but not focused on suspense or risk."

    • Value

      Game with the same Value vibe

      4

      "Players report high value for time and money due to extensive content, replayability, and frequent updates."

      Capsule for Cook, Serve, Delicious! 3?! Cook, Serve, Delicious! 3?!

      "Players report high value for time and money with extensive content and frequent updates."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves battles and defeating enemies, but not excessively violent or destructive."

      Capsule for Eiyuden Chronicle: Hundred Heroes Eiyuden Chronicle: Hundred Heroes

      "Combat involves attacks and damage dealing, but not excessively violent or destructive."

    • Survival

      Game with the same Survival vibe

      4

      "Players must avoid damage and manage resources to survive increasingly difficult encounters."

      Capsule for Inkbound Inkbound

      "Players must manage resources and avoid damage to survive increasingly difficult encounters."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Experimenting. It leans lower than usual among comparable games on Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026