Monster Train 2 similar games & best alternatives
Monster Train 2
2025
Related articles
Quick resume
Monster Train returns with all new clans, new enemy factions, new challenges, new modes and more! Defend your Pyre in the classic three-tiered, vertical gameplay that made the original roguelike deckbuilder a hit.
Global score
96/100
Genres
Indie, Strategy, Turn-based strategy (TBS), Card & Board Game
Similar games
Pros
- Deep and engaging strategic gameplay
- Extensive content with many clans and combos
- Quality of life improvements like undo and deployment phase
- High replayability and meta-progression
- Excellent soundtrack and satisfying combat
Cons
- Story and lore are shallow and sometimes cringeworthy
- Art style changes are divisive and sometimes cluttered
- Steep learning curve for new players
- Some clans feel unbalanced or less fun
- No multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have significant control over deckbuilding, card choices, and unit placement, allowing strategic decisions and personal freedom."
Commander Quest
"Players have significant control over deck building, unit placement, and strategic decisions including deployment phase and equipment choices."
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Competence
Game with the same Competence vibe
5"High skill ceiling with challenging puzzles, strategic resource management, and optimization rewarded; learning curve is steep but mastery is satisfying."
Slipways
"High skill ceiling with complex synergies, strategic planning, and challenging difficulty levels that reward mastery."
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Competition
Game with the same Competition vibe
-3"Focus is primarily on personal skill improvement and individual runs rather than direct player-vs-player competition."
Rabbit Hole
"Focus is primarily on personal runs and self-improvement rather than direct player-vs-player competition."
-
Continuation
Game with the same Continuation vibe
5"Highly addictive with strong replayability, long runs, and meta progression encouraging habitual play and multiple sessions."
WARRIORS: Abyss
"Highly addictive with long play sessions, meta progression, and extensive replayability encouraging habitual play."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player roguelike deckbuilder with no cooperative multiplayer elements."
Breach Wanderers
"Single-player roguelike deckbuilder with no cooperative multiplayer elements."
-
Creativity
Game with the same Creativity vibe
5"Extensive deck building, card combinations, and strategic experimentation allow for creative expression and customization."
The Elder Scrolls®: Legends™
"Extensive deckbuilding, clan combinations, equipment, room cards, and pyre customization enable creative strategies."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; gameplay is solo and self-directed."
Afterimage
"No evidence of exerting control over others; gameplay is solo and self-directed."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a fun, engaging distraction with immersive fantasy elements and stress-relieving gameplay."
Legend of Keepers: Prologue
"Players use the game as a distraction and stress relief with immersive fantasy and engaging gameplay."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."
Ragnarock
"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."
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Experimenting
Game with the same Experimenting vibe
5"Encourages trying new clan combinations, card synergies, and strategies with each run."
Monster Train
"Strong emphasis on trying new clan combos, synergies, and strategies with many mechanics to explore."
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Exploration
Game with the same Exploration vibe
3"Players discover new cards, charms, and unlockables; exploration of different deck archetypes and strategies."
Wildfrost
"Exploration of new card combinations, clan synergies, and strategic possibilities within runs."
-
Expression
Game with the same Expression vibe
3"Customization through deck building and cosmetic items allows player self-expression."
Faeria
"Customization of pyres, equipment, and decks allows some self-expression, though limited to gameplay elements."
-
Fantasy
Game with the same Fantasy vibe
5"Strong dark fantasy theme with imaginative monsters, story, and setting."
Deck of Ashes
"Strong fantasy theme with imaginative clans, monsters, and a hellbound train setting."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community gameplay elements; focus is on solo play."
Astrea: Six-Sided Oracles
"No social or community gameplay elements; focus is on solo play."
-
Growth
Game with the same Growth vibe
5"Players learn complex mechanics, improve skills, and unlock new content over many hours."
Has-Been Heroes
"Players learn complex mechanics, improve skills, and unlock new content over time."
-
Health
Game with the same Health vibe
-5"Typical sedentary gameplay with no physical activity or health-related features."
ONE PIECE: PIRATE WARRIORS 4
"Typical sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-4"Requires focused attention and strategic thinking during runs; not designed for idle or background play."
FAIRY TAIL: DUNGEONS
"Requires focused attention and strategic thinking throughout runs; not suited for idle play."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing in gameplay."
Jurassic World Evolution 2
"No evidence of close social relationships or emotional sharing in gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; entirely single-player experience."
Sekiro™: Shadows Die Twice - GOTY Edition
"No leadership or group management roles; entirely single-player experience."
-
Progression
Game with the same Progression vibe
5"Strong progression through unlocking cards, clans, upgrades, and difficulty levels."
Monster Train
"Strong meta-progression with unlocking clans, cards, pyres, and difficulty levels."
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Relaxation
Game with the same Relaxation vibe
2"Some players find flow and satisfaction, though the game can be tense and challenging."
Europa Universalis IV
"Some players find flow and satisfaction, but the game is challenging and can be tense."
-
Sensation
Game with the same Sensation vibe
3"Vibrant visuals, dynamic combat animations, and varied soundtrack provide sensory stimulation."
Yakuza: Like a Dragon
"Enjoyable soundtrack, visual effects, and satisfying combat animations provide sensory stimulation."
-
Status
Game with the same Status vibe
-4"No social status or recognition systems; achievements are personal and not publicly ranked."
Hogwarts Legacy
"No social status or recognition systems; achievements are personal and not publicly ranked."
-
Story
Game with the same Story vibe
2"Includes a light fantasy story and lore, but it is minimal and not deeply immersive."
Faerie Solitaire Remastered
"Includes a story and lore, but it is secondary and not deeply immersive according to reviews."
-
Strategy
Game with the same Strategy vibe
5"Core gameplay revolves around strategic deck building, planning, and tactical decision making."
Cardfight!! Vanguard Dear Days
"Core gameplay revolves around strategic deckbuilding, unit placement, and tactical decision-making."
-
Thrill
Game with the same Thrill vibe
3"Challenging encounters and risk-reward mechanics create suspense and excitement."
Brutal Orchestra
"Challenging encounters and risk-reward mechanics create moments of suspense and excitement."
-
Value
Game with the same Value vibe
5"Highly praised for content amount, price, and replayability; considered excellent value."
Replicube
"Highly praised for content volume, replayability, and price, offering excellent value for money."
-
Violence
Game with the same Violence vibe
3"Combat and destruction are central, though stylized and fantasy-themed rather than graphic."
Heroes of Might & Magic V: Tribes of the East
"Combat and destruction of enemies are central, though stylized and fantasy-themed."
-
Survival
Game with the same Survival vibe
4"Players must manage resources and avoid failure to survive waves of enemies."
Alien Swarm: Reactive Drop
"Players must manage resources and survive waves of enemies, emphasizing threat avoidance."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Survival, Strategy, Creativity.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026