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The Elder Scrolls®: Legends™ similar games & best alternatives

The Elder Scrolls®: Legends™

PC (Microsoft Windows) • 2017

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Quick resume

The Elder Scrolls: Legends™ is an award- winning free-to-play strategy card game based on the world and lore of the Elder Scrolls series. Play for hours or minutes across many game modes that are easy to learn but challenging to master.

Global score

75/100

Genres

Free To Play

Similar games

    Pros

    • Deep and strategic gameplay
    • Rich elder scrolls lore and story campaigns
    • Generous free-to-play progression
    • Balanced and skill-based card mechanics
    • Engaging visual and audio presentation

    Cons

    • Game development discontinued and servers shutting down
    • Small and dwindling player base
    • Some frustrating meta mechanics (e.g. invade decks)
    • Limited social cooperation and leadership opportunities
    • No offline mode after shutdown

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can build and customize their own decks extensively, experiment with different strategies, and choose how to engage with the game modes."

      Capsule for Yu-Gi-Oh! Master Duel Yu-Gi-Oh! Master Duel

      "Players can build and customize decks extensively, experiment with strategies, and choose how to play their cards within a flexible ruleset."

    • Competence

      Game with the same Competence vibe

      5

      "The game is challenging and rewards skillful play, strategic thinking, and mastery of complex mechanics."

      Capsule for The Last Spell The Last Spell

      "The game emphasizes skillful play, strategic deck building, and mastery of complex mechanics with meaningful feedback and balanced challenges."

    • Competition

      Game with the same Competition vibe

      4

      "Strong focus on ranked ladder, competitive matches, and skill-based matchmaking with leaderboards and tournaments."

      Capsule for Duelyst II Duelyst II

      "Strong focus on ranked ladder, tournaments, and PvP matches with matchmaking and player rankings."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long-term engagement and habitual play, though some mention frustration and quitting."

      Capsule for SMITE® SMITE®

      "Many players report long-term engagement, habitual play, and returning to the game even years after development ceased."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Primarily a free-for-all PvP game with limited cooperation; some social play with friends but mostly competitive individual focus."

      Capsule for Long Live Santa! Long Live Santa!

      "Primarily a competitive PvP card game with limited social cooperation; some community interaction but gameplay is mostly individual."

    • Creativity

      Game with the same Creativity vibe

      5

      "Extensive deckbuilding, clan combinations, equipment, room cards, and pyre customization enable creative strategies."

      Capsule for Monster Train 2 Monster Train 2

      "Extensive deck building, card combinations, and strategic experimentation allow for creative expression and customization."

    • Domination

      Game with the same Domination vibe

      -2

      "Interactions focus on balanced competition rather than exerting control or superiority; community described as friendly."

      Capsule for Cards and Castles Cards and Castles

      "Interactions focus on balanced competition rather than exerting superiority or dominance; community described as friendly."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to relax, enjoy medieval fantasy, and escape real-life stress through immersive gameplay."

      Capsule for The Stronghold Collection The Stronghold Collection

      "Players use the game as a way to relax, unwind, and immerse themselves in the Elder Scrolls universe, escaping real-life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and enjoyment, with no indication of obligation or external pressure."

      Capsule for Warhammer 40,000: Space Marine 2 Warhammer 40,000: Space Marine 2

      "Players engage voluntarily out of personal interest and enjoyment, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Strong emphasis on trying new decks, synergies, and strategies; players encouraged to explore game mechanics."

      Capsule for Dogpile Dogpile

      "Encourages trying new decks, strategies, and card synergies; players enjoy exploring the depth of mechanics and emergent gameplay."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore new cards, characters, and run modifiers, though environments are less emphasized."

      Capsule for Breach Wanderers Breach Wanderers

      "Players explore new cards, story campaigns, and game modes, though the environment is a fixed digital board."

    • Expression

      Game with the same Expression vibe

      4

      "Character customization and cosmetic options allow self-expression; animated cards add visual uniqueness."

      Capsule for Cards & Tankards Cards & Tankards

      "Customization through deck building and card choices allows personal expression; animated cards and voice lines add flavor."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly rooted in high fantasy with magic, mythical creatures, and a rich lore."

      Capsule for Lords of Magic: Special Edition Lords of Magic: Special Edition

      "Strongly rooted in the Elder Scrolls fantasy universe with rich lore, characters, and imaginative settings."

    • Fellowship

      Game with the same Fellowship vibe

      -2

      "Community exists but gameplay is mostly solitary with limited social interaction."

      Capsule for Wayward Wayward

      "Community exists but gameplay is mostly solo or competitive; limited social bonding or cooperative group play."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn game mechanics, and improve deck-building over time."

      Capsule for Cards & Tankards Cards & Tankards

      "Players develop strategic skills, learn card interactions, and improve deck building over time."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary digital card game; no physical activity or health-related features."

      Capsule for Spellweaver Spellweaver

      "Typical sedentary digital card game with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during matches; not designed for passive or background play."

      Capsule for Paladins® Paladins®

      "Requires focused attention during matches; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are limited to casual community engagement; no close relationship formation in-game."

      Capsule for KARDS - The WW2 Card Game KARDS - The WW2 Card Game

      "Social interactions are limited to casual community engagement; no close personal relationships formed in-game."

    • Leadership

      Game with the same Leadership vibe

      -3

      "No leadership or management roles; players compete individually without guiding others."

      Capsule for FlatOut 2 FlatOut 2

      "No leadership or management roles; players participate individually without guiding others."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through collecting cards, crafting, unlocking decks, and improving collections."

      Capsule for Cards and Castles 2 Cards and Castles 2

      "Strong progression through collecting cards, unlocking story campaigns, and improving decks."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Many players find the game relaxing and enjoyable, though some report frustration due to bugs and performance."

      Capsule for Winter Resort Simulator 2 Winter Resort Simulator 2

      "Many players find the game relaxing and enjoyable, though some report frustration with certain mechanics or opponents."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual and auditory presentation with satisfying animations and music."

      Capsule for Pyrene Pyrene

      "Enjoyable visual and auditory presentation with card animations, voice acting, and sound effects."

    • Status

      Game with the same Status vibe

      3

      "Ranked ladder and community recognition provide social status and visibility."

      Capsule for Chess Evolved Online Chess Evolved Online

      "Ranked ladder and titles provide recognition and social status within the community."

    • Story

      Game with the same Story vibe

      4

      "Emergent narrative and rich lore create immersive storytelling experiences"

      Capsule for Conquest of Elysium 5 Conquest of Elysium 5

      "Rich narrative campaigns and lore integration provide immersive story experiences."

    • Strategy

      Game with the same Strategy vibe

      5

      "High emphasis on strategic deck building, tactical play, and problem solving; core to player experience."

      Capsule for Eternal Card Game Eternal Card Game

      "High emphasis on strategic thinking, planning, and problem solving in deck building and gameplay."

    • Thrill

      Game with the same Thrill vibe

      3

      "Matches provide suspense and excitement through tactical engagements and risk."

      Capsule for Caliber Caliber

      "Matches provide suspense and excitement through tactical decisions and close outcomes."

    • Value

      Game with the same Value vibe

      4

      "Free-to-play model with generous rewards and no pay-to-win; players feel good return on time invested."

      Capsule for Eternal Return Eternal Return

      "Generous free-to-play model with rewarding progression; players feel good return on time invested."

    • Violence

      Game with the same Violence vibe

      -2

      "Combat is abstract and cartoonish with no graphic violence; focus on card effects."

      Capsule for Card City Nights Card City Nights

      "Combat is abstract and card-based; focus is on strategic play rather than graphic violence or destruction."

    • Survival

      Game with the same Survival vibe

      2

      "Some resource and health management elements, but low threat level compared to survival-focused games."

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      "Some resource and health management elements exist, but overall low-risk compared to survival games."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Story, Fantasy, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026