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Lords of Magic: Special Edition

PC (Microsoft Windows) • 2015

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Quick resume

Urak, once peaceful, is now a land of darkness, chaos and death. The people yearn for a champion to drive away the forces of evil. That champion is you.

Global score

92/100

Genres

Role-playing (RPG), Strategy

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    Pros

    • Deep strategic gameplay
    • Rich fantasy lore and atmosphere
    • High replayability with multiple factions and classes
    • Map editor for customization
    • Nostalgic value for classic strategy fans

    Cons

    • Dated graphics and clunky ui
    • Steep learning curve
    • Some bugs and technical issues
    • Limited multiplayer and social features
    • Combat can be frustrating or tedious

    Motivations

    • Autonomy

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    • Competence

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      "Game offers complex strategy, tactical combat, and resource management requiring skillful planning and execution."

      Capsule for Warrior Kings: Battles Warrior Kings: Battles

      "Game offers complex tactical combat, resource management, and strategic planning with a steep learning curve and skill development."

    • Competition

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      "Focus is mainly on single-player campaign and personal progression; multiplayer exists but is less emphasized and has fewer players."

      Capsule for SpellForce 2 - Anniversary Edition SpellForce 2 - Anniversary Edition

      "Focus is primarily on single-player campaign and personal progression; multiplayer is minimal and not emphasized."

    • Continuation

      Game with the same Continuation vibe

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      "High replayability with many levels, custom maps, and workshop content encouraging long-term engagement."

      Capsule for Bad Rats Show Bad Rats Show

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    • Cooperation

      Game with the same Cooperation vibe

      1

      "Some cooperation with companions and factions, but mostly single player focused with limited multiplayer or team play"

      Capsule for Vagrus - The Riven Realms Vagrus - The Riven Realms

      "Some diplomacy and alliances with other factions, but mostly single-player focused with limited cooperative play."

    • Creativity

      Game with the same Creativity vibe

      3

      "Includes map editor and customization of armies and formations, allowing player creativity."

      Capsule for American Conquest: Fight Back American Conquest: Fight Back

      "Includes map editor and allows mixing units from different factions; players can customize armies and strategies."

    • Domination

      Game with the same Domination vibe

      -3

      "Gameplay emphasizes shared fun and cooperation rather than dominance or trash talk."

      Capsule for The Expendabros The Expendabros

      "Gameplay emphasizes balanced interactions and alliances rather than exerting superiority or trash talk."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong fantasy setting and narrative provide immersive escape from real life."

      Capsule for The Warlock of Firetop Mountain The Warlock of Firetop Mountain

      "Strong fantasy setting and immersive lore provide an escape from real life."

    • Expectation

      Game with the same Expectation vibe

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      "Players engage voluntarily out of nostalgia or interest; no indication of obligation or external pressure."

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    • Experimenting

      Game with the same Experimenting vibe

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      "Players try different builds, weapons, and strategies; map editor encourages experimentation."

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    • Exploration

      Game with the same Exploration vibe

      4

      "Exploration of dungeons, mapping, and discovery of secrets and loot are core gameplay elements."

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      "Exploring the world map, dungeons, and uncovering secrets is a core part of gameplay."

    • Expression

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      "Customization of heroes and units allows some self-expression, though visual options are limited by game era."

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      "Customization of heroes with artifacts and unit composition allows some self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly rooted in a rich fantasy world with gods, magic, mythical creatures, and folklore."

      Capsule for King of Dragon Pass King of Dragon Pass

      "Strongly rooted in high fantasy with magic, mythical creatures, and a rich lore."

    • Fellowship

      Game with the same Fellowship vibe

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      "Primarily a single-player experience with limited social interaction."

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    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, upgrade units, and learn game mechanics over long playtime."

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      "Players develop skills, level up units, and learn game mechanics over time."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

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      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and strategic planning; not designed for idle or background play."

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      "Requires focused attention and strategic planning; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social or emotional connection; mostly solitary gameplay."

      Capsule for NAM NAM

      "Minimal social or emotional connection; mostly solitary gameplay."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead armies and manage resources, making strategic decisions and directing units."

      Capsule for Diplomacy is Not an Option Diplomacy is Not an Option

      "Players lead armies and manage resources, making strategic decisions and guiding units."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on leveling up, acquiring new units, artifacts, and improving skills."

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      "Strong emphasis on leveling units, acquiring artifacts, upgrading buildings, and expanding influence."

    • Relaxation

      Game with the same Relaxation vibe

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      "Some players find it relaxing, but the game also presents sustained challenge and tension."

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      "Some players find it relaxing, but the game can be challenging and unforgiving, causing tension."

    • Sensation

      Game with the same Sensation vibe

      2

      "Some sensory stimulation from sound effects and voice acting, but graphics are dated and subdued."

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      "Music and voice acting add atmosphere, but graphics are dated and sensory stimulation is moderate."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems; focus is on personal achievement."

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      "No significant social recognition or ranking systems; focus is on personal achievement."

    • Story

      Game with the same Story vibe

      4

      "Rich lore and narrative with quests, faction conflict, and unique setting contribute to narrative immersion."

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      "Rich lore and narrative elements with quests and character backstories enhance immersion."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay involves deep strategic planning, resource management, and tactical combat."

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    • Thrill

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      2

      "Some suspense in battles and exploration, but overall controlled and predictable gameplay."

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    • Value

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      4

      "High replay value due to large levels, fan missions, and depth of gameplay for a low price."

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      "High replay value and content for a low price, especially for fans of classic strategy games."

    • Violence

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      3

      "Combat and destruction are central, with magical battles and army clashes."

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      "Combat and destruction are central, with battles involving armies and magical attacks."

    • Survival

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      3

      "Players must manage resources and avoid defeat in challenging battles."

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    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Cooperation, Fantasy, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026