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RESONANCE OF FATE™/END OF ETERNITY™ 4K/HD EDITION similar games & best alternatives

RESONANCE OF FATE™/END OF ETERNITY™ 4K/HD EDITION

PC (Microsoft Windows) • 2018

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Quick resume

This symphonic gunplay RPG, where you can change the fate of the world, has been remastered in a 4K/HD EDITION. Fly through the air and enjoy the blazing gun battles in this fateful tale set on a ruined planet.

Global score

80/100

Genres

Role-playing (RPG)

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    Pros

    • Unique and strategic combat system
    • Extensive weapon and character customization
    • Engaging and stylized world and characters
    • Long playtime with new game+ and arena challenges
    • Stable 60fps performance on pc

    Cons

    • Steep learning curve and confusing tutorials
    • Story is cryptic and hard to follow
    • Some repetitiveness and grinding required
    • Limited graphics options and resolution support
    • Minor technical issues and awkward keyboard controls

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have high control over combat style, character customization, and tactical decisions in battle."

      Capsule for MORDHAU MORDHAU

      "Players have significant control over combat tactics, weapon customization, and character progression, encouraging personal decision-making."

    • Competence

      Game with the same Competence vibe

      5

      "The game demands high skill and strategic thinking, with complex tactical combat and a steep learning curve."

      Capsule for Gloomhaven Gloomhaven

      "The game features a complex, strategic combat system with a steep learning curve and rewarding mastery, demanding skill and tactical thinking."

    • Competition

      Game with the same Competition vibe

      -3

      "No evidence of competitive multiplayer or leaderboards; focus is on individual challenge and personal mastery."

      Capsule for ORCS ORCS

      "Focus is on individual progression and personal mastery; no evidence of competitive multiplayer or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long playtimes, 100% completion, and replaying with New Game+ and challenge modes, indicating strong desire to keep playing."

      Capsule for ENDER LILIES: Quietus of the Knights ENDER LILIES: Quietus of the Knights

      "Players report long playtimes, multiple playthroughs, and engagement with New Game+ and arena challenges, indicating strong desire to continue playing."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay centers on individual player controlling a small party; no multiplayer or cooperative play mentioned."

      Capsule for Ikenfell Ikenfell

      "Gameplay centers on controlling a small party with no multiplayer or cooperative elements mentioned."

    • Creativity

      Game with the same Creativity vibe

      4

      "Extensive weapon crafting, customization of character appearance, and multiple combat styles allow creative expression."

      Capsule for Way of the Samurai 3 Way of the Samurai 3

      "Extensive weapon customization and character appearance options allow creative expression within gameplay."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize shared decision-making and balanced party dynamics rather than exerting control over others."

      Capsule for Wartales Wartales

      "Interactions focus on balanced party dynamics and personal challenge rather than exerting control over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players describe immersion in the world, exploration, and story as a form of engaging distraction and enjoyment."

      Capsule for BIOMORPH BIOMORPH

      "Players describe immersion in a unique, stylized world and story, using the game as an engaging escape."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

      Capsule for Prison Architect Prison Architect

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "The game encourages experimentation with weapon handling, movement abilities, and tactical approaches to combat."

      Capsule for Beyond Citadel Beyond Citadel

      "The game encourages experimentation with combat tactics, weapon builds, and exploration of mechanics."

    • Exploration

      Game with the same Exploration vibe

      3

      "Exploration occurs through discovering new scenarios, maps, and custom content rather than physical world exploration."

      Capsule for Age of History II Age of History II

      "World map exploration involves unlocking hex tiles and revisiting areas, though some areas become less relevant later."

    • Expression

      Game with the same Expression vibe

      4

      "Character customization with many clothing options and colors supports player self-expression."

      Capsule for Superfighters Deluxe Superfighters Deluxe

      "Character customization options including clothing, hair, and voice language support player self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a dark fantasy world with steampunk elements, featuring imaginative fiction and character-driven narrative."

      Capsule for Children of Zodiarcs Children of Zodiarcs

      "Set in a steampunk, clockwork tower world with imaginative characters and story elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Gameplay and story focus on individual party and single-player experience with minimal social interaction."

      Capsule for Fae Tactics Fae Tactics

      "Gameplay and narrative focus on a small party with limited social interaction beyond that."

    • Growth

      Game with the same Growth vibe

      5

      "Strong emphasis on learning combat mechanics, improving skills, and character development through leveling."

      Capsule for Valdis Story: Abyssal City Valdis Story: Abyssal City

      "Strong emphasis on learning combat mechanics, leveling weapon skills, and personal improvement."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity or health-related features."

      Capsule for Supraland Six Inches Under Supraland Six Inches Under

      "Primarily sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and exploration; not suited for casual or background play."

      Capsule for Trek to Yomi Trek to Yomi

      "Requires focused attention during combat and exploration; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Character interactions are scripted and limited; no deep social or emotional connections formed."

      Capsule for YOHANE THE PARHELION -BLAZE in the DEEPBLUE- YOHANE THE PARHELION -BLAZE in the DEEPBLUE-

      "Character relationships are scripted and limited to party interactions; no deep social or emotional connections reported."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players manage and direct a party of three characters, making tactical decisions and coordinating their actions."

      Capsule for Epic Battle Fantasy 3 Epic Battle Fantasy 3

      "Players direct a party of three characters, managing their actions and strategies."

    • Progression

      Game with the same Progression vibe

      5

      "Strong focus on leveling, acquiring gear, and character advancement through grinding and quests."

      Capsule for Ragnarok Online Ragnarok Online

      "Heavy focus on leveling up weapon skills, unlocking new equipment, and advancing through story and side quests."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game is challenging and can be frustrating; requires concentration rather than pure relaxation."

      Capsule for Nowhere Prophet Nowhere Prophet

      "The game is challenging with difficulty spikes and requires concentration, limiting relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Stylish visuals, dynamic combat animations, and energetic soundtrack provide sensory stimulation."

      Capsule for No More Heroes 3 No More Heroes 3

      "Stylish combat animations, music, and visual effects provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; focus is on personal achievement."

      Capsule for METAL GEAR RISING: REVENGEANCE METAL GEAR RISING: REVENGEANCE

      "No social status or recognition systems; focus is on personal achievement."

    • Story

      Game with the same Story vibe

      3

      "Narrative is cryptic, abstract, and open to interpretation, providing thematic immersion rather than straightforward plot."

      Capsule for Anodyne Anodyne

      "Narrative is cryptic and fragmented but provides character-driven plot and worldbuilding."

    • Strategy

      Game with the same Strategy vibe

      5

      "Combat and exploration require planning, timing, and tactical decision-making."

      Capsule for GRIME GRIME

      "Combat and exploration require careful planning, positioning, and tactical decision-making."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat involves suspense and challenge with risk of failure, providing tension and relief."

      Capsule for Nitro Express Nitro Express

      "Combat involves suspense and challenge with risk of failure and rewarding victories."

    • Value

      Game with the same Value vibe

      4

      "Players report high value for price with engaging content and long playtime."

      Capsule for Tingus Goose Tingus Goose

      "Players report high playtime and content value relative to price, especially on sale."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves shooting, explosions, and tactical destruction of enemies and objects."

      Capsule for Galaxy Squad Galaxy Squad

      "Combat involves gunplay, destruction of enemies, and tactical attacks."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage resources and avoid defeat in challenging battles."

      Capsule for Crystal Project Crystal Project

      "Players must manage resources and avoid defeat in challenging battles."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026