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Trek to Yomi similar games & best alternatives

Trek to Yomi

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2022

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Quick resume

As a vow to his dying Master, the young swordsman Hiroki is sworn to protect his town and the people he loves against all threats. Faced with tragedy and bound to duty, the lone samurai must voyage beyond life and death to confront himself and decide his path forward.

Global score

71/100

Genres

Action, Adventure, Indie, Hack and slash/Beat 'em up

Similar games

    Pros

    • Stunning visuals and art direction
    • Immersive cinematic experience
    • Engaging samurai-themed story
    • Atmospheric sound design and voice acting
    • Multiple difficulty modes and endings

    Cons

    • Combat can feel clunky and repetitive
    • Short game length
    • Limited enemy variety
    • Linear gameplay with minimal exploration
    • Some input responsiveness issues reported

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have some freedom to explore and make choices affecting endings, but gameplay is mostly linear with preset story progression."

      Capsule for Layers of Fear 2 (2019) Layers of Fear 2 (2019)

      "Players can choose difficulty levels and paths affecting story endings, but gameplay is mostly linear and guided."

    • Competence

      Game with the same Competence vibe

      2

      "Combat requires timing and skillful dodging/parrying with some challenge, though it can be repetitive and has a learning curve."

      Capsule for Eternights Eternights

      "Combat requires timing and skill to master parrying and combos, though some find it clunky and repetitive."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single-player experience without competitive or ranked elements."

      Capsule for Evoland Evoland

      "Focus is on single-player experience without competitive or ranked elements."

    • Continuation

      Game with the same Continuation vibe

      1

      "Short game with some replayability through achievements and difficulty modes, but limited long-term engagement."

      Capsule for FROSTBITE: Deadly Climate FROSTBITE: Deadly Climate

      "Short game with some replayability via multiple endings and difficulty modes, but limited long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative or multiplayer features."

      Capsule for Lights Off! Lights Off!

      "Entirely single-player with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some exploration and collectible hunting, but mostly follows a linear path with predefined environments."

      Capsule for Slay the Dragon! Slay the Dragon!

      "Some exploration and collectible hunting, but mostly follows a linear path with limited player-driven creation."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over other players; single-player focus."

      Capsule for Them and Us Them and Us

      "No evidence of exerting control or superiority over other players; single-player focus."

    • Escapism

      Game with the same Escapism vibe

      4

      "Highly immersive samurai combat and atmospheric settings provide strong escape from real life."

      Capsule for First Cut: Samurai Duel First Cut: Samurai Duel

      "Highly immersive cinematic experience providing escape into a stylized samurai world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for artistic and emotional experience without external pressure or obligation."

      Capsule for Eclipsium Eclipsium

      "Players engage voluntarily for artistic and narrative experience without external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some experimentation with upgrades and strategies, but mostly straightforward and repetitive gameplay."

      Capsule for Fruit Stand Fortune Fruit Stand Fortune

      "Some experimentation with combos and combat strategies, but mostly linear and repetitive gameplay."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration of detailed environments and collection of lore items encourages discovery within linear levels."

      Capsule for Quantum Break Quantum Break

      "Encouraged to explore small hidden areas for collectibles and lore, though overall linear progression."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization or avatar personalization; players experience a fixed protagonist and preset aesthetics."

      Capsule for Raji: Prologue Raji: Prologue

      "Limited customization; players experience a fixed protagonist and preset aesthetics."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in stylized samurai fiction with exaggerated gore and extras like lightsabers, blending realistic and imaginative elements."

      Capsule for First Cut: Samurai Duel First Cut: Samurai Duel

      "Incorporates supernatural elements and stylized samurai fiction inspired by classic films."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly solo play."

      Capsule for Gravity Field Gravity Field

      "No social or community features; strictly solo play."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn combat timing, weapon use, and resource management; some skill development occurs."

      Capsule for Butcher's Creek Butcher's Creek

      "Players learn combat timing, combos, and enemy patterns to improve skill."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay aspects."

      Capsule for Rescue HQ - The Tycoon Rescue HQ - The Tycoon

      "No physical activity or health-related gameplay aspects."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and exploration; not suited for casual or background play."

      Capsule for Virelia Virelia

      "Requires focused attention during combat and exploration; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional social interactions."

      Capsule for Minit Minit

      "No evidence of forming close relationships or emotional social interactions."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items and unlock new movement abilities and endings, showing some progression."

      Capsule for SLUDGE LIFE 2 SLUDGE LIFE 2

      "Players unlock new combos, weapons, and endings, showing measurable progression."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Atmospheric and immersive experience provides some relaxation, though investigation and combat can be tense."

      Capsule for The Sinking City Remastered The Sinking City Remastered

      "Atmospheric and immersive experience provides relaxation, though combat can be tense."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory appeal with satisfying visuals, sound design, and effects enhancing player enjoyment."

      Capsule for ATOMEGA ATOMEGA

      "Strong sensory appeal through visuals, sound design, and cinematic presentation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      4

      "Narrative-driven with multiple endings and atmospheric storytelling."

      Capsule for [Chilla's Art] The Convenience Store | 夜勤事件 [Chilla's Art] The Convenience Store | 夜勤事件

      "Narrative-driven with multiple endings and cinematic storytelling inspired by samurai films."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some tactical elements in combat but overall simple and straightforward gameplay."

      Capsule for Small Saga Small Saga

      "Some tactical combat elements like timing and enemy pattern recognition, but overall straightforward."

    • Thrill

      Game with the same Thrill vibe

      2

      "Boss fights and challenging combat provide moments of tension and excitement."

      Capsule for Elderand Elderand

      "Combat difficulty and boss fights provide moments of tension and excitement."

    • Value

      Game with the same Value vibe

      2

      "Short game length but well-received for humor, gameplay, and replayability; better value on sale."

      Capsule for Turnip Boy Robs a Bank Turnip Boy Robs a Bank

      "Short length but praised for artistic value and immersive experience; recommended especially on sale."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves fighting enemies with swords and physical attacks."

      Capsule for Hellblade: Senua's Sacrifice VR Edition Hellblade: Senua's Sacrifice VR Edition

      "Combat involves sword fighting, executions, and blood effects consistent with samurai action."

    • Survival

      Game with the same Survival vibe

      1

      "Players must avoid damage and manage stamina to survive combat encounters; some resource management."

      Capsule for Zeno Clash Zeno Clash

      "Players must avoid damage and manage stamina to survive combat encounters."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Violence, Relaxation. It leans lower than usual among comparable games on Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026