Trek to Yomi similar games & best alternatives
Trek to Yomi
2022
Related articles
Quick resume
As a vow to his dying Master, the young swordsman Hiroki is sworn to protect his town and the people he loves against all threats. Faced with tragedy and bound to duty, the lone samurai must voyage beyond life and death to confront himself and decide his path forward.
Global score
71/100
Genres
Action, Adventure, Indie, Hack and slash/Beat 'em up
Similar games
Pros
- Stunning visuals and art direction
- Immersive cinematic experience
- Engaging samurai-themed story
- Atmospheric sound design and voice acting
- Multiple difficulty modes and endings
Cons
- Combat can feel clunky and repetitive
- Short game length
- Limited enemy variety
- Linear gameplay with minimal exploration
- Some input responsiveness issues reported
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have some freedom to explore and make choices affecting endings, but gameplay is mostly linear with preset story progression."
Layers of Fear 2 (2019)
"Players can choose difficulty levels and paths affecting story endings, but gameplay is mostly linear and guided."
-
Competence
Game with the same Competence vibe
2"Combat requires timing and skillful dodging/parrying with some challenge, though it can be repetitive and has a learning curve."
Eternights
"Combat requires timing and skill to master parrying and combos, though some find it clunky and repetitive."
-
Competition
Game with the same Competition vibe
-4"Focus is on single-player experience without competitive or ranked elements."
Evoland
"Focus is on single-player experience without competitive or ranked elements."
-
Continuation
Game with the same Continuation vibe
1"Short game with some replayability through achievements and difficulty modes, but limited long-term engagement."
FROSTBITE: Deadly Climate
"Short game with some replayability via multiple endings and difficulty modes, but limited long-term engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative or multiplayer features."
Lights Off!
"Entirely single-player with no cooperative or multiplayer features."
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Creativity
Game with the same Creativity vibe
1"Some exploration and collectible hunting, but mostly follows a linear path with predefined environments."
Slay the Dragon!
"Some exploration and collectible hunting, but mostly follows a linear path with limited player-driven creation."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over other players; single-player focus."
Them and Us
"No evidence of exerting control or superiority over other players; single-player focus."
-
Escapism
Game with the same Escapism vibe
4"Highly immersive samurai combat and atmospheric settings provide strong escape from real life."
First Cut: Samurai Duel
"Highly immersive cinematic experience providing escape into a stylized samurai world."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for artistic and emotional experience without external pressure or obligation."
Eclipsium
"Players engage voluntarily for artistic and narrative experience without external pressure."
-
Experimenting
Game with the same Experimenting vibe
1"Some experimentation with upgrades and strategies, but mostly straightforward and repetitive gameplay."
Fruit Stand Fortune
"Some experimentation with combos and combat strategies, but mostly linear and repetitive gameplay."
-
Exploration
Game with the same Exploration vibe
2"Exploration of detailed environments and collection of lore items encourages discovery within linear levels."
Quantum Break
"Encouraged to explore small hidden areas for collectibles and lore, though overall linear progression."
-
Expression
Game with the same Expression vibe
-3"Limited customization or avatar personalization; players experience a fixed protagonist and preset aesthetics."
Raji: Prologue
"Limited customization; players experience a fixed protagonist and preset aesthetics."
-
Fantasy
Game with the same Fantasy vibe
3"Set in stylized samurai fiction with exaggerated gore and extras like lightsabers, blending realistic and imaginative elements."
First Cut: Samurai Duel
"Incorporates supernatural elements and stylized samurai fiction inspired by classic films."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly solo play."
Gravity Field
"No social or community features; strictly solo play."
-
Growth
Game with the same Growth vibe
2"Players learn combat timing, weapon use, and resource management; some skill development occurs."
Butcher's Creek
"Players learn combat timing, combos, and enemy patterns to improve skill."
-
Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay aspects."
Rescue HQ - The Tycoon
"No physical activity or health-related gameplay aspects."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during combat and exploration; not suited for casual or background play."
Virelia
"Requires focused attention during combat and exploration; not suited for casual or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships or emotional social interactions."
Minit
"No evidence of forming close relationships or emotional social interactions."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
Stray
"No leadership or group management elements present."
-
Progression
Game with the same Progression vibe
3"Players collect items and unlock new movement abilities and endings, showing some progression."
SLUDGE LIFE 2
"Players unlock new combos, weapons, and endings, showing measurable progression."
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Relaxation
Game with the same Relaxation vibe
2"Atmospheric and immersive experience provides some relaxation, though investigation and combat can be tense."
The Sinking City Remastered
"Atmospheric and immersive experience provides relaxation, though combat can be tense."
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Sensation
Game with the same Sensation vibe
4"Strong sensory appeal with satisfying visuals, sound design, and effects enhancing player enjoyment."
ATOMEGA
"Strong sensory appeal through visuals, sound design, and cinematic presentation."
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Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
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Story
Game with the same Story vibe
4"Narrative-driven with multiple endings and atmospheric storytelling."
[Chilla's Art] The Convenience Store | 夜勤事件
"Narrative-driven with multiple endings and cinematic storytelling inspired by samurai films."
-
Strategy
Game with the same Strategy vibe
1"Some tactical elements in combat but overall simple and straightforward gameplay."
Small Saga
"Some tactical combat elements like timing and enemy pattern recognition, but overall straightforward."
-
Thrill
Game with the same Thrill vibe
2"Boss fights and challenging combat provide moments of tension and excitement."
Elderand
"Combat difficulty and boss fights provide moments of tension and excitement."
-
Value
Game with the same Value vibe
2"Short game length but well-received for humor, gameplay, and replayability; better value on sale."
Turnip Boy Robs a Bank
"Short length but praised for artistic value and immersive experience; recommended especially on sale."
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Violence
Game with the same Violence vibe
3"Combat involves fighting enemies with swords and physical attacks."
Hellblade: Senua's Sacrifice VR Edition
"Combat involves sword fighting, executions, and blood effects consistent with samurai action."
-
Survival
Game with the same Survival vibe
1"Players must avoid damage and manage stamina to survive combat encounters; some resource management."
Zeno Clash
"Players must avoid damage and manage stamina to survive combat encounters."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Violence, Relaxation. It leans lower than usual among comparable games on Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026