Them and Us similar games & best alternatives
Them and Us
2021
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Quick resume
Them and Us is a classic, survival horror game with a focus on atmosphere and player immersion. Discover the truth of Alicia’s past as she descends further into her strange, unending nightmare.
Global score
75/100
Genres
Action, Adventure, Indie, Shooter, Puzzle
Similar games
Pros
- Authentic classic survival horror experience
- Multiple camera modes (fixed, over-the-shoulder, first person)
- Large, atmospheric environments with puzzles
- Multiple endings and replayability
- Challenging combat and resource management
Cons
- Clunky combat and animations in places
- Inventory management can be tedious
- Some puzzles are obtuse or vague
- Occasional performance issues and bugs
- Limited story development and exposition
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore the mansion, choose weapons, and decide how to approach combat and puzzles, with multiple optional objectives and replay modes."
Nightmare of Decay
"Players have freedom to explore large mansion and other areas, choose camera modes, and decide combat or evasion strategies."
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Competence
Game with the same Competence vibe
3"Puzzles require problem solving and some skillful ball control; combat is simple and not very challenging."
The Ball
"Challenging combat and puzzles require skill and strategy, though some combat is clunky and enemies can be unpredictable."
-
Competition
Game with the same Competition vibe
-4"Focus is on single-player experience without leaderboards or direct player-vs-player competition."
Budget Cuts 2: Mission Insolvency
"Focus is on single-player experience without leaderboards or direct player-vs-player competition."
-
Continuation
Game with the same Continuation vibe
4"Long playtime (50+ hours), multiple endings, and replayability encourage extended engagement."
Geneforge 1
"Game offers long playtime, multiple endings, replayability with different camera modes and unlockables encouraging extended engagement."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative or multiplayer elements."
DreadOut 2
"Entirely single-player with no cooperative or multiplayer elements."
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Creativity
Game with the same Creativity vibe
2"Players can solve puzzles and explore, but game mostly follows established survival horror structures with limited creation or modification."
Nightmare of Decay
"Players can experiment with different camera modes and strategies, but game structure and puzzles follow classic survival horror templates."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over other players; single-player focus."
Trek to Yomi
"No evidence of exerting control or superiority over other players; single-player focus."
-
Escapism
Game with the same Escapism vibe
4"Strong atmospheric and immersive horror setting provides escape from reality."
Shrine II
"Strong atmospheric horror setting provides immersive escape from reality."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and nostalgia for classic survival horror."
Hollowbody
"Players engage voluntarily out of interest and nostalgia for classic survival horror."
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Experimenting
Game with the same Experimenting vibe
3"Players try different camera functions and approaches to puzzles, exploring the game’s mechanics and photo possibilities."
TOEM: A Photo Adventure
"Players try different camera perspectives and combat tactics, exploring various puzzle solutions."
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Exploration
Game with the same Exploration vibe
4"Exploration of a complex mansion and surrounding areas is a core gameplay element, with backtracking and discovery."
Resident Evil 7 Biohazard
"Large mansion and multiple areas with backtracking and item discovery encourage exploration."
-
Expression
Game with the same Expression vibe
2"Players unlock and equip different costumes providing some self-expression, though options are limited."
SMASHING THE BATTLE
"Multiple unlockable costumes and cosmetic options allow some player expression."
-
Fantasy
Game with the same Fantasy vibe
3"Game features supernatural elements and imaginative horror fiction consistent with survival horror genre."
Fear the Spotlight
"Game features supernatural elements, cults, and horror fiction typical of survival horror genre."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely solo experience."
Lucius Demake
"No social or community features; purely solo experience."
-
Growth
Game with the same Growth vibe
3"Players develop skills in combat, resource management, and puzzle solving as they progress."
Propagation: Paradise Hotel
"Players develop skills in combat, puzzle solving, and resource management."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
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Idle
Game with the same Idle vibe
-3"Requires focused attention due to challenging puzzles and combat; not suited for casual or background play."
Classic Marathon
"Requires focused attention due to puzzles and combat; not suited for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; single-player narrative only."
Tomb Raider IV: The Last Revelation (1999)
"No social or emotional relationship building; single-player narrative."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
4"Players collect items, unlock new areas, and achieve multiple endings reflecting progression."
Beyond Shadowgate
"Players collect items, unlock new areas, and achieve multiple endings."
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Relaxation
Game with the same Relaxation vibe
-2"Tense atmosphere and challenging combat create sustained tension rather than relaxation."
Resident Evil 4 (2005)
"Tense atmosphere and challenging combat create sustained tension rather than relaxation."
-
Sensation
Game with the same Sensation vibe
3"Atmospheric audio-visual design provides sensory stimulation and emotional engagement."
Gloomwood
"Atmospheric audio-visual design provides sensory stimulation and emotional engagement."
-
Status
Game with the same Status vibe
-5"No social recognition or ranking systems."
Trover Saves the Universe
"No social recognition or ranking systems."
-
Story
Game with the same Story vibe
3"Narrative elements through notes and lore, with multiple endings."
Spooky's Jump Scare Mansion
"Narrative with multiple endings and lore delivered through notes and cutscenes."
-
Strategy
Game with the same Strategy vibe
4"Requires planning routes, managing resources, and solving puzzles strategically."
Resident Evil 2
"Requires planning routes, resource management, and puzzle solving."
-
Thrill
Game with the same Thrill vibe
4"Survival horror elements, tense combat, and atmospheric suspense create strong feelings of thrill and tension."
Metro 2033 Redux
"Survival horror elements create suspense, tension, and moments of relief."
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Value
Game with the same Value vibe
3"Offers many hours of gameplay, multiple endings, and replayability for price."
Hyperdimension Neptunia Re;Birth2: Sisters Generation
"Offers many hours of gameplay, multiple endings, and replayability for the price."
-
Violence
Game with the same Violence vibe
4"Combat involves shooting and destroying enemies with various weapons and abilities."
Pixel Privateers
"Combat involves shooting, knifing, and destroying enemies."
-
Survival
Game with the same Survival vibe
4"Resource management, avoiding death, and overcoming threats are key gameplay elements."
The Killing Antidote
"Resource management, avoiding death, and overcoming threats are core gameplay."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Exploration. It leans lower than usual among comparable games on Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026